Knightfall's World of Kulan Campaign Development Thread (Last Update: Jul 16/03)

The Gods of Harqual

Ok, I've been posting several of my gods from my continent of Haqual (see below and page two) but didn't have a real starting point in order to give a good overall look at what I'm planning to do with this thread regarding the gods (as well as the plot timeline, but that's for a different post, just on down the thread).

Thus, here are the gods that you will be 'treated' to on this thread as I develop them.

The All-Mother
Mirella (completed)

The Pantheon of the North
Cronn (completed)
Aegir
Bast
Cull (completed)
Daghdha
Damh
Hades
Hansa (completed)
Hela (completed)
Immotion (completed)
Inanna
Issek
Jalivier
Kuil
Larea
Lokun
Mayela
Ramara
Rel
Sanh
Tok

The Pantheon of Swords
Angrboda
Druaga
Hiisi
Mussin
Nether
Xuar

The Dwarven Deities
Moradin
Abbathor
Berronar
Dugmaren
Dumathion
Muamman
Vergadain

The Elven Deities
Corellon
Aerdrie
Araleth
Deep Sashelas
Erevan
Fenmarel
Hanali
Kirith
Labelas
Melira
Naralis
Rellavar
Rillifane
Sehanine
Solonor
Tarsellis
Tethrin

The Gnome Deities
Garl
Baervan
Baravar
Flandal
Gaerdal
Segojan
Tudsara
Urdlen

The Halfling Deities
Yondalla
Arvoreen
Brandobaris
Cyrrollalee
Hendomar
Mahridaar
Sheela
Urogalan

The Tabaxi Deities
Sa
Tu

The Interloper Gods
Ahto
Apollo
Boccob
Calphas
Chaeon
Dionysus
Ehlonna
Erythnul
Gruumsh
Kord
Loviatar
Olidammara
Persana
Ptah
Ran
Uller
Vaprak
 
Last edited:

log in or register to remove this ad

The All-Mother

MIRELLA
Goddess of the Balance, The World Queen, Mother of History

Overdeity
Symbol: Sun rising over Kulan
Home Plane: Material Plane
Godly Realm: Unknown
Alignment: Neutral
Portfolio: Balance, creation, fate, journeys, knowledge, magic, portals, psionics, rebirth, seasons, supreme, time, travel
Worshipers: Knights Majestic, dragons, druids, elves, gnomes, half-elves, halflings, monks, psionicists
Cleric Alignments: N
Domains: Creation, Fate, Magic, Mentalism, Portal, Time, Travel
Favored Weapon: Quarterstaff

Mirella is the Overdeity of Kulan, all pantheons respect her power but don’t necessarily bow to her will. Mirella chooses her followers, not the other way around. She is that powerful and has existed as part of Kulan before men or gods walked it. She Is Kulan. She is the Mother of History and the protector of the world's place in the universe.

When Mirella appears to mortals on the Material Plane her Avatar takes the form of a beautiful, regal female of the same race of the mortal viewing her. Thus, an elf will see an beautiful, regal elf woman, while a halfling would see an equally beautiful and regal halfling woman. Regardless of the mortal viewing her, she appears ageless, almost timeless and time moves like molasses around her. She always appears wearing a plain white robe with a thin, silver belt around her waist. Her hair is long and flowing appearing to shift colour from crimson red to earth brown to midnight black to sky blue etc.

Note that Mirella doesn’t often appear to mortals and only appears to those that she deems worth or that are vital to the world’s future. Being In her presence is awe-inspiring and many a mortal has been changed completely by her. They often attempt to become druids dedicated to the goddess or Knights Majestic.

Dragons are her favored children for they epitomize the Balance in all its aspects. When appearing to dragons she takes the form of colossal great wyrm of the appropriate color, although her Avatar’s scales shimmer platinum in sunlight.
 
Last edited:

The Pantheon of the North

CRONN
Lord of the North, Father of the North Gods

Greater Deity
Symbol: Swirling snow around an axe
Home Plane: Material Plane
Godly Realm: Heart of Ice
Alignment: Chaotic good
Portfolio: Barbarians, cold, community, family, protection, strength
Worshipers: Barbarians, dwarves, elves, half-elves, half-orcs, fighters, rangers
Cleric Alignments: NG, CG, CN
Domains: Chaos, North, Protection, Rage, Strength
Favored Weapon: Greataxe

Cronn is the Greater God of Barbarians, Cold, Community, Family, Protection and Strength. He is known by several titles but the one used most often is Lord of the North. He is worshiped mainly by barbarians but elves, half-elves, fighters and rangers also pay tribute to him.

His Avatar always takes the form of a huge barbarian with long brown hair and a long beard, both touched by a hint of grey. His symbol is swirling snow around an axe and he wields a greataxe called North Rage. His home plane is the Material Plane and his godly realm is known as the Heart of Ice.

Cronn loves his people but was saddened by the death of his godly children and those mortals lost during the Divinity War with the Pantheon of Swords. He has been known to become lost to melancholy for years at a time, which causes the Northlands to become gripped in long, cold winters.

His son Jaeger died to protect the pantheon from Hiisi and his evil brood, which has left him heartbroken. It was shortly after this that Cronn created the Heart of Ice north of the continent of Harqual in the Arctic Circle.
 
Last edited:



The Pantheon of the North (cont.)

CULL
God of Strategy

Intermediate Deity
Symbol: Short sword lying horizontally over battle plans
Home Plane: Mechanus
Godly Realm: Stratagem
Alignment: Lawful neutral
Portfolio: Knowledge, strategy, war
Worshipers: Fighters, strategists, soldiers
Cleric Alignments: LG, LN
Domains: Knowledge, Law, Planning, War
Favored Weapon: Short sword

Cull is the Intermediate God of Knowledge, Strategy and War. He is commonly known as the God of Strategy. He is worshipped by soldiers and strategists on the fields of war and by adventuring fighters. Most paladins pay him tribute before taking the field but few actually worship him.

Cull’s Avatar appears as a huge human male armored in blue steel half-plate armor with a short sword, called Lore of Battle, in one hand and a satchel filled with battle plans and maps in the other. He is one of the few North Gods to appear clean-shaven, although his hair is long and braided down the back. A dozen hounds of war often accompany Cull, which are equivalent to 12 HD dire wolves.

Cull’s Avatar almost never appears to mortals on Material Plane. Instead, Cull tends to manifest as a clarion call meant to call commanders and strategists to a huge tent that appears nearby. The tent is a perfect square with four flags fluttering in the wind at the corners. These flags always have the god’s symbol emblazoned on them. The inside of the tent has all the tools required to strategize an upcoming battle such as maps of the area and detailed historical accounts of the region. Anyone who attempts to make a knowledge check, that pertains to war or strategy, while in the tent gains a, one time, +10 bonus. Cull rarely manifests on the Material Plane and only when an upcoming battle is vital to the future of Harqual.

Cull’s Godly Realm, Stratagem, is located on the plane of Mechanus. It is said to be one of the most well organized realms on that plane. Even a modron would be awed by the organizational skills of the followers of Cull. Nothing is every out of place in Stratagem. Cull’s followers can be often found either studying in the Hall of Tactics or practicing new strategies on the Field of Warfare. Note that while on the field, Cull’s followers are just as organized.

Note: Cull’s clerics can never take levels in barbarian or have a rage class ability.
 
Last edited:




Rogue, not rouge!

Ok, someone pointed out to me on another thread that I keep misusing the word rouge. I went through several documents I've written over the years and have come to realize I've been it for a while. I even did it in this thread.

So, I've gone through and corrected the ones I can find. If anyone see any other glaring rogue vs. rouge mistakes then please let me know.

Cheers!
 

Remove ads

Top