Into the Woods

Terry
AC: 20; HP: 35/35; HD: 4/4; Passive Per/Inv: 18/9; Spells: 0/4 0/3; Channel: 0/1; Eyes of Night: 5/5

"I have one last spell. I'm going to use it to cast Prayer of Healing, which should help revive us all, but it takes 10 minutes to cast. Make sure the door is secure," Terry says. "But we need to rest for a while so I can regain some spell energy."

Ten minutes later, light flows from her into everyone there. Everyone regains 16 hp.
prayer of healing: 2D8+5 = [5, 6]+5 = 16
 

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Neurotic

I plan on living forever. Or die trying.
Umbril nods and makes sure she is uninterrupted for the time needed. He secures the doors as much as possible, piling furniture and dead bodies across them and then walking around the room looking for hidden hatches, doors, passages, and other weird stuff. And, learning from the doll incident, he actually does it again on his knees, looking for smaller openings.

OOC: investigation +2, perception +1, roll if needed
 

Kobold Stew

Last Guy in the Airlock
Supporter
OOC:
1d20=14.
Success:2 Failure:1.
1d20=14.
Success:3 Failure:1.


Unconscious on the ground, Albrecht's heart finds a rhythm, even if he has lost a lot of blood. He lies there, stable but unconscious, until Terry's spell finds purchase, at which point he begins to cough and opens his eyes.

The old dwarf vomits on the floor, and wipes his chin with a corner of cloth sticking out from beneath his armor.

"It's not pretty," he says, "But even puke's a sign of life."

OOC: HP 16.
 



JustinCase

the magical equivalent to the number zero
Sleepily Bimpnott opens his eyes again. With the gentle healing from Terry and the lack of sounds of battle, he smiles as he sees his companions.

For a few moments, he closes his eyes again.

"Please tell me the criminals are defeated," he says softly. "Because I'm not getting into a fight again for at least a year."

Re-opening his eyes, the firbolg sits up and looks around. His smile fades as he sees the many dead bodies around the room, although a grimace replaces it as the former watchman realizes there was no other way.

Only then does he seem to realize his friend was dying, just before he himself got knocked out.

"Albrecht!"

Faster than one of his size should move, Bimpnott rushes over to the dwarf and, ignoring the vomit, hugs the dwarf tightly.
 

Neurotic

I plan on living forever. Or die trying.
"We're fine Bimpnott. Take it easy. And thank Terry's gods for timely aid. We still have ghouls to contend with, but I'm more worried about the body in which the gem was embedded. Could that be the lost boy?"

OOC: My understanding is that the body is desiccated and thus possibly hard to identify, but here he looks over it. Perception +1, Investigation +2, Medicine +1 roll as appropriate
 

Kobold Stew

Last Guy in the Airlock
Supporter
Albrecht coughs when Bimpnott embraces him, but whether it is from embarrassment or from his emptied stomach is not clear to others.

"Thank you, Bimpnott. I appreciate it," he says as he gets to his feet. "Terry. Thanks I wouldn't have made it through otherwise."

He thinks back to being catapulted into the old hag's room in the first place. "We were looking for a child. There's still no signs of him. We were trying to be careful about opening that chest there, the one so hard to move.

He goes over to it. "I'm tired of waiting. Of looking. What's in this thing anyway?"

He moves to open the box, careful and by this time fully expecting traps.
 

Neurotic

I plan on living forever. Or die trying.
"Ummm, maybe wait until we're fit for another fight?" Umbril stops him "Isn't one near-death experience enough? An Terry cannot bring you back next time..."
 

JustinCase

the magical equivalent to the number zero
Bimpnott holds one hand on Albrecht's shoulder, relieved that his friend is alright.

"Careful," he whispers, then louder the firbolg answers Umbril, "I've had more near-death experiences today than most soldiers in their entire life, I reckon. If the gods wanted my soul, they'd already have it."

With a small blush he looks at Terry. "Thank you and your god. Will you tell me about him sometime?"

OOC: I discovered I don't know what god Terry is a cleric of... Is that intentional, or did I just miss something? ;)
 

He goes over to it. "I'm tired of waiting. Of looking. What's in this thing anyway?"

He moves to open the box, careful and by this time fully expecting traps.
"Woah, woah, what the heck are you doing? We are in no shape to deal with anything in that box stronger than a rat. Wait until we've rested and recovered from the fight," Terry says. "I need to go to sleep soon or I'm just going to fall down."
 


mips42

Adventurer
Terry takes her time and recites the incantation carefully, ensuring the healing magic flows to all the companions.
Umbril mticulously criss-crosses the room, looking for anthing hidden or concealed, but finds nothing worth noting, other than the Gem and a rather rapidly decaying body.
Waking from their near-death experiences, Albrecht stands and returns to the entry chamber, the doors moving easily, now.
Albrecht said:
"I'm tired of waiting. Of looking. What's in this thing anyway?"

Bimpnott said:
Careful, I've had more near-death experiences today than most soldiers in their entire life, I reckon. If the gods wanted my soul, they'd already have it.
Thank you and your god, Terry. Will you tell me about him sometime?"

Terry said:
Woah, woah, what the heck are you doing? We are in no shape to deal with anything in that box stronger than a rat. Wait until we've rested and recovered from the fight. I need to go to sleep soon or I'm just going to fall down.
While this is going on, Umbril examines what is left of the body. Though torn and wasted nearly to bone, it seems apparent that this is, or was, General Oscar Montarthas; one-time lord of the Manor.
Just as you are appraising the scene, once again loud groan escapes the house. This one, though, seems a little more urgent than the others you've heard.
Somewhere, you hear a crash, as of something falling over or crashing to the floor.
A loud "CRACK", sounding like a tree branch snapping rings out and, suddenly, a snaking crack appears in the windows overlooking the front approach.
The room rumbles and sways alarmingly, as dust falls through the cracks and holes in the ceiling. Then, suddenly, the entire manor begins to shake, as the walls start to decay and erode.
The manor, it seems, is caving in on itself, and will likely be nothing but a pile of rubble before long.
 

Terry stands up after the prayer, "It sounds like we don't have time to open the chest. We better run." She heads for the door. "If the kid is here, we aren't finding him."
 

Neurotic

I plan on living forever. Or die trying.
Umbril grabs a gem and holds the hand toward Terry
"Wait! There were ghouls still 'alive'! You don't want to just run into them. Let me go first!"

OOC: So, no rest?
 

JustinCase

the magical equivalent to the number zero
"We need to get out alive first!"

Bimpnott grabs the chest, hoping to carry it out without opening it up just yet, then ushers the others out, Umbril first.

OOC: I'm hoping I can just take the chest, what with the firbolg's Powerful Build feature. If not, I'll leave it.

Seems like the whole place is coming apart, so no, I don't think we can rest. :(
 

mips42

Adventurer
OOC: no rest :evil smile:
Bimpnott can totally carry the chest
everyone needs 3 sets of dex checks
1st dc=12
2nd dc=15
3rd dc=20
You are able to assist each other if you want to. You want more successes than failures...
 

Kobold Stew

Last Guy in the Airlock
Supporter
"In pairs; help each other," says Albrecht as he holds the door open for Bimpnott. The old dwarf is quickly
caught by a falling timber, though.

OOC: Assuming we can HELP each other and so get advantage
1d20+2 (adv)=21 (vs dc12). Pass. (Also pass without Help).
1d20+2 (adv)=13 (vs DC 15). Fail.
1d20+2 (adv)=10 (vs. DC 20). Fail.
 
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JustinCase

the magical equivalent to the number zero
Taking his cue from Albrecht, Bimpnott helps wherever he can. Unfortunately he cannot protect Albrecht from the falling timber, although he does try to help out Terry by shielding her from the debris.

OOC: Did you mean Dex checks, or saving throws? In case of the latter, add +3 (proficiency and cloak of protection) to the rolls below (which doesn't change the outcome, though).

Dex checks: 1D20+2 = [20]+2 = 22 (pass)
1D20+2 = [18]+2 = 20 (pass)
1D20+2 = [10]+2 = 12 (fail)


Waitasec... I can roll with advantage if we all help each other (and Bimpnott certainly intends to). So let me roll advantage for that third one (because I already succeeded on the first and second): D20+2 = [2]+2 = 4 😲 D'oh!

@jmucchiello Bimpnott helping Terry means she gets advantage on the rolls you posted.
 

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