Ltheb Silverfrond
Explorer
I think spending quintessence is akin to spending Xp; The DM controls the rate a god will gain it, but the God controls the rate he or she spends/wastes it. If things didn't cost Quintessence to do. EX: Creating avatars and the like, Then there should be no reason why any god who has been around for any apreciable length of time would not be a greater deity.
I see it as an expending of personal energy, like a type of "mana" or "magic points" or "gold" for divine stuff. Getting to certain points promotes the deity in the ranks of his or her pantheon, but he or she must be careful not to rush ahead; As just ascending to a new rank means the bigger, meaner, older gods could attack him or her with impunity: Winning means Power. Loseing means little as the god who would be attacked would probobly need to expend quintessence to win, and that would drop his rank, making him lose.
A fair balance, much like the Wish spell. Do I cast it and not level for another session, or do I hold out and hope we survive this difficult encounter that just turned for the worse?
We also have yet to see the third method of obtaining quintessence, which may provide a deity with a renewable way of replenishing his stores, but only over long periods of time.
I see it as an expending of personal energy, like a type of "mana" or "magic points" or "gold" for divine stuff. Getting to certain points promotes the deity in the ranks of his or her pantheon, but he or she must be careful not to rush ahead; As just ascending to a new rank means the bigger, meaner, older gods could attack him or her with impunity: Winning means Power. Loseing means little as the god who would be attacked would probobly need to expend quintessence to win, and that would drop his rank, making him lose.
A fair balance, much like the Wish spell. Do I cast it and not level for another session, or do I hold out and hope we survive this difficult encounter that just turned for the worse?
We also have yet to see the third method of obtaining quintessence, which may provide a deity with a renewable way of replenishing his stores, but only over long periods of time.