Okay guys, I'm not going to get the update posted tonight. Sorry.
The stumbling block is really just anomalous portfolio powers that are just confusing.
Maybe if I talk my way through them it will prove insightful for us both?
1. Okay Spell-like Abilities are straightforward (thanks for the help with the Labour portfolio guys).
2. (Divination) The base idea here is that a deity has either clairaudience (single port) or clairvoyance (double) from a certain source (e.g. fire, someone disease ridden).
Problem Portfolios: Arts, Charity, Entropy, Fertility, Peace, Science
3. (Abjuration) Base idea is for immunity (single) and reflection (double).
Problem Portfolios: Destruction, Fear, Fertility, Good, Healing, Labour, Revenge, Time
4. (Competence) Base idea is for an Attack, Damage and AC bonus under certain conditions.
Problem Portfolios: Arts, Disease, Entropy, Knowledge, Labour, Love, Madness, Peace
5. (Summoning) Base ideas: +50%/+200% Hit Dice for acertain creature type, or + DvR x 2/+ DvR x4 Ability Score Bonus, or a few other bonuses.
Problem Portfolios: Peace, Science, Thievery.
6. (Trumping) Base idea: the deity has either a 50% chance (single) or 100% chance (double) of overcoming an immunity.
Problem Portfolios: Charity, Darkness, Evil, Fertility, Labour, Science, Skill, Sky, Stoicism, Time
7. (Evocation) Base idea is to use one of the [Effect] abilities.
All these abilities are finished, although I am not sure about the Community Portfolio having the Axiomatic [Effect] since the Community Portfolio only needs you to be non-chaotic.
8. (Healing). Base ideas: Some element will heal the deity, or within a certain place they will heal or regenerate faster.
Problem Portfolios: Crafts, Death, Knowledge, Labour, Love, Elf, Science, Secrets, Skill, Stoicism, Strength, Thievery, Travel, Wealth, Wisdom
That takes us up to Greater Power, the rest are moderately straightforward.
About a third of the above ideas I already have, but I am just not happy with. So maybe a fresh perspective will help.