Immortals Handbook - ASCENSION

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Quixotic worries me. A lot. As written, it looks like it renders Transilient (save) obsolete, improves upon Perfect Attack, and foils Perfect Defense, all for a single cosmic ability. You need to say that you can't reroll your rerolls or that thus-rerolled natural 20s are not auto-successes.
 

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Servitor of Wrath said:
Quixotic worries me. A lot. As written, it looks like it renders Transilient (save) obsolete, improves upon Perfect Attack, and foils Perfect Defense, all for a single cosmic ability. You need to say that you can't reroll your rerolls or that thus-rerolled natural 20s are not auto-successes.
Really? It just looks to me like a secound chance at anything already within your ability to obtain. Perfect defence would then "Only" reduce your chance to hit to 10% from 5%... Now where this could get powerful is if it stacks. (EX: Having it 3 times would let you roll 4 attack rolls and pick the best)
Transiliant [Save] Is still a bazillion times better. It makes it so you automatically succeed. DC 1,000,000? No problem. With this power, yes, you now have a 10% chance of making the save, instead of 5%.
In all, it think its a bit weak for a cosmic ability, but since it applies to all die rolls, (Like damage) it appears fine.
The problematic powers (and I am sure U_K is looking at them) are Astro and Omega Effects. (At least as I see them)
 

Ltheb Silverfrond said:
In all, it think its a bit weak for a cosmic ability, but since it applies to all die rolls, (Like damage) it appears fine.
The ability does not state that "any dice rolls" excludes rerolls themselves, and it needs to say that.
 

Servitor of Wrath said:
The ability does not state that "any dice rolls" excludes rerolls themselves, and it needs to say that.
Heh, well it is unfinished. Good call though. :) Though most epic games should be played with Gentlemen's rules. (Ex: No "broken combos" or builds that defy logic, like Hulking Hurler)
U_K!
Your effect listings are shaping up to be quite a nice progression.
Atomic Effect is Nasty :)
Chronal Effect... Can this hurt deities? (They are listed as "... Does not Age.") And are there any specific penalties for being hit by this? (Like not having eaten in months? Fatigue? Exaustion? Depletion of ongoing spell effects with too short a duration? Obvious aging ability modifications?)
Annihilating Effect is so good. It would take many wishes to cure even one hit. :) (Which brings up another question - Do PC deities need to spend Xp on their wish Spell-like ability?)
Cosmic Effect is powerful, definitly more "damaging" than the other cosmic effects. (Though If Chronal effect affects gods normally, it could be a tad powerful)
And Akashic effect seems a bit redundant with your opening statement on (Book page, not pdf page) 21, that Divine Rank has little meaning in your system (and is just a divine bonus) but that divine status or tier is more important. Does this ability interact with that in the way I think it does? (So if I drain 20 ranks from a rank 24 Elder one, he becomes a hero-deity?)
While it isn't much of an update, it is something. :) And as long as those darn publishers leave you alone, the next update should be a pretty big one.
 

Hey guys! :)

Ltheb Silverfrond said:
Heh, well it is unfinished. Good call though. :) Though most epic games should be played with Gentlemen's rules. (Ex: No "broken combos" or builds that defy logic, like Hulking Hurler)

Quixotic doesn't stack and you only get a second chance, although potentially a Transcendental version would get you four chances and Omnific eight...maybe...?

Ltheb Silverfrond said:
U_K!
Your effect listings are shaping up to be quite a nice progression.
Atomic Effect is Nasty :)

Still early days on all those effects.

Ltheb Silverfrond said:
Chronal Effect... Can this hurt deities? (They are listed as "... Does not Age.") And are there any specific penalties for being hit by this? (Like not having eaten in months? Fatigue? Exaustion? Depletion of ongoing spell effects with too short a duration? Obvious aging ability modifications?)

It would do 1d6/HD (of attacker) instead of aging an immortal.

Ltheb Silverfrond said:
Annihilating Effect is so good. It would take many wishes to cure even one hit. :) (Which brings up another question - Do PC deities need to spend Xp on their wish Spell-like ability?)

Not if its within the listed spell parameters.

Ltheb Silverfrond said:
Cosmic Effect is powerful, definitly more "damaging" than the other cosmic effects. (Though If Chronal effect affects gods normally, it could be a tad powerful)

Its the flat 'damaging' one.

Ltheb Silverfrond said:
And Akashic effect seems a bit redundant with your opening statement on (Book page, not pdf page) 21, that Divine Rank has little meaning in your system (and is just a divine bonus) but that divine status or tier is more important. Does this ability interact with that in the way I think it does? (So if I drain 20 ranks from a rank 24 Elder one, he becomes a hero-deity?)

Quasi-deity.

Ltheb Silverfrond said:
While it isn't much of an update, it is something. :) And as long as those darn publishers leave you alone, the next update should be a pretty big one.

Well the latest news is that the cover has finally been accepted. I'll know on Monday if its went to the Printers and when the release date for the book is.
 


Ltheb Silverfrond said:
(Which brings up another question - Do PC deities need to spend Xp on their wish Spell-like ability?)

By the RAW, no.

SRD said:
Usually, a spell-like ability works just like the spell of that name. A few spell-like abilities are unique; these are explained in the text where they are described.

A spell-like ability has no verbal, somatic, or material component, nor does it require a focus or have an XP cost. The user activates it mentally. Armor never affects a spell-like ability’s use, even if the ability resembles an arcane spell with a somatic component.

A spell-like ability has a casting time of 1 standard action unless noted otherwise in the ability or spell description. Spell-like abilities cannot be used to counterspell, nor can they be counterspelled. In all other ways, a spell-like ability functions just like a spell:

Using a spell-like ability while threatened provokes attacks of opportunity. It is possible to make a Concentration check to use a spell-like ability defensively and avoid provoking an attack of opportunity. A spell-like ability can be disrupted just as a spell can be. Spell-like abilities are subject to spell resistance and to being dispelled by dispel magic. They do not function in areas where magic is suppressed or negated.

A spell-like ability usually has a limit on how often it can be used. A spell-like ability that can be used at will has no use limit.

For creatures with spell-like abilities, a designated caster level defines how difficult it is to dispel their spell-like effects and to define any level-dependent variables (such as range and duration) the abilities might have. The creature’s caster level never affects which spell-like abilities the creature has; sometimes the given caster level is lower than the level a spellcasting character would need to cast the spell of the same name. If no caster level is specified, the caster level is equal to the creature’s Hit Dice. The saving throw (if any) against a spell-like ability is:

10 + the level of the spell the ability resembles or duplicates + the creature’s Cha modifier.

Some spell-like abilities duplicate spells that work differently when cast by characters of different classes. A monster’s spell-like abilities are presumed to be the sorcerer/wizard versions. If the spell in question is not a sorcerer/wizard spell, then default to cleric, druid, bard, paladin, and ranger, in that order.

Some creatures are actually sorcerers of a sort. They cast arcane spells as sorcerers do, using components when required. In fact, an individual creature could have some spell-like abilities and also cast other spells as a sorcerer.

Emphasis mine.
 

Alzrius said:
By the RAW, no.



Emphasis mine.
Thanks. I wasn't sure after reading a debate on WoTC's forum about gaining Spell Like abilities. (Because some didn't like the Archmage class getting 10 wishes/day, then taking a feat to make them supernatural)
 

Ok...Ive refined some of my better ideas. Opinions?

Cosmic Insignificance
Your divinity is not limited by your size, nor vice versa.
Prerquisites:Sidereal or higher
Benefit:Size limitations enforced by divinity templates are negated.
Normal:The divinity's minimum size is restricted.

Divine Sensory Alteration [Psionic]
You completely control the sensory effects of your divine powers.
Prerequisites:Sensory Alteration [Psionic]
Benefit:All incidental cosmetic effects of divine powers are controlled by the deity, allowing them to create whatever sensory effects they desire. This occurs automatically and never counts as an action on the part of the deity. The incidental cosmetic effects can mimic any power of up to 4th level.
Normal:Sensory effects are standardized according to the campaign.

Cosmic Sensory Alteration [Psionic]
You completely control the sensory effects of your cosmic powers.
Prerequisites:Divine Sensory Alteration, Sensory Alteration [Psionic]
Benefit:All incidental cosmetic effects of cosmic powers are controlled by the deity, allowing them to create whatever sensory effects they desire. This occurs automatically and never counts as an action on the part of the deity. The incidental cosmetic effects can mimic any power of up to 5th level.
Normal:Sensory effects are standardized according to the campaign.
 

Hi dante mate! :)

dante58701 said:
Ok...Ive refined some of my better ideas. Opinions?

Cosmic Insignificance
Your divinity is not limited by your size, nor vice versa.
Prerquisites:Sidereal or higher
Benefit:Size limitations enforced by divinity templates are negated.
Normal:The divinity's minimum size is restricted.

You are just busting to get that minimum size thing revoked aren't you! :D

dante58701 said:
Divine Sensory Alteration [Psionic]
You completely control the sensory effects of your divine powers.
Prerequisites:Sensory Alteration [Psionic]
Benefit:All incidental cosmetic effects of divine powers are controlled by the deity, allowing them to create whatever sensory effects they desire. This occurs automatically and never counts as an action on the part of the deity. The incidental cosmetic effects can mimic any power of up to 4th level.
Normal:Sensory effects are standardized according to the campaign.

Cosmic Sensory Alteration [Psionic]
You completely control the sensory effects of your cosmic powers.
Prerequisites:Divine Sensory Alteration, Sensory Alteration [Psionic]
Benefit:All incidental cosmetic effects of cosmic powers are controlled by the deity, allowing them to create whatever sensory effects they desire. This occurs automatically and never counts as an action on the part of the deity. The incidental cosmetic effects can mimic any power of up to 5th level.
Normal:Sensory effects are standardized according to the campaign.

I'll bow to the wisdom of someone who knows more about Psionics than myself in critiquing these two.
 

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