Ridley's Cohort
First Post
Henry said:The real reason is a game-balance aspect: a rogue with multiple attacks of any sort would deal out a level of damage comparable with an equivalent fighter that I'm not comfortable allowing. I'd rather my fights weren't over in one round because the rogue killed the main opponent on initiative 26.![]()
The game balance issue is not that the Rogue can do as much damage as the Fighter. That is not a problem. The game balance issue is when you make it trivial for the Rogue to do as much damage with a ranged standard action as the Fighter can do with a melee full iterative attack.