I notice you haven't cleared up the issues I suggested on DF with the Divine Feats, as you said you were going to.
Greater Sunder and Superior Sunder are the same thing.
Perfect Sunder is listed as both a feat and a divine ability.
Superior Cleave's "Normal" line is wrong; normally you cannot move before your cleave attack.
Supreme Toughness; since deities get this for free, they don't need to take it to fulfill prereqs and such, right? And someone with the feat can choose another upon becoming divine, as you mention for abilities later on?
Bane Effect; why should every deity with a hatred for a specific race have to be a ranger? Kurtulmak, for example; dude hates gnomes something
fierce, and would love a Gnome-bane Strike, but he's more the sorcerer/rogue type.
Shouldn't Perfect Weapon Focus and Specialization list the Uncanny versions as prerequisites?
Perfect Weapon Specialization's "Normal" line is off.
Postcognition and Precognition don't list any tangible benefits.
Quantum Effect; I'd have it require a Chaotic alignment, due to the random element.
Razor Tongue; what type is the damage?
Self-hypnosis; I would allow them to lower it in order to accept harmless or beneficial mind-affecting effects.
Soldier of Fortune; cool idea, but I thought immortals typically didn't have wealth except for artifacts?
Spell Shot; do the spells still deal damage as a normal missile for the weapon in question?
Superior Power Attack's benefits for a two-handed weapon are missing. I would assume it's a 1:3 ratio?
Superior Summoning is confusing.
Can Thieving Effect target artifacts?
Uncanny Dodge lets you apply
twice your Dex bonus to AC?
Uncanny Weapon Focus and Specialization list the same prereqs and benefit.
Unyielding Damage Reduction lists the same benefit as Perfect Damage Reduction.
Can Vengeful Effect be suppressed by the user?
Alter Reality; isn't the free action part a bit much? I would also give it an ability score prerequisite, with Charisma making the most sense.
Apostasy; what if the being using alignment-based effects is of a higher divine tier?
Assimilate; is there a limit on how many scores you can absorb?
Counter Strike; end of the round, or end of your turn?
Doombringer; how long does the reduction last? Or is "maximum" a typo?
Enlightened; I notice sorcerers are still left out in the cold, with no way to know every spell ever.
Why is Extra Portfolio Cosmic, and not Divine?
Martyrdom; I presume that the damage taken by allies is not taken by the immortal with the ability?
Perfect Summoning; again, the "does not increase a monster's hit dice" line is confusing.
Pugnacious; an immortal's damage reduction is based on the level of the template, not HD.
Sanctity; as someone else mentioned, a "Profanity" equivilent for evil creatures (and maybe "Justification" for Lawful and "Anarchist" for Chaotic) would be nice.
Sneaky Critical might,
might fit better as Divine than Cosmic. Not sure on this one.
Spell Dissolution is soooooo not worth a Cosmic Ability. The Arcane Strike feat, which is available at 9th level for most builds that would want it, is very nearly as good, giving a +X to hit and +Xd4 damage to every attack in a single round (X being the level of the slot expended, of course). Can't be used with Epic spells, admittedly. Still makes this a total waste.
Storm of Arrows; you meant a full attack against every target in range, right? Otherwise, this sucks out loud.
Thelemic Effect; no save to avoid being erased?
Uncanny Smiting; some smites, like that granted by the Destruction domain, already affect things of any alignment.
Unearthly Power Attack; the damage should be greater for two-handed weapons, but it doesn't say so.
Unearthly Weapon Focus; same benefit as the divine version.
If Astro Effect can get to 100% or above, that's a problem.
Does Digestio just grant ability scores, or everything imaginable?
Natural Damage Induction; do you also lose the benefit of DR that you have by means other than a divinity template, such as Barbarian levels?
Paradox; why Dexterity as a prereq?
Transattack Period; remove the "either," or add something else.
Transmortality; the benefit should read "You cannot be permanently destroyed, even by those of higher divine rank." No need to break it into two sentences.
Ultimate Combat Expertise; has the flavor and prereqs of Ultimate Power Attack.
Ultimate Power Attack; says 8x in the ability, and the table says 10x. The "Special" line dealing with two-handed weapons says 6x.
Ultimate Weapon Specialization; there's a second "benfit" line which is taken from the lower version.
Absolute; the benefits line is incomplete.
Indissoluble; chart says regeneration, ability says fast healing. Which is it?
Infinite Strength; should specify that it cancels out Omnific Toughness, as well as Infinite Constitution. Is Infinite Dex really canceled only by itself?
Omnispective; still blank.
Other than these minor nitpicks, and Fieri said, looking good.