Immortals Handbook - ASCENSION

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Yo
U-K i was thinking about Cosmic Consciousness , why don't make a feat like "Cosmic Awareness"->Marvel Universe Rpg
CA let you know all the fact in the universe at any moment. Almost all characters with this uberpowerful power goes insane ( too much information at once) , but it could be a great abilities for eternal or supernal ?
good luck for tonight and the portfolios!
 

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Hey guys! :confused:

Okay, I seem to have run into a bit of a snag with regards the Effect abilities.

Basically, as written, they don't work very well, especially when you want to apply the modifiers like Vampiric Effect. If I can just double the initial effect (Greater Fiery Breath, Superior Fiery Breath etc.) with another basic divine ability then whats the point of stuff like Quantum Effect or Vengeful Effect.

Also I think the multiple, multiple, multiple effects was too confusing. So I'll be settling for multiple, multiple. :p

What I may have to do is kick them all up one ability rank (divine becomes cosmic, cosmic becomes transcendental etc.).

So [Energy][Effect] would be a Cosmic Ability, but deal probably 8 times the effect.

So Fiery Breath for a Lesser God with 50 HD would deal 100d6 damage.

You could also choose any Fiery Effect (Breath, Blast, Immolation etc.), or even multiple effects at the same time (Fire Strike and Fire Breath in the same round, by dividng the dice.)

Fiery Immolation would deal 400d6 for the 50 HD deity.

Divine Blast would deal 100d3 etc.

I haven't fixed this yet because I am not exactly sure at the moment which powers should be moved/changed. Its a complicated issue.
 

That seems silly to me. What lesser deity would sink the necessary (6) Divine Abilities into a mere flame breath, unless s/he were a god of fire-spitting?
Keep them divine, I say.

And Divine [Effect]... 100d3? :\ How's 50d6 sound? Can you write that in as a Special: option for the effect?
 

Hey Pssthpok mate! :)

Pssthpok said:
That seems silly to me. What lesser deity would sink the necessary (6) Divine Abilities into a mere flame breath, unless s/he were a god of fire-spitting?

Well exactly, but thats simply one ability of many.

Also if you were to have the Fire portfolio then half the damage would be divine damage. ;)

Pssthpok said:
Keep them divine, I say.

I'm not sure thats the right answer though.

Pssthpok said:
And Divine [Effect]... 100d3? :\ How's 50d6 sound? Can you write that in as a Special: option for the effect?

Or 25d12. But thats not important right now. Its sorting out these darn effects.

Divine Effects

Aligned Effect
Bane Effect
Diseased Effect
Divine Effect
Energy Effect
Force Effect
Gusting Effect
Iatric Effect
Negative Energy Effect
Poisonous Effect
Positive Energy Effect
Rusting Effect
Thieving Effect
Withering Effect

Divine Multipliers

Convergent Effect
Quantum Effect
Telluric Effect
Vampiric Effect
Vengeful Effect

Cosmic Effects

Annihilating Effect
Atomic Effect
Chronal Effect
Cosmic Effect
Gravitic Effect
Karmic Effect
Rotting Effect
Siphoning Effect
Thelemic Effect
Vexing Effect
Writhing Effect

Cosmic Multipliers

Talismanic Effect

Transcendental Effects

Anti-Matter Effect
Astro Effect
Omega Effect
Ultima Effect
 

The proposed change would also leave any divine tier below demigod completely out of the loop as regards Awesome Flame Powers, and render demigods themselves unable to get anything else from their divine abilities if they wanted a fire schtick. In this case I think the cure would be worse than the disease.

Basically, as written, they don't work very well, especially when you want to apply the modifiers like Vampiric Effect. If I can just double the initial effect (Greater Fiery Breath, Superior Fiery Breath etc.) with another basic divine ability then whats the point of stuff like Quantum Effect or Vengeful Effect.
It's only double for the first reiteration - after that it's proportionally less. And the modifiers are presumably better the more powerful the effect you apply them to. A Vampiric Effect applied to a Greater Fiery Blast is better than a Vampiric Effect applied to a normal Fiery Blast. Greater Fiery Blast may be better than Vampiric Fiery Blast, but is Superior Fiery Blast better than Vampiric Greater Fiery Blast?

Of course since I'm snapping this off in a hurry before leaving for elsewhere I may be being stupid.

Also I think the multiple, multiple, multiple effects was too confusing. So I'll be settling for multiple, multiple.
I haven't found anything about the [effect] abilities confusing personally. But you may have heard otherwise from other people, or I might not have been asking the right questions.
 

Hey PL mate! :)

Phantom Llama said:
The proposed change would also leave any divine tier below demigod completely out of the loop as regards Awesome Flame Powers, and render demigods themselves unable to get anything else from their divine abilities if they wanted a fire schtick. In this case I think the cure would be worse than the disease.

I know, its not an ideal situation, and I am probably worrying more about it than I should.

Phantom Llama said:
It's only double for the first reiteration - after that it's proportionally less. And the modifiers are presumably better the more powerful the effect you apply them to. A Vampiric Effect applied to a Greater Fiery Blast is better than a Vampiric Effect applied to a normal Fiery Blast. Greater Fiery Blast may be better than Vampiric Fiery Blast, but is Superior Fiery Blast better than Vampiric Greater Fiery Blast?

Of course since I'm snapping this off in a hurry before leaving for elsewhere I may be being stupid.

No, I think you have made a valid point.

Phantom Llama said:
I haven't found anything about the [effect] abilities confusing personally. But you may have heard otherwise from other people, or I might not have been asking the right questions.

No, no one has said anything yet, but then the effect abilities have not been finished in past incarnations of ascension.

I don't plan to change things tonight, so I will think on the matter a day or two.
 

Hey guys! :)

just letting you know that the Ascension beta 1.1 is available.

I almost managed to get Chapter 4 finished, but it needs another days works.

No Chapter 3, sorry, but you know thats going to be my focus for the next update.
 

Ye, had hoped for some really important finished divine abilities (like Time Stealer, Spell Block, Two-Dimensional, Seventh Sense) :(

Well, seems I have to wait some 10 days more, sorry for sounding disappointed.
 

In the epic feats you have #27 between 89 and 90, and no 88.

In (Weapon Type) Deprecation you describe masterwork weapons as granting +1 to attack and damage. I am quite sure that being masterwork only grants +1 to attack.
 

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