D&D 5E Is Tasha's Broken?

I just don't always agree with WoTC's choices. Elves could have +2 in Dex, Int, Wis or Cha. Halflings could be Dex, Wis, Con or Cha. Dragon born could be Str, Con, Wis or Cha. Gnomes could be Dex, Con, Int, Wis or Cha, and on and on. Having races have a +2 and a +1 in specific stats is too restrictive.
 

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I just don't always agree with WoTC's choices. Elves could have +2 in Dex, Int, Wis or Cha. Halflings could be Dex, Wis, Con or Cha. Dragon born could be Str, Con, Wis or Cha. Gnomes could be Dex, Con, Int, Wis or Cha, and on and on. Having races have a +2 and a +1 in specific stats is too restrictive.
Even something along these lines would be better than just floating ASIs IMO...

I would seem like the combinations would pretty much help any race/class combination.
 





Or just a tough-as-nails fairly-competent mercenary more interested in cutting through orcs than having dinner parties with aristrocrats.

That's not my experience.
I'm not saying that combat concepts are rare or even uncommon, but in my experience most concepts involve more non-combat concepts than combat concepts. If I had to guess, I'd say 60/40 or 65/35.
 

I'm not saying that combat concepts are rare or even uncommon, but in my experience most concepts involve more non-combat concepts than combat concepts. If I had to guess, I'd say 60/40 or 65/35.
I think I misunderstood you. I thought you were suggesting that although combat-optimization CAN be role-playing optimization, it's usually not. I'm not sure what you meant by:

Optimizing combat is also optimizing roleplay. Overlap exists. It's just not usually present.
 

Bilbo was never a thief. He was picked to play the role of burglar because hobbits are very quiet. Bilbo had never stolen a thing in his life and certainly had no skill in lockpicking. Hobbits like to live in small lawful communities, farm, drink, eat and smoke pipeweed. A few "Tookish" ones might go off and have adventures, which is not something anyone should approve of. 😊
Bilbo was literally brought along to break in to someone's home! He stole a very precious ring from an innocent hermit! He was absolutely a thief!
 

I think I misunderstood you. I thought you were suggesting that although combat-optimization CAN be role-playing optimization, it's usually not. I'm not sure what you meant by:
Usually not means more often than not. Take the following concepts.

1: A aristocratic knight that travels the country righting wrongs to bring back honor to the institution of knighthood. While combat skills are part of that concept and would be optimizing both the RP and combat, there are more non-combat concepts there. Being aristocratic, having honor, restoring the knighthood, and righting wrongs.

2: A cleric of a minor god wanting to raise his god's status by bringing masses of people into the fold. No combat there at all.

3: A strong human barbarian who wants to overthrow his evil father and bring the tribe back to the real gods and stop the demon worship his father has instituted. You have a combat/RP concept in there, but more roleplaying concepts.

In my experience, a concept that has both fighting and roleplaying in it will have either about the same number or more roleplaying than combat. And then there are a good number of concepts like the cleric where combat just isn't a part of it. That means that while overlapping concepts are common, there will usually be more RP aspects than combat aspects.
 

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