Immortals Handbook - ASCENSION

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U_K,

A question:

If I want to add SLAs to a divine template (and any template in general) how does that affect the CR adjustment of the template? According v5 of the CR calculator I have in Grim Tales adding 50 levels of at will SLAs results in a CR adj. of 0.25 * the CL of the creature. How does this work when you want to apply it to a template? While many templates scale their CR based on the number of HD possessed by the base creature they all have a max CR adjustment. Thanks!
 

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Hi Pssthpok! :)

Pssthpok said:
So, what can we look forward to in the impending update?
Will it be on time (on the 31st?) or do you have NYE plans?

I have certainly lost at least 2-3 days because of the holidays (already). Unavoidable really.

The next update will probably be on the 2nd or 3rd of January.

Pssthpok said:
How are the portfolios looking?

I'm a tad worried about the weaknesses, I don't have a lot of room to play about (which is also why I cut the idea of a table for each portfolio).

Also I am not sure if Portfolio Responsibilities are useful enough.

Also I am including a new rule which basically amounts to portfolio synergy (Sun works well with Fire for instance) and implementing that in a general rather than specific way.

I have pretty much finished the start of the chapter bit. I am working on most of the portfolio trials but finding space again limited.

So things are progressing, but as ever I like to make things as difficult as possible for myself.
 

Happy New Year guys! :)

Been a bit of a topsy turvy week all told. Not merely having to contend with two holidays getting in the way of progress, fate took a hand and decided to switch off our electricity yesterday.

In the face of such adversity I have decided to skip this update and concentrate on the 10th of January instead.

I know I'm also a bit behind with regards posts on these forums, expect normal service and work schedule to be resumed tomorrow.

With apologies.
 

Hi dante mate! :)

dante58701 said:
Ive come to the conclusion that only one thing displeases me about divinities. Their abilities and ability scores start at a base of 10 (human average) before divine modifiers, size modifiers, and virtual size modifiers are added. While this simplifies things, it strips outsiders of ability scores they should have (racial adjustments such a a pit fiends inordinate strength or a solars incredibly high wisdom).

A Pit Fiend 'is' a divine being, not a 'race'.

Therefore it should not have racial modifiers.

Also they are technically hero-deities anyway. So you don't add Pit Fiend ability scores then plunk Hero-deity boosts down on top.

dante58701 said:
So for all my divinities, I will create the creature first, then apply the divinity template.

Should work fine as long as its not an Outsider.

dante58701 said:
A base of 10 over simplifies it.

Its a base of 12 unless I have made a gross error...standard build.

dante58701 said:
Especially since certain outsiders traditionally have an ability set that does not equal out to a divine or cosmic ability in many cases.

All Outsiders parallel some form of divinity.

dante58701 said:
In fact in many cases most of an outsiders abilities can be linked to their ecology and physiology. Thus...a blank slate makes no sense. A base of 10 is essentially a blank slate. If you avoid the base of 10 and the blank slate tactic, it makes it so no revisions are needed for the Epic Beastiary (thus saving you time) and allows for ecology and physiology, ect. to play a factor in the creation of a race.

It does make sense. Outsiders are immortals already.

dante58701 said:
Example...a troll that becomes a lesser deity or is even born a deity is not going to have a strength of 46 (10 (base) +16 (divine) +10 size), this just makes no sense.

A troll's size is already part of its strength.

A 'normal' troll has Str 23 which is a +12 bonus.

Adding the Lesser Deity Template gives it an additional +16 strength = 39. Thats not counting feats, divine abilities and bonuses from class levels.

dante58701 said:
As for divine abilities, I have a teensy problem with Regeneration. It should be Extraordinary or Supernatural, or you should have a two tier step for Regeneration...maybe three

As far as I can tell its Supernatural, though to be honest I can see an argument either way. If Regeneration is overcome by something natural (e.g. fire) then perhaps its bnatural, if its overcome by something more exotic (unholy damage) then maybe its supernatural.

dante58701 said:
Regeneration (Su) tier 1
Superior Regeneration (Regeneration (Ex)) tier 2
Perfect Regeneration (Regeneration (Ex), like a tarrasque) tier 3

just an Idea.

Interesting.

dante58701 said:
Love everything else thus far, especially the portfolios

Well expect the portfolios to look a lot better with the next update. ;)
 

Upper_Krust said:
Happy New Year guys! :)

Been a bit of a topsy turvy week all told. Not merely having to contend with two holidays getting in the way of progress, fate took a hand and decided to switch off our electricity yesterday.

In the face of such adversity I have decided to skip this update and concentrate on the 10th of January instead.

I know I'm also a bit behind with regards posts on these forums, expect normal service and work schedule to be resumed tomorrow.

With apologies.

Well, I hope you took said time to take a breather, and have a merry holiday.

Luck (or fate) just doesn't seem to agree with you. Neither does Time it seems. You've angered some deities it seems. (How ironic...):)

Perhaps this year will be much less of a hastle than the last. Heck, you might even manage to get Ascension done this year. :)

... You know I'm just messin' with ya'. I don't mind waiting till the 10th, especially if the portfolios are mostly done by then. (It's mostly just editing the titles of the text and fixing Copy-paste errors, right?)

... As for the regeneration point: I'd say it would depend on the source of the regeneration. A Troll could be Ex, but a Solar is more likely Su. (Though I think Supernatural regeneration might not be totally negated in an Anti-magic/null magic zone. Perhaps only the supernatural qualities of the regeneration would be suppressed)
 
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Ltheb Silverfrond said:
(Though I think Supernatural regeneration might not be totally negated in an Anti-magic/null magic zone. Perhaps only the supernatural qualities of the regeneration would be suppressed)

How would that work? Surely not "they regenerate all damage, since damage won't be unholy in an antimagic field"?
 


I wouldn't go throwing around statements like that here, WarDragon. SRD isn't necessary gospel in these parts. Get used to that.
 

Thank you for that bit of patronization. I'm well aware that the SRD is all too fallible, but I see no good reason to change that particular ruling.
 

I'm not patronizing you. You came in with an inflexible post on 'how it is in the SRD' and I thought it helpful to remind you that in the UKU (Upper Krust universe) the SRD isn't the be-all-end-all it is to most people. To keep that in mind might help you elaborate in the context of the UKU next time you post so sagaciously on how the game works.
 

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