Anabstercorian said:
Actually, I've got a question. Are you just writing this now? Seriously, what is UP with this? What have you been writing all this time that you have to write it all right now?
In other words, what are you DOING?
Heh, well the Worship Point system was a good bit of text, (He did say he had left a half-dozen pages out because he was not finished with them) as were the divinity templates. The formating in Adobe, I have heard, is a pain, so that may complicate the matter.
Though, judging by what was completed after the bestiary cover was finished, I would say it won't take more than one update to spell out all of chapter 4. Chapter 3 will be next, and I would imagine that alot of it is copy-paste the format and write fluff.
'Tis a big project, definitely not one I would try to do.
Oh, Sledge, you may want 1.0 if you really need Immortal rules. Most/all of them should be written by then. (Perhaps not portfolios, but maybe if U_K gets in gear...) I had enough to convert 2 characters from previous games (sans portfolios) just fine with the latest update.
As for the Intellectual Soul line of powers -
My take is since they effectively allow a fluid scaling of an otherwise static statistic like AC or saves (Not static, but now more fluid) over levels. They basically mean it is difficult, but not impossible, to attack a creature in that area. U_K's deities are not immune to everything under the sun, so if adding Int to AC seems like a good defence against your character, perhaps reducing the target's Int would be a good option...
That being said, I think they are ok, but they do give untyped bonuses. (Unless I read the wrong table/listing) Perhaps if Intelligence gave an Insight bonus, Wisdom gave a Sacred/Profane bonus, and Charisma gave a morale bonus, they wouldn't seem as such "freebie power boosts." (Since they wouldn't stack with similar bonuses that players may add to such areas)