Now, to answer a few posts above ...
Rivalen Tanthul, Archpriest of The Shade will commune wih Melkor The Dark One, his God, and ask him to sponsor God-Emperor`s of Aerdi Divine Ascendance, so he can ascend to Demigodhood( I believe that Dark One, created when many Gods of evil on Toril merged together, is a Greater God).
((And I have said already that the spark of Divinity is already being felt by the God Emperor - even if he is on the run from the elves of Delrune.
As for Melkor, he will not directly involve himself in this, any more than any of the other Gods of Oerth or Toril, or the Gods of anywhere else, are involving themselves.))
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The Forsaken One
And a mail I was sending to Edena didn't arrive.... mail change..? if so can anyone post the new one please?
Thanks in advance.
((I am not responsible for the calamity that is Comcast. My e-mail is email@example.com
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The armies of the league of warlords will defend against the attackers, along with the ambushers and planar chromatic dragons, demons, and slaads.
((If you don't pull your army attacking the Duchy of Urnst back real soon, the Delrunian elves will be raising their banner over Riftcrag.
They just sent the God Emperor of the Dark Union running, tail between his legs.
You aren't even defending yourself with your main army, so what do you think they are going to do to you?))
- - -
Note to Edena: There is another mix up with my armies names...
The Delrunian Army never participated in the Battle of Flinty Hills... that was the Seldanoran Army which has joined the Swanmay army... The Delrunian army has only been on my front with Sollir...
((Answer and Ruling: Yes, you sent the Seldanoran Army down to meet with the Swanmays.
This army was the one that engaged the God Emperor, and was subsequently routed.
I renamed it the Delrunian Army myself.
You have two armies. The Delrunian Army that just chased the God Emperor out of your lands, and the one that is currently making mincemeat out of Sollir.))
Note to Taxi: I could use a lift next turn... Does it cost extra to get troops past enemy lines?
((A notice here to everyone, so you'd better read.
Flying ships and Flying Citadels can be blown out of the sky, with magic.
And when they fall, everyone on board is killed.
If your ten thousand man army was on board, they are all dead.
That taxi service may be a lot more expensive than you'd care to foot the bill for.))
Question: Can Trebuchets fire into the riftcrag from my lines? Their range is hellaciously farther than a catapult... but I have no clue exactly how far that is...
((Yes, they can. The defenses of Riftcrag are starting to crumble.))
Question to All: Would anyone else like to hold the next IR in Rokugan? It's not that I prefer any campaign settings... it just seems like another place to try...
((This IR, hopefully, will go on a long time, and we can answer that question when we come to it!))
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If Alyx allows it, the fleets of Varnath will become the flying fleets of Varnath shortly.
((You cannot give out the secrets of flying ships and Flying Citadels. I ruled that early on. You must have 10th level magic first, before you can share the secret.))
((If I said anything about castles or other things being made into Flying Citadels or flying ships, forget it, folks.
You're going to have to use Kaboom's flying ships and Flying Citadels, or walk.
And Kaboom does not have an endless supply of those.
You can use the Dwarven spelljamming mountains to ferry troops.
However, they spent this Turn busy in battle, so they aren't ferrying anything until Turn 3.
And there are only 11 of them left.))
- - -
I'm now giving the secrets of the flying citadels to:
((Edena, made a mistake, and is correcting himself. You cannot give out the secrets of flying ships and Flying Citadels.
Let them research 10th level magic, and then they can build all the flying ships and Flying Citadels they want.
Nothing comes for free, especially not in Greyhawk.))
- - -
The Kevellond League and its allies dig in their defenses. They are clearly taking a defensive stance along the Hellfurnaces front. For now, the ground forces will only attack if attacked.
((Your overeager friends from the Baklunish Confederation and Alliance of the Crescent retook Geoff.
Hmmm ... this may provoke the drow into a counterattack, but I'd be more worried about the robots if I were you.))
Any prisoners of war are treated with dignity and respect. Their wounds are treated. While kept under careful watch, they are not abused in any manner. A message of this is sent to all factions, urging the same treatment for all prisoners of war. (Unlikely, but I believe the effort should be made.)
((The Kevellond League is the first Power to announce humane treatment of POWs.))
They are also working on the flying citadels and fortresses. Where possible, rebuilding begins.
((Learn 10th level magic, and you will have them.))
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Restitution is offered for any perceived insult. (At least 50 barrels of wine is sent immediately.) The Sky-Sea League is granted land for a VERY large embassy near Veluna City. It is large enough to land and repair flying ships and citadels. As it is ground of the Sea-Sky League, your laws apply within its borders.
((Considering the robots are now turning their attention to Veluna, the embassy contract may be about to expire, permanently.
Of course, Forrester has a force large enough and strong enough to deal with the robots ... what a shame that the Torilians are all words of friendship, and no actual help. Perhaps the Wanderer was right ...))
If Gnomeworks desires, I will let him build railroads into my lands. Several areas are being set aside as nature preserves to be places to be welcome to the fey.
((GnomeWorks, you are welcome to build railroads into the Kevellond League. You can easily do it, and railroads make for fast troop movement.
They are also easily attacked.))
- - -
Anabstercorian continues to even out conflicts all over Oerth, maximizing casualties for both sides. He is actively attempting to gain levels, hoping now to gain the Divine Agent prestige class to seal his servitude to Ilsensine.
((He gains the Divine Prestige Class. However, he is forced to stop these attacks.
Reason: Everyone is prepared for them, and waiting with special illithid-killing devices.
Several times Anabstercorian is almost killed, before he thinks better of it, and stays home.))
However, his new activities include brutal raids against any missionaries of Melkor who even hint at an attempt to convert Illithids from the worship of Ilsensine. Their molten brains are used to paint the holy symbol of Ilsensine across the walls of their shrines.
((You did this before Anabstercorian stopped attacking.
The Shades are very unhappy with Anabstercorian, I am thinking.))
Information on Ilsensine
He is the creator of the Illithid species, and his avatar appears as a massive and regal
Illithid with six tentacles. He is the god of mental domination and psionics. I actually know very little else about him... If anyone has The Illithiad, I would be very pleased if they could post a description of Ilsensine's worshippers and powers.
((Read the above. If Anabstercorian wins this war, guess who all of you will be worshipping?))
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The Forsaken One
We set fire with as powerfull magic and psionics as we can muster to all the forest in Geoff and the Armidio rainforest.
Just a minor thing but let's see what it does.
((You succeeded in razing a vast part of the Amedio Rainforest, as I previously stated.
You fail to raze any of the woods of Geoff, because massive forces of the Baklunish, Crescent, and others are there, and your forces are driven with great loss from Geoff.))
- - -
The Amedio rainforest, that had stood for generations, was aflame. The sky was pall with choking fumes. Ash scattered on the wind, invading the tightest armour and searing unprotected eyes. It was hot. As hot as furnace.
((Yes, it was, and is. And it is sad, for thousands of types of tropical birds and animals are becoming extinct, because the formians and Underdark Races decided to start a massive forest fire.
This is the most hateful and terrible of all things to elves, in general, and Varnaith is the rule, not the exception.
I hope the elves of Varnaith will remember this destruction and extinction, when they - if ever - come to the peace table with the drow and their allies.))
Edena, I will be enchanting whatever - Varnaithian? - castle you deem best fit to become a flying citadal. It will remain under construction for this turn - I will outfit it with cannons, ballistae, and whatever defenses you see doable. If I get more technology in this effort from my allies, why, so much the better.
((You can't do it. If I gave the impression you could, my regrets. Only with 10th level magic can you do it. Kaboom cannot share the secrets of flying ships and Flying Citadels with anyone.))
- - -
Anabstercorian hovers over the burning rainforest, the sun hot and harsh on his skin.
Once he would have reveled in the devastation of this place, would have laughed and cackled as it burnt to ashes... But today, perhaps he had mellowed, for this devastation held no real joy to him.
It was probably because he wasn't involved in it. He blasts a couple of Sunbusters in to yet-unburned parts of the forest and cackles and laughs! "Whee!" he thinks! "This is great! Burn burn burn."
((Anabstercorian won't think something else very funny. Someone has raided the City of the Gods for a second time. Hmmm ... 2% chance they wake up, and decide to attack, and guess whose land is all around the City of the Gods?))
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The Forsaken One
Let that what lay hidden for so long come forth, stand amonst the beauty of this inferno.
Let the rightious fall before the wicked, and as darkness sweps across the lands the seas become as blood, the skies rain fire and let all tremble before the coming of that what lay hidden for to long.
May the forces of good stand united against the oncoming tides of darkness. Because evil won't go bye easily and for those that know all to well, know that thou shall not escape this hunger for destruction. No running, no place to hind. Stand and fight if you value your life but it won't be enough. To bring a beacon in this darkness you must unit stand together and face the oncoming slaughter of the hordes swarming from places long forgotten.
The evil that lay hidden has arissen and it shall be heard.
((Indeed. Let's hope you don't have to eat those words. The Baklunish and Alliance, and the Coalition of Light and Shadow, are amassing to make you do just that on Turn 3.))
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The Lortmils extend their technological wonders into the Pomarj and the Kevellond League. That includes railroads, technological communications, etc.
((The railroads are going in, the poles and lines are going up, the factories are under construction, and the the Industrial Revolution is under way on Oerth.))
Also, seeing as how we in the Lortmils here are just kind of sitting around, we'll begin transporting around 5 PL worth of tanks (assuming we have that many - I want at least half that amount in there) into the Hellfurnaces to help out our allies there. We'll also start to move in 15 or so PL worth of troops armed to the teeth with technomagical equipment.
((Noted. So you are sending your main force to aid the combined force moving on Forsaken One and Festy Dog ... and Kalanyr. It is looking very bad for all 3 of them on Turn 3 ...))
It also looks like the Iron League needs a little assistance... our planar allies (those that are not building up defenses at the moment) will be shipped over to the Iron League (via kaboom's taxi service, if he allows it) to assist in fighting off whoever is attacking them.
((Your Planar Allies come back and tell you that they need HELP. Like, as in, that army you decided to send westward, they need NOW.
Only Irongate still stands against Acererak, and they are fighting his Minions outside the city.))
Anything we have left that is not defending our borders or the defensive line that was set up by the Pomarj, will be going towards developing more technology. What we've got now is incredibly useful (ie, tanks), but we think that we can do better - and so we shall.
((What you have left is with those holding the line against the Shades to your northeast.
Have you seen what happened to the Wild Coast and Dyvvers?
That will happen to all the Lortmils, if they break through.))
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Registered: Jan 2002
Location: austin, tx
The Kingdom of Ulek, Kron Hills, and the Wildcoast will gladly accept all technology from the Lortmill mountains of any kind (railroads, weapons, ect..).
((And so, the Industrial Revolution comes to the Kingdom of Keoland.))
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The Lortmils also extends their technological advances (railroads, technological communications, etc.) into the Kingdom of Ulek, Kron Hills, and the Wildcoast.
((Forget the Wild Coast. Nothing remains alive there.
Everywhere else, it is starting to look just like Toril did at the very beginning of the 1st IR.
Railroads are going in, factories are going up, refineries churn, power lines fill the air, and smokestacks rise into the sky.))
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The Forsaken One
We will deploy our robot force with superior tech against any Technomancy invading force that might appear, who will react with lightning reaction wo those who enter us. And teleporting PL5...? 10th level magic Gnome...... else you could just teleport 20 times PL 5 and still get the 100 there. At least I think you can't do it.. everyone seems very keen on bypassing the requirement of 10th level magic. Edena be keen on this please. The traveling times and distances are very very very lightly taken if taken and considered at all. You all have to TRAVEL.
((You have lost control of the Robots of the Barrier Peaks. They are out of control.
As for ferrying forces, only Kaboom can do that, and he has done all the ferrying possible for Turn 2.
If you don't like him ferrying troops, blow his Flying Citadels out of the sky!
Remember the saying: Don't get mad, get even.))
And we are digging in as much as we can. We are going allout defensive. We are preparing defenses deep, DEEP underground if they might even get this far. But we battle if out at full force at the surface now. This is our territory and we rigged and trapped it so you can't even set a step without settiing something off (figurely speaking offcourse ).
We have been prepared for mountain attack for as long as we excisted in these parts. We need no conquest we need to keep what we have in these dangerous times.
((You are going to need every bit of your strength, every trap, and every bit of cleverness and preparation.
They are coming, and I mean they are REALLY coming.
The combined might of the Baklunish and Crescent, along with reinforcements from the Coalition of Light and Shadow, are overwhelming and awesome.))
And Edena I'd like a update on how long it takes to construct certain things ... as railroads.
((Not long. Railroads are easy to lay. In one Turn, GnomeWorks can have railroads extending west through Keoland, south through the Pomarj, and north to Veluna.))
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Also, WHERE IS VECNA? He's too powerful to overlook. Where the blazes is that demi-god?
((He has disappeared into a demiplane.
Along with his entire army.
Nobody has the faintest idea where they are, and no scrying (or wish spells) work to locate them.))
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Registered: Jan 2002
Location: Summit, IL, USA
The forces of the Kevellond League -especially the druids and other spellcasters - try to stop the forest fires in Geoff.
Also, I have proposed a prisoner of war exchange with you, Kalanyr and Festy Dog. They have been well treated.
((Up to you, Kalanyr, Festy Dog. Your Seers say he's telling the truth - he has treated the POWs well.))
- - -
Archcleric Hazen scries the devastated land and a look of horror mingled with sorrow forms on his face.
"Something must be done. I have tried to make peaceful overtures to people -- even with strong evidence that they were planning attacks. I believe it was my right to strike first if threatened."
"There is still no word about a prisoner exchange with the Hellfurnaces Alliance. I will resend the offer. I must consult with my allies for their counsel. I am considered wise, but find myself in need of their wisdom."
A clerk stops by and drops a list on the desk. Hazen turns - the list of the dead and devastated in the Flanaess.
He begins a prayer of mourning for the dead. The prayer goes on for hours.
((News of the robots moving on Veluna reaches him. They have destroyed Bissel, and are moving towards Veluna.
Archcleric Hazen realizes he needs help from a big ally, such as the United Commonwealth of Toril, and he needs that ally NOW.))