green slime
First Post
Christian said:Wish I could take credit, but I got the idea from someone else here, a long time back. I can confirm that it works in practice, though. Especially when the DM thinks that a troll with a bunch of fighter levels will be a tough opponent for your party, and your sorcerer has a whole bunch of unused second & third-level spell slots.![]()
That would be of coure, assuming the fighters and you survive the first six rounds of combat with the rending raging troll to actually enjoy the fruits of the continued acidic damage.
IMX, the touch attacks required by the Acid Arrow for 7th level wizards/sorcerers is such that Magic Missile is generally a better option (trollhunting excluded).
The problem with acid arrow is that, while sexy and stylish, delayed damage is a problem for your buddies, as they will be taking more damage while everyone waits for the effect of the damage to kick in. You need to drop the opponent NOW. Not tomorrow.
Scorching Ray (at 7th level) will deal 8d6, if you hit twice and you beat Spell Resistance (or 28 damage), on average.
Acid Arrow deals 6d4 of damage over three rounds, if you hit, regardless of any Spell Resistance (15 damage average, 5 per round)
Magic Missile deals 4d4+4 damage, automatically, if you beat SR. 14 damage on average.
Now, let us assume, that the Wizard (BAB +3, +2 Dex) fires into melee (-4) and has feats to alleviate the problem (he likes creating things).
50% chance to hit Touch AC 11...
25% chance that both rays hit, 25% that they both miss, and 50% chance that only one hits: Average damage for the scorching ray: 14 damage...
For acid arrow, the same hit chance: average damage drops to 7.5.
And the Magic Missile? Still looking good at 14 damage. And it is first level!
Assume (because the poor arcane user must, he cannot know his opponent's touch AC) that the chance to hit is slightly better: 60% (12 in 20, must roll 9 or better) then:
36% chance that both rays hit, 16% that they both miss, and 48% chance that only one hits: Average damage for the scorching ray: 16.8 damage...
For acid arrow, the same hit chance (60%): average damage 9.
And the Magic Missile? Yet again, looking good at 14 damage.