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D&D 5E (IC) Vault of the Dracolich (Ensemble)

"Or we could maybe stop the river flow outside and let the water level go down. I suppose it can at least minimize our disadvantage. If someone want to bounce on this we can elaborate to solve the details. Or we can just drop it 'cause it's crazy. "
 

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OOC: There is no way to get the wagon anywhere near here. You crawled through a grate and water-tunnel (I hesitate to call it a "sewer" as the water is constantly refreshed).

I somewhat like the basic idea, but I'm not sure it would work. Big job.
 

GM: Okay, I want to get things moving again, so everyone please give me Initiative, Athletics or Acrobatics (your choice, let me know which), and a Dex Save (just in case, I might not use it, depending on what else happens. Along with that, feel free to give me a basic run-down of any precautions you might like to take, and positions on the previous map you'd like to try to get to (no guarantee you will get there, but if you have a spot you favor, let me know). Anyone who doesn't respond in the next day or so will have to be happy with where I put you. Well, you'll have to be happy with where I put you even if you do respond, but I will try to be accommodating. Let's go fight a hydra! Good luck!
 

OOC: Aquaria

Initiative: [roll0]
Acrobatics: [roll1]

Auraia
Initiative: [roll2]
Acrobatics: [roll3]

Terrus
Initiative: [roll4]
Athletics: [roll5]

Terrus can have advantage on his strength athletics checks, so [roll6], and if he has to, he can use 2 Psi points to grant +5 to strength checks.




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Into the Woods

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