Now that I have some more info on portfolios to work with

, here are some ideas for a Destiny portfolio's powers
Destiny
Aspects: Fate, Fortune, ???
Opposed Portfolio: Luck/Chance(?)
Examples: -
Favored Animal: Any animal considered by the native culture to be auspicious
Favored Class: Any
Favored Place: Anywhere an a single event has occured that affected hundreds if not thousands of people
Favored Sacrifice: Variable
Favored Time: Anniversary of legendary deeds
Favored Weapon: Any
Portfolio Trial: -
Prerequisites: Cannot possess the Luck portfolio
Responsibilities: The immortal must promote the fufilment of destiny.
Symbol: Eight arrows of a radial pattern
Typical Quote: "
You do not have just one destiny, but many. It is up to you choose who you will become."
Destiny Template (Single Portfolio)
Appearance: ??.
Demeanor: ???.
Destiny Spell-like Abilities (Disciple): As a standard action, you can use any chaos domain spell as a spell-like ability, provided the spell level is no greater than 1/2 the deity’s hit die (round fractions up).
The deity’s effective caster level is equal to the deity’s hit die + the deity’s divine rank. The saving throw DC for such abilities is 10 + the spell level + the deity’s Charisma bonus (if any) + the deity’s divine rank.
Secrets of Destiny (Disciple) (Su): You automatically sense the presence of any creature with a luck bonus with the area of your divine aura as if you possessed the blindsense ability.
Serendipty (Prophet) (Su): You do not treat the roll of a “1” on a d20 as an automatic failure.
Self-Conviction (Hero-deity) (Ex): Once per round you can add a luck bonus equal to your divine rank to any dice roll.
Kin of the Chosen (Quasi-deity) (Ex): Creatures you summon add your divine rank as a luck bonus to attack rolls, saving throws, and skill checks.
Hand of Fate (Demi-deity) (Su): Your opponents only receive half their normal luck bonuses when facing you. Immunities and resistances are only 50% effective against your luck-based attacks (including ??? damage). Those with immunity to luck-based effects that offer a saving throw gain a +10 circumstance bonus to their save.
Gift of Fortune (Lesser Deity) (Su): You gain the Superior [Aligned] [Effect] ability. Half the damage dealt by this ability is Anarchic and half is Axiomatic.
Greater Gift of Fortune (Intermediate Deity) (Su): You gain the Uncanny [Alignment] Mastery divine ability. Half the damage dealt by this ability is Anarchic and half is Axiomatic.
Heart of Destiny (Greater Deity) (Su): You gain a fast healing score equal to the highest luck bonus currently affecting you. You reduce any luck penalty affecting you by half.
Messiah of Fortune (Elder One) (Su): You cannot be harmed, either willingly or unwillingly, by creatures of a lower divine status who possess a luck bonus.
Rune of Destiny (Old One) (Su): As a free action you can transform any creatures within the radius of your divine aura to creatures that possess luck bonuses. Those within your divine aura must make a Fortitude save (DC 10 + 1/2 hit die + divine rank + Charisma modifier) or be transformed.
Destiny Portfolio (Double)
Providence (Disciple) (Su): Your foes do not treat the roll of a “20” as an automatic success when interacting with you.
Mirror of Fate (Prophet) (Su): You reflect any type of luck-based attack activated or affecting anyone within your divine aura.
Destiny’s Champion (Hero-deity) (Ex): Same as the single portfolio except that the lcuk bonus is equal to double your divine rank.
Prince of the Chosen (Quasi-deity) (Ex): Creatures you summon add twice your divine rank as luck bonus to attack rolls, saving throws, and skill checks.
Avatar of Fortune (Demi-deity) (Su): Your opponents do not receive any luck bonuses they might otherwise possess when facing you. Immunities and resistances ineffective effective against your luck-based attacks (including ??? damage). Those with immunity to luck-based effects that offer a saving throw no longer gain a circumstance bonus to their save.
Aria of Fate (Lesser Deity) (Su): You gain the Superior [Aligned] [Effect] divine ability. Half the damage inflicted is Axiomatic and half the damage is Anarchic. You are treated as if having twice as many hit die, when determining the power of this ability .
Crescendo of Destiny (Intermediate Deity) (Su): You gain the Uncanny [Aligned] Mastery divine ability. Half the damage inflicted is Axiomatic and half the damage is Anarchic. You are treated as if having twice as many hit die, when determining the power of this ability.
Favored Soul (Greater Deity) (Ex): You gain a fast healing score equal to twice the highest luck bonus currently affecting you. You reduce any luck penalty affecting you by half.
Master of Destiny (Elder One) (Su): You automatically dominate (no save) any creatures of a lower divine status with a luck bonus within the radius of your divine aura.
Weaver of Fate (Old One) (Su): As a standard action you can create any creature that possesses a luck bonus out of nothingness. The creature cannot have a challenge rating greater than 2/3rd’s the deities total hit die.
Destiny Incarnate (First One) (Su): You control all randomness and probability within the universe. You always use the best possible dice results and your enemies always gain the worst.