Knightfall's World of Kulan Campaign Development Thread (Last Update: Jul 16/03)

Year of the Return (cont.)

Truce* (5th month)

1. Seaday

In the city of Eversink, several of the city’s night watchmen notice several strange humanoids skulking through the darkness, in the swamp, outside the city. The humanoids, which appeared to look cat-like, don’t attack but the city remains on guard none-the-less. The humanoids might be tabaxi, or even rakasta, but the watchmen could not be sure what they saw.

The rakasta that found the city of Adabrilia ruined arrive at the city of Quave, on the shores of the Lake of the Horde. They relate what they’ve seen to several merchants, as they barter for goods. New spreads quickly through the populace of Quave about the destruction of Adabrilia. The Lords of the Horde meet that night to discuss the matter and divine whether or not this new city-state is friend or foe.

2. Windday

The Yulnian ambassador, Henry Oswald, reaches the gates of Tschaja and asks for an audience with the city’s leader. He is told to wait by the birdmen and is allowed to setup a small makeshift tent outside the city gate.

3. Starday

The patrol of Blades of the Emperor meets a patrol of humans who say they’re from a kingdom on the other side of the mountains called Javeldos. They ask where they are and are slaughtered by the Blades without provocation. A few of the soldiers hurry back to Yösydän, the Imperium capital, to inform the Emperor of the new threat in the south. The rest continue on to war with these unknown interlopers.

4. Moonsday

The Tschajans finally grant Henry Oswald an audience but only if it is outside the city walls. He whole-heartedly agrees. Their leader Auwk-wa, calls his people Kha or the People of the Wind and are from a distant place they call Sio. They are a proud race of scholars and warriors. They have never heard of Kulan or Harqual and they have seen their entire world. Auwk-wa is shocked to learn that his people have been transported to another world! They wish to go back to their homeland but don’t know how to get there. Oswald agrees to ask Lord Harian of Yuln for assistance regarding the matter but warns Auwk-wa there might not be any way for this to be done.

5. Earthday

Event: Feastday – holy day of Daghdha

In Tschaja, Henry Oswald contacts his lord by magic to the amazement of the Kha. They have never seen magic before!

“Truly this land is full of wonders and strange beings.”

Lord Harian agrees to help the Kha as much as he can without destabilizing his own realm or power base. The Kha also don’t have any gods or priests not even in the past. Up until now they have never believed in or seen any mystical forces in their history. However, they are great thinkers, not savages.

“We are eager to learn of these unusual mystical gifts and creatures you call gods.”

6. Fireday

The reinforcements sent by Lady Felicia arrive outside the city of Ilasi. The tabaxi, surrounding the city, are caught on two fronts and decide to retreat back into the Storm Jungle. Governor Willowright is killed during the final assault that breaks the siege, leaving the city without a general to lead the city’s garrison and depleted militia. (Sir Taffen, of Onaway, still leads the few sea vessels left defending Ilasi. He lost two warships during the last two weeks.) The members of Cronn’s Pride that came with the column of soldiers to Ilasi are elected, as generals, by the masses to lead the city until Lady Felicia can appoint a new governor.

In the new, unknown lands south of the Sword Imperium, King Khalen Javeldos, and his advisors, learn that they have been transported to another world. King Khalen was horrified to learn that several members of his family and some of Javeldos most well known citizens have seemed too have been left behind. His son, Vanan, is nowhere to be found.

7. Seaday

Henry Oswald leaves Tschaja for Yuln in order to make a detailed report to Lord Harian and prepare for an official posting at Tschaja. Before he leaves, he is bestowed a special name by the Kha – Xui-anwas or Mindbrother.

8. Windday

A tabaxi raiding party is spotted outside of the city of Shaule, east of Lake Nest. The tabaxi seem to vanish from sight, as if by magic, before any of the guards can inform the city’s ruler, Prince Winston Hallet. Prince Hallet triples the guards on the walls of his city and the number of patrols sent out each day.

In Javeldos, The Blades of the Emperor attack Tutras Keep claiming it for the Imperium. Thus begins the war between Yösydän and the Javeldians.

In the Far South, the Xcellian ship Gem of the South arrives on the shore near the new city discovered by the Wandering Gift. The vizier, Randolph Baer, tries to open up negotiations with the city’s inhabitants but the strange fey humanoids of the city are deathly afraid of this new land. They don’t understand the Xcellian vizier’s words and run screaming from the wall when several Xcellian merchants approach carrying trade goods. The vizier is unsure of what to do next.

9. Starday

Ambassador Oswald arrives back in Yuln and tells Lord Harian of the Kha and their fascinating customs. Harian decides to visit Tschaja himself later on in the month and meet these intriguing birdmen. He also sends riders to the Barony of Liran in the north to tell his ally Lord Edward, of the existence of these peaceful newcomers. He sends Ambassador Oswald back to Tschaja ahead of him, sending along several gift packages for the Kha.

Randolph Baer spends all day and night praying for guidance from his goddess, Immotion, the Patron of Magic, outside the new city’s gates. He beseeches his Goddess to help him ease the minds of the newcomers. His prayers continue long into the night.

10. Moonsday

News reaches the city of Sumdall in the Kingdom of Izmer that tabaxi have been seen near the borders of the Kingdom. Queen Savina worries that the tabaxi might attack Gonnetz Town. She sends he most trusted knight, Ridley Freeborn, along with 300 soldiers to protect the remote town.

In Javeldos, Javeldian soldiers retake Tutras Keep and capture the invaders.

Outside the City of Fear, as the Xcellian merchants are calling it, Randolph Baer receives a vision from Immotion regarding the fey humanoids inside the city.

“You devotion is strong Randolph Baer, but not even faith alone will help you win the trust of these fey people. You must make them trust you if they are to be a part of this world. Even if it means you betray all that your mortal lord stands for.”

Baer is intrigued and confused by Immotion’s words. He continues to meditate through the night seeking answers inside his own soul.

11. Earthday

In the Far South, the 200 soldiers dispatched to the new ruins, by the Senate of the Republic of the Thorn, find the soldiers of the original patrol slaughtered. They have been gutted and half eaten by some unknown beast. The commanders order the bodies burned and anything left over buried. They also order patrols set up around the ruins and several excursions into the ruins. By nightfall, the men sent into the ruins have not returned by the designated time. The commanders increase patrol frequency and send word to the Fortress of Thenin that the ruins may be harder too tame than was originally thought. They ask for another hundred soldiers and that a call be put out for explorers and adventurers to delve into the ruins.

In Tschaja, The Kha build a new clan house for Mindbrother and his people.

12. Fireday

In Yösydän, Emperor Avery Labalt learns of the newcomers and immediately declares a state of war and sends three stands of troops (200 per), stationed in the Sword South, to conquer the Javeldians.

Outside the City of Fear, Randolph Baer makes the decision to send the merchants back to Xcellian without forcing their wares upon the fey citizens of the city. This decision isn’t popular with the merchants and they inform him that they plan to take up the matter with Anders Carrin once back in Xcellian. Baer pays them no mind, as the Gem of the South leaves, kneeling before the gate, praying to Immotion and trying to convince the populace of the city to trust him.

13. Seaday

News of the return of the tabaxi quickly spreads through the cities of the Kingdom of Izmer – Vylend, Alistia, and Pretensa. Queen Savina worries that her people will begin to panic and sends out riders to each city with an official proclamation that she is aware of the tabaxi threat and that forces are being mobilized in order to prevent an invasion. Against her better judgement she also send a rider to Antius City to warn that city’s rulers.

Lord Edward of Liran learns of the Kha and their strange city. He send a rider to Yuln with a message for Lord Harian that he would like to visit this new city but warns Lord Harian to tell the Kha to stay out of the Thunder Mountains, as the orcs of the Black Kingdom there have been more and more active.

14. Windday

Ambassador Oswald arrives back in Tschaja with several gifts from Lord Harian and the people of Yuln – fine silk, sweetmeats, and tons of the finest parchment. He is pleasantly surprised to see the house he was built. Auwk-wa presents him with several gifts as well – wooden toys created in their homeland, a small clockwork box that plays music without the aid of magic, and a beautiful string of pearls.

"That you may give to your mate, when is she to arrive?”

This made him blush, as he has never had a wife. "I am not much to look at and most women I meet consider me either too old or too odd.”

Auwk-wa was highly disturbed by this. ”How can this be, you are a honorable creature with the special gift of magic?”

Oswald replies that many wizards like him must devote so much time to the magic that there isn’t time for family. “The magic is my life and my fellow wizards across Harqual are my family. But I do have Timothy, my cat. He is all the companionship I’ll ever need.”

Oswald holds up his familiar with great pride for all the Kha to see. This seems to please Auwk-wa and he places the pearls around Timothy’s neck and calls him Ithin-awli, or Little-Claw.

15. Starday

In Izmer, Ridley Freeborn and the soldiers sent to Gonnetz Town arrive in that large town. The town’s citizens are relieved to see the famous knight and the much needed military aid.

In Hutmallia, the tabaxi put down a riot by the local populace with deadly force. It doesn’t have the desired effect. The entire city riots, taking the battle to the tabaxi. By nights end the city is free of the tabaxi – none of the invaders are left alive.

Event: The elves of Silverleaf celebrate Oakenleaf, the coming of age ceremony for young silver elves.

16. Moonsday

Hutmallia send riders to both Anthmoor and Tallawan to ask for aid in protecting Hutmallia from the tabaxi until the city’s walls can be rebuilt.

Several Ilasi scouts spot a huge army of tabaxi, orcs, ogres, and creatures now known as griff. They ride back to Ilasi to warn the city that the tabaxi are on the move again.

17. Earthday

In Javeldos, King Khalen learns that his people have been attacked by an unknown imperialistic city-state in the north. He consuls with his most trusted advisors to decide what course of action he should take.

18. Fireday

In Ilasi, the members of Cronn’s Pride decide to make a preemptive strike on the approaching army, sending out dozens of rangers and scouts to harass them. Several of the scouts make note of the fact that the army has split in two. The larger force is moving further north towards the rest of the communities of the Monarchy, while the second column has turned towards Ilasi. The member of Cronn’s Pride leading the rangers, Sigfred Allowood, tells several scouts to break away towards the north and warn the queen.

The populace, in the Kingdom of Javeldos, starts to panic when it is discovered that their kingdom has been transported to another world. Dozens of families seem to be missing certain members and people begin to fear the worst. Chaos spreads like wildfire.

19. Seaday

Hutmallia riders reach the city of Tallawan but are not allowed to enter. They are told that Tallawan will not divide its forces to help Hutmallia.

In Javeldos, at the suggestion of his advisors, King Khalen officially declares war on the unknown northerners of this new land. His court wizards discover the existence of several cities to the south.

20. Windday

Several riders appear at the gates to the Fortress of Thenin. They bring word of the strange, unknown dangers threatening the soldiers sent to tame the ruins. The Consul reluctantly sends 50 more soldiers with a message that she expects better from Warriors of Thenin and that no more help will be forthcoming until results are achieved. However, she does have several rewards posted for exploring the new ruins. 500 gold pieces to each party member that delves into the ruins and comes back with useful information or a trophy.

In Javeldos, King Khalen sends two diplomatic missions south to the cities, against the wishes of his advisors, one by land and one by sea.

21. Starday

The Hutmallia riders sent to Anthmoor arrive at that city and petition its rulers to help defend Hutmallia. The Council of Elders agrees to help as long as Hutmallia agrees to become a vassal city to Anthmoor. The riders, given full decision-making authority before they left Hutmallia, quickly agree. Anthmoor sends several sorcerers and a small legion of troops to protect and occupy Hutmallia.

Sigfred Allowood leads his rangers and scouts back into the city of Ilasi with the tabaxi hot on their heels. By the end of the day, Ilasi is again under siege.

22. Moonsday

Two of the Ilasi scouts, sent to warn the queen and rest of the Monarchy, are captured and executed by the tabaxi. The third scout, Jonah Wilde, barely evades capture.

Lord Harian of Yuln visits the Kha of Tschaja and is given the clan name Dewanelii, or Tallfellow. Harian and Auwk-wa spend all day and night speaking in private – learning as much about each other’s culture as possible before Harian must return to Yuln in the morning.

Outside the City of Fear, Randolph Baer falls unconscious after ten solid days of praying, on his knees, without food or water. The city’s citizens bring the exhausted man into their city just as the sun sets over the horizon.

23. Earthday

Outside of Ilasi, the attacking army digs in and waits for reinforcements. The city is cut off by land but still has access to the sea.

In Javeldos, the Imperium Army arrives at the border near the Aphrel Woods. They penetrate the forest but are ambushed by the Aphranaen. Unfortunately, the elves are pushed back by the shear number of Imperium troops. By days end the elves have been forced out of the western side of the forest and over the Kun River. The Aphranaen take refugee in Tutras Keep or in the eastern side of the forest.

In Tschaja, Lord Harian appoints Oswald permanently to Tschaja and informs Auwk-wa that he would be honored if the Kha would visit Yuln at some later point. Auwk-wa agrees to visit this human city as soon as his people are settled.

In the Far South, the merchant ship Gem of the South arrives back in Xcellian. The merchants and soldiers inform Lord Carrin of his vizier’s strange behavior. The merchants, true to their threat, put forth a motion to have Randolph Baer removed from his position as vizier, demanding that his home and trading house be seized as punishment for interfering with the tenets of the Commerce Doctorate. Lord Carrin agrees that such action will be taken if word doesn’t come from his vizier within a month. Until then no other trading action will be taken towards the City of Fear.

24. Fireday

In Javeldos, the Imperials attack on two fronts – Tutras Keep and across the river into the eastern Aphrel Woods. The keep falls quickly and the survivors head for Zirik. The Imperials meet strong resistance in the eastern woods, however, due to the garrisons from Zirik & Calaerik fighting alongside the elves. The Imperium General, Devin Whyean, makes the mistake of thinking that the elves of Silverleaf have come to the newcomers aid. He sends a rider back to Yösydän to inform the Emperor of the elven involvement in the campaign against the newcomers. The day ends with Yösydän’s soldiers controlling the western half of the Aphrel Woods and Tutras Keep.

25. Seaday

Jonah Wilde arrives at Avion. His horse falls dead from exhaustion. He is immediately taken to see Lady Felicia. He warns her of the approaching army and it’s obvious intent to lay siege to the city of Avion. The queen prepares her city for war, sending out more rangers and scouts to patrol the Monarchy and protect its populace from the approaching horde.

In Javeldos, the garrisons from Calaerik, Zirik, and Ridere Castle retake Tutras Keep and the bridge that crosses the Kun River. General Whyean waits for word from his Emperor before counterstriking.

26. Windday

The first Javeldian envoy reaches the city of Quara where they are told to go on to Stein and petition the Baroness. The riders immediately move on to Stein.

27. Starday

The Anthmoor legion sent to Hutmallia is attacked by a large patrol of tabaxi warriors. Losses are minimum.

The Javeldian envoys reach Stein and receive a chilly reception from Baroness Cathlena. "I don’t know you people and will not break my treaty with the Empire of Swords unless they threaten the Jovian Alliance.”

The Javeldians are told to leave and not come back. Enraged, the envoy heads for home. "Is this land full of nothing but tyrants and dictators!”

28. Moonsday

Outside of Ilasi, the attacking army is bolstered by additional reinforcements. Several members of Cronn’s Pride are killed while defending the city. Sigfred Allowood is now the de facto ruler of the city and everyone looks to him for leadership.

29. Earthday

The Anthmoor legion arrives at Hutmallia and is greeted with both relief and uneasiness. Once the city’s rulers learn of the deal struck by their riders, they wonder if it would have been better to be conquered by the tabaxi again.

30. Fireday

In the city of Avion, the soldiers manning the walls can now clearly see the approaching army coming up the coast. Smoke billows, over the treetops, on the horizon as the horde lays waste to the surrounding countryside and its populace.

The second Javeldian mission reaches Onaway and seeks an audience with Lord LaMarche. They explain the situation regarding the hostile northerners and ask for either aid or advice. Lord LaMarche tells them that he can’t willingly break the current treaty with the Empire unless the Imperium attacks another treaty member. However, he will consult with Lady Felicia and have his court scryers watch the Imperium. He also agrees to consult other treaty members on the situation. It wasn’t much considering the circumstances but it was all he could do.

======================
Truce was the God of Oaths and Contacts but was more often referred to as the Scholar God. He was killed bt the evil Goddess of Violence, Thera. She destroyed him on Harqual near the end of the Divinity War.
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Next up... the month of Hansa.
 
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Year of the Return (cont.)

Hansa* (the sixth month)

1. Seaday

General Whyean’s messenger arrives at Yösydän and informs the Emperor of the elven involvement. Emperor Labalt declares war on Silverleaf and then also decides to quietly attack the Kingdom of MaShir as well. He then informs the General to take this new land at all cost.

In Quave, the Lords of the Horde finally come to a decision after a full month of debate and divination. The new city-state wasn’t responsible for the destruction of Adabrilia but isn’t a candidate to be a ally at the moment. The Lords decide to take a wait and see attitude towards the newcomers. If they are militant then Republic of the Thorn will likely aligned against them. If and when that happens then the Domain of the Horde will offer an alliance to the newcomers. (The Lords weren’t able to divine the city-state’s name but do believe it is protected by powerful magic.)

2. Windday

Outside of Avion, The tabaxi army, which arrived in the night, begins its assault on the capital city of the Monarchy. The fighting is brutal and hundreds die, on both side, in a single day. By the end of the night, the tabaxi are entrenched around the city. No one is able to leave the city by land, although the sea is still controlled by the Monarchy. The queen fears that, without help, the Monarchy may fall.

In Javeldos, General Whyean charges his men over the Aphrel Bridge and lays siege to Tutras Keep for hours before eventually taking it. Then he swiftly moves down the coast to Zirik and Calaerik, taking them as well. He is stopped short of Ridere Castle. Emperor Labalt sends three war galleys full of troops and priests of Hiisi to help occupy the lands of the interlopers. He also sends out four Stands of troops to attack the elves of Silverleaf.

3. Starday

Powerful (variant) Sending spells are sent to treaty members from both Onaway and the Imperium at the same time. The Sending from Onaway described the actions of the Imperium towards his fellow Javeldians and requests the desire for aid or diplomatic advice. The other Sending from Yösydän declares that the elves of Silverleaf have broken the treaty with the Imperium and that Yösydän is declaring war on the elves of Silverleaf and anyone else who helps the newcomers.

This causes mass confusion in every major city-state and country from the Onan Territories to the Kingdom of MaShir, in the north. The Javeldian envoy has no idea what this mad Emperor is talking about. He wasn’t even aware of any kingdom of elves named Silverleaf. The High One of Silverleaf learns of the situation from an allied sorcerer in the court of Avion and is shocked to learn that he is supposedly supporting a country he didn’t even know existed!

“These Imperial humans have obviously lost their collective minds from delusion and paranoia. Silverleaf isn’t even a member of this supposed treaty and yet the Imperium insists we have violated it. I will never understand the behavior of some humans!”

4. Moonsday

Powerful wizards, working together, from Onaway, Avion, and Silverleaf divine that these supposed Silverleaf elves are, in fact, also newcomers to Harqual. All agree that the Emperor has made a critical error in judgement and magically inform the rest of the treaty members, including the Empire of Swords. The Emperor responds to the message with these words.

“A likely story, but I think you just can’t admit the truth! Very well, I am forced to respond by ending the Empire of Swords involvement in all current treaties. I shall crush you all for this insolence!”

While the magical connection was established between Onaway and Avion, Lady Felicia sent a message through the connecting portal regarding the current situation in Avion. Her message is given to Lord LaMarche and he wonders how he will help the Monarchy with his resources so strained.

5. Earthday

The High One of Silverleaf agrees to send a large force of elves to the new lands in the north to assist in repelling the Imperial invaders.

“If this crazy Emperor want’s a fight, by Corellon’s Heart, we’ll give him one! Those elvenfolk might be newcomers but they’re a part of our elven community now and we will not stand by and let this fool threaten them!

The reinforcements sent out from the Fortress of Thenin come upon a horrible scene as they approach the ruins. Dozens of Thenin soldiers have been gutted and eaten and worse yet, many of there former Warriors have been transformed into vile undead zombies and worse. The soldiers retreat back to Thenin, against an undead onslaught that includes their former commanders, now powerful undead warriors unaffected by attempts to rebuke or control them by the clerics of Erythnul, sent with the reinforcements.

6. Fireday

In Onaway, The Javeldian envoy magically sends word to King Khalen that a group of southern city-states and a kingdom of elves to the east have agreed to help. The King quickly spreads the good news to the citizens and the chaos of the last few months begins to ebb. The news increases morale on the front line and Zirik and Calaerik are retaken from the Imperium forces.

7. Seaday

In Onaway, Lord LaMarche sends half of his war galleys up the coast towards Javeldos and sends nearly 300 hundred men to help defend the northern lands of the Monarchy from the tabaxi. His remaining forces must stay close to home, just in case the tabaxi attack Onaway or Onaco.

In Avion, Lady Felicia sends a magical sending to Lord LaMarche that she is sending 50 archers and 10 paladins to help the Javeldians, from the town of Wilon, north of Avion. It’s all she can spare, as the rest of her forces must help defend the Monarchy from the tabaxi.

8. Windday

The Jovian Alliance remains neutral regarding the conflict in Javeldos. High King Winternight of Navirosov agrees to send 50 of his best skyriders to help defend the Javeldians against the evils of the Sword Imperium.

Outside of the city of Ilasi, the tabaxi are finding it impossible to breach the walls. Sigfred Allowood leads the soldiers, paladins, and militia on the wall, carrying the banner of the Monarchy into battle with one hand and his longsword in the other. The remaining members of Cronn’s Pride protect his back at all times. The citizens of Ilasi have renewed hope for the first time since the tabaxi fist assaulted the city.

9. Starday

In the Kingdom of the Silver Leaves, The High One notices that there isn’t any response from Woodknot. This concerns him because they would never ignore such an important crisis, even though they've isolated themselves. He sends a small patrol to check on his southern cousins.

10. Moonsday

In Javeldos, the Silverleaf elves sent to help their new elven brethren arrive on the eastern border near Ralolen Castle. A select group of the Order of Light, being lead by a woman named Ishka, greets them. She explains the current situation in the west and introduces them to a warband of Aphranaen and Vananaen elves that will lead them through the woods along the Erita Road while the Order will ride the road ahead to Krotras and Eberal to announce their arrival.

In Avion, the queen is desperate for help. For while the city is holding on, the troops sent from Onaway divert only a few hundred of the tabaxi forces away from the capital.

11. Earthday

The three Yösydän war galleys land near Calaerik and help retake the town. They leave a large force of men there to help the forces there and then continue down the coast to attack the Javeldian capital city, Eberal.

12. Fireday

In Javeldos, the Silverleaf elves arrive at Krotras and have become close to the Aphranaen elves along the way. The Vananaen are well thought of as well but it is more of a quiet respect for each other. The humans move on towards Eberal while the elves make camp just inside the forest with their new kin.

In Ilasi, Sigfred Allowood leads his followers and the city’s militia through the city’s sewer system, coming out both behind and in the middle of the attacking horde. Allowood kills several key tabaxi priests and warriors. The horde of humanoids scatters, dissipating into the Storm Jungle and surrounding wilderness.

Sigfred sends 100 men to help defend Avion but knows that the remainder of his forces must stay in Ilasi just in case the tabaxi attack again.

13. Seaday

In Javeldos, the three Yösydän Imperial war galleys arrive near Gialey and Sarahn and quickly overrun the populace. The elves at Krotras move up the road to Eberal and the Silverleaf elves are convinced that these Javeldians have potential. They are quickly falling in love with this forest kingdom.

14. Windday

Day one of the siege of Eberal. Two of the Imperial warships sail up the Hael River and lay siege to Eberal in the early morning. The other lands near Itol and captures the tiny village then crosses the Bay of Itol and takes Voha and Zale by nightfall.

In Eversink, several high ranking officials are found dead, their throats slashed and the victim’s scalps taken. The local authorities are sure if tabaxi assassins are to blame or if it is simply home spun assassinations.

15. Starday

Day two of the siege of Eberal. Eberal is a city under siege and if it weren’t for the elves of Silverleaf it would have fallen during the night. Word comes from outside the city that Tutras Keep, Zirik, Vanirit Keep, Ridere Castle, Calaerik, Gialey, Sarahn, Itol, Voha, and Zale have all fallen to the Imperium.

In the city of Avion, Lady Felicia rejoices at hearing the news that Ilasi has pushed back the tabaxi and that more soldiers are on their way to Avion. The news increases morale amongst the city’s defenders and they give as good as they get this day.

16. Moonsday

Day three of the siege of Eberal. Khalen’s son-in-law, Prince Consort Dann Khilman is killed when The Song of Javeldos is sunk in the Bay of Itol by the Imperial war galley, Overlord. The Princess Ahdina falls into deep despair over the death of her husband.

17. Earthday

Day four of the siege of Eberal. The Imperial army, coming from the west, reaches Eberal. Eberal is now besieged by both land and sea and the Imperial army captures Krotras.

18. Fireday

Day five of the siege of Eberal. The Onan war galleys arrive at Ralolen Castle just in time to intercept the Overlord. The Onan galleys sink her without mercy then move on to try and break the siege at Eberal.

19. Seaday

Day six of the siege of Eberal. Baron Loghan Halonnan of Javeldos throws himself off the walls of the city of Halonnan in a fit of sorrow but survives. The Onan war galleys liberate Zale and Voha.

In Avion, the hundred soldiers sent from Ilasi attack the tabaxi army from behind. Several hundred of the Monarchy’s best soldiers pour out of Avion City to help the reinforcements. The tabaxi lose a large amount of their forces but still have the city surrounded by day’s end. The remaining Monarchy troops, outside the city’s walls, either retreat back into the city or hide in the forests surrounding the capital.

Meanwhile, in the Kingdom of MaShir, Imperium forces quickly surround the MaShir capital of Chestyr and lay siege to the city. King Calvyn is not surprised and has summoned help from his barbarian friends in the wilderness. They take the Imperium forces from behind and make them scatter like frightened deer. By day’s end, there isn’t a single Imperial soldier left standing.

King Calvyn sends a magical warning to the Emperor, through his shamans. “If you try that again you’ll have to deal with an army of MaShir troops and a horde of wild barbarians knocking on your doorstep.”

The Emperor turned pale as a ghost when he heard this. He instantly rejected the idea of sending more troops.

20. Windday

Day seven of the siege of Eberal.

The last few surviving member of the silver elf patrol, sent to check on the status of the forest elves of Woodknot, return to Silverleaf battered and bruised. They couldn’t find any other elves but what they did find chilled their bones. The forest around Woodknot has become deformed and twisted. The local denizens have become a mockery of nature; flesh-eating bears, poisonous lions, undead treants, and worst of all, demons. The High One falls into a state of shock. His advisors order the blockade of the southern half of Great Forest until it can be decided what to do. The First Protector, the High Ones oldest son, magically warns the humans, except the Imperium.

In Onaway, the barbarian-priest Taith-El gathers his flock and tells them of a dream that he had the night before.

“I saw the capital city of the newcomers under siege. They are losing hope my friends. We must pray to the North Gods for their protection and deliverance from the evil of the Empire of Swords. I see a great future for them on Harqual if they survive. Come, pray with me.”

Taith-El falls to his knees in the center of the new Temple of Cronn and begins to pray. His loyal followers do the same. They pray all day and all night, not resting until the sun comes up over the Sword Gulf.

21. Starday

Day eight of the siege of Eberal. Just as the city is about to crack wide open the Onan war galleys arrive and sink both of the remaining Imperial warships, trapping the survivors on the shores of the Bay of Itol. The 10 paladins from Avion help retake Itol, Krotras, Ridere Castle and Vanirit Keep – all in one day. King Khalen grants them all an honorary knighthood in the Order of Light.

General Whyean and two hundred Imperial troops break away from the battle and head up the High Road raiding farms along the way. They meet heavy resistance at the border of the Barony of Halonnan and turn up the Winter Road. They proceed to sack Vanol and then continue on to Rulad. Meanwhile, in the west, the Ten Saints of Avion, as the locals are calling them have helped pushed back the Imperium forces to Tutras Keep.

22. Moonsday

In Javeldos, Baron Loghan is brought to Eberal, to be attended to, where he admits to being bitter about the Princess’ marriage to the, now deceased, Prince Consort. When he heard of her condition he felt horrible about his selfish nature and decided to end his own life in a fit of rage and sorrow. Both the King and the Princess forgive him on the spot.

In Avion, Lady Felicia and her people cheer, as four gold dragons fly overhead, breathing dragonfire on the humanoid hordes attacking the city. The dragons are mounted and just as Lady Felicia begins to worry that another group of invaders might be vying for the Monarchy, a huge army pours out from the surrounding forest. An army of men, being led by the Queen of Izmer and the knight, Ridley Freeborn.

The hordes try to retreat along the coast and are trapped against the sea by the attacking Izmer army. Lady Felicia sends out the remainder of her forces and has them hit the tabaxi and their allies from the north. Soon the conflict is over the Monarchy had prevailed.

Hundreds of tabaxi soldiers and their allies are taken prisoner. The prisoners are kept in a camp until both the Monarchy and the people of the Onan Territories can legally judge them in Avion City’s Hall of Justice. Word is sent to Onaway to tell of the Monarchy’s victory.

23. Earthday

The Paladin skyriders from Navirosov arrive over the forests of the lands of the Javeldians in the early morning and are greeted by cheers as they dive down into the Imperium forces hiding out in the woods and standing atop Tutras Keep. By days end the Keep is retaken and the Imperium forces are on the run.

In the city of Avion, Queen Savina meets with Lady Felicia and a new alliance is struck between the two kingdoms. They will defend the southern lands from the tabaxi, together.

In the Far South, Lord Anders Carrin has yet to hear from his vizier regarding the situation in the City of Fear. He has his, now, former vizier’s home and trading house seized in order to appease the irate merchants that were forced to return to Xcellian in disgrace. He leaves the day-to-day control of the city in the hands of the Mercantile Collegiate, sailing the Gem of the South towards the City of Fear, himself.

Outside of the Fortress of Thenin, the soldiers sent to the ruins arrive outside the city’s gates. Less than a quarter of their numbers survived the journey back. They tell the Senate of the undead they faced including former Thenin Warriors, who followed them for days. They don’t know if the undead plan to attack the Fortress but believe there are more than enough of them to pose a threat. The Consul confers with her High Priest of Erythnul hoping for guidance from The Many. The High Priest of Thenin falls dead during the initial stages of her commune spell, turning to dust in front of the eyes of the Consul and the Senate.

Disembodied laughing can be heard echoing through the hall of the Senate.

“I will eat your souls!”

24. Fireday

The four stands of Imperium troops, sent by General Whyean, arrive at the border of the Great Forest, where they are met by 2,000 elven and dwarven troops. The dwarves of the Kingdom of the Greystones came to Silverleaf’s aid to curb Yösydän’s imperialistic tendencies. The battle is short and swift as the routed Imperial troops are completely crushed by the combined fury of the elves and dwarves.

Meanwhile, in Javeldos, General Whyean and his troops lay siege to Tanaerit. Of course, he didn’t he know that the hills were home to a community of gnomes and dwarves. The forces of the Bitran hit the Imperials from behind. The soldiers scatter and the General is captured.

In the Far South, the Fortress of Thenin is on high alert waiting for the onslaught of undead that the Consul is sure will come. The Warriors of Thenin and the Erythnul priests watch the surrounding countryside. By nightfall, everyone is so tense you could hear a metal thimble hit the stone floors of the Consul’s Inner Sanctum out on the walls of the Fortress.

25. Seaday

The Emperor hears that his army in the south has been annihilated by a combination of Onan war galleys, Silverleaf elves, Navirosov skyriders, and local Javeldians. He is livid at the interference of the other countries and vows to lay waste to the lands of the newcomers.

“If I can’t have it, then I’ll destroy it.”

In Onaway, Lord LaMarche receives news that, in the Monarchy of Avion, the tabaxi threat has been defeated for now. Lady Felicia requests that he come to Avion too help decide a fair judgement for the prisoners her forces captured. He doesn’t wish to go, worried that the Territories might come under attack without him there to help. He tries to get Taith-El to go instead, to which the barbarian-priest responded.

“I must not go south of Onaway, it is Cronn’s will. You must go and see these prisoners and you must see beyond the influence the tabaxi have wielded over their allies. Only then will you see the future.”

Lord LaMarche reluctantly agrees to heed the barbarian-priests words and begins to prepare for the journey south to Avion.

In the far south, The Fortress of Thenin remains on high alert, yet nothing appears on the horizon that day or into the night. The Consul refuses to send out more troops, even during the day. The communities surrounding the Fortress close themselves off from anyone or anything that appears threatening.

26. Windday

In the city of Eberal, Baron Loghan has completely recovered, mostly due to the care given by a whole flock of priests and paladins, helping to defend the city, and swears to avenge the Prince Consort’s death. He leads a combined army of elves, gnomes, dwarves, paladins, and local militia west into the heartland of the Sword Imperium.

“I’m going to gut this fat, little, toad of an Emperor for what he’s done to our people. Here we are, strangers in a new land, and all he wants to do is conquer us. I’m not going to have this little buzzard for a neighbor.”

In the Kingdom of Thallin, King Travathian Dragonguard becomes pale and passes out at a small gathering of nobles. He is immediately taken before local priests to see what is wrong. The priests are baffled by the Kings fainting spell and order the monarch to rest.

In the far south, a watchman on the walls of the Fortress of Thenin spots several creatures flying high above the fortress during the night. He tells the Consul they looked reptilian in form but nothing like he’d ever seen before.

27. Starday

In Onaway, Lord LaMarche sets out on his journey to the city of Avion. He takes 100 soldiers with him as an escort and honor guard. Several members of Cronn’s Pride, still in Onaway, go with him. He reluctantly leaves Taith-El and rest of Cronn’s Pride in charge of the city.

On the 27th day of Hansa, the year 749 N.C., the combined forces of western Harqual meets the remaining army of the Empire of Swords and proceeds to enforce battlefield justice on the wicked and the decadent. The Imperium had used up its best troops against the Javeldians & the elven/dwarven army. Their remaining forces didn’t stand a chance.

28. Moonsday

The Northern Army as is now referred to continues up the coast of the Sword Imperium lands. Its soldiers are shocked by what they see. The Emperor not only oppresses others but his own people as well.

“The citizens of the Imperium cheered as the army went by, they actually cheered. Now I know this horrid little man must pay for his crimes of war.”

Baron Loghan was so moved by the reception given by the Imperial populace that he ordered food and rations given out to them.

In Ilasi, Sigfred Allowood is named as the city’s official governor, by order of the queen, through Sending spell. It is a popular choice amongst the citizens of Ilasi. To many of them, it was the only choice.

29. Earthday

High King of Navirosov, Sir Jacard Winternight, announces that his wife Lady Helena is with child. There will be a special celebration during the Autumn Solace, Seraph 27th, 749 N.C., Year of the Return (Year of the Golden Wind in Magdalene), etc, etc, etc.

In the southern lands, surrounding the Storm Jungle, the people of Anthmoor and the other city-states notice a considerable drop in tabaxi activity.

In the far south, the Fortress of Thenin is attacked not by the undead by twisted, flying reptiles of unknown origin. Hundreds of them descend on the walls of the Fortress much to the delight of the Warriors of Thenin, who have been wound up like a steel trap ready to snap. The faithful of The Many take their rage out on the creatures.

Several of the creatures break off and attack a nearby community. The Consul gives the order for her soldiers to ride out and protect the Republic’s holdings. The Warriors gladly mount up to face death and rage on the battlefield, riding out to kill all those that oppose the Republic. They are attacked in the community by not only the reptilian creatures but by hundreds of undead villagers and the former Warriors of Thenin killed near the ruins.

The battle lasts into the night and the undead keep coming.

30. Fireday

On the 30th day of Hansa the Northern Army came to the walls of Yösydän offering a choice of peace. The terms give up the Emperor and his loyalists and the city will be spared. To Loghan’s surprise, the Northern Army is allowed into the city and he is told that the Emperor is holding out in the palace with only fifty loyal Blades. The Northern Army quickly set up siege equipment and waits for the Emperor to tip his hand.

In the far south, the Fortress of Thenin is under siege by an army of undead. There seems to be no end in sight for the Warriors of Thenin, even with the help of the Erythnul priests. For every dozen undead monstrosities destroyed or rebuked, another dozen take their place from the fallen Warriors of the Republic.

For the first time in 50 years, the Consul prays to the Gods of the Northlands for guidance and salvation.

31. Seaday

In the early morning of the 31st day of Hansa, the Emperor and his loyal guards try to escape the city by using vile magic to summon demons from the outer planes. The demons tear into the ranks of the Northern Army and butcher thousands of soldiers & citizens alike. This is too much for the Baron as he stares in shocked horror.

“May the New Gods save us!”

His prayer is heard and an Avatar of Cronn appears on the battlefield with an army of celestials! This was not exactly what the Baron had meant and he is in awe of the Avatar’s power and strength. Without even knowing how, Loghan Halonnan has became the first Javeldian to convert to the faith of what they would come to call the New Gods, in his homeland. The celestial army turns the tide of the battle and drives the demons from the field.

Baron Halonnan traps the Emperor in a small warehouse and proceeds to execute him by military field justice. In the end, the final remnant of the Empire of Swords is finally broken and the remaining citizens of Yösydän declare themselves a free city-state. And before all present, Loghan Halonnan kneeled before Cronn’s Avatar and was blessed by the god for his courage and convictions as the first ever Paladin of Cronn!

In Tschaja, Auwk-wa prepares to leave the city to visit the human lands of Yuln and Liran.

In the far south, the Warriors of Thenin turn on the priests of Erythnul after discovering that the priests have been trying to form an alliance with whatever is trying to destroy the Fortress. Only two Erythnul priests manage to escape this cleansing of the Fortress by going over the wall to join the undead forces on the other side.

In the Consul’s Inner Sanctum, Yuinii Bazgal hears the divine voice of Jalivier in her mind.

“You have been betrayed by the Interloper Erythnul just as I warned you all those years ago. You did not listen to me then and your people are now suffering for it. However, it is not to late to save the souls of the dead and the lives of the living.”

“Tell me what I must do, Defender, and I will do it.”

“You must ride with your men, fight alongside them as an equal. You must share their battlefield and their fate, whatever that may be for not even I can predict this outcome. But if you go with no malice in your heart or trickery in your mind then I will be there with you. Now go!”

“It will be as you say, Defender! I swear it!”

With that, Consul Yuinii Bazgal dons her full plate armor, a simple warrior’s sword and exits the Inner Sanctum. She gathers her remaining warriors to her and tells them of the Defender of the Light’s words. They are skeptical but she persists.

“Great Jalivier has sought to bring the Republic of Thenin and its Warriors back into the Light! I am going, alone if I must!”

She mounts a great white steed that appears out of the mist engulfing the Fortresses heart. It is clad in the symbols of Jalivier. The awed Warriors of Thenin bow down before the messenger of the Defender, as the Consul rides towards the gate.

“Open the gate!”

The Warriors jump to their feet, grab their weapons and follow their leader into the darkness to battle the waiting horde of undead. As they go, it could be heard that clarion horns could be heard in the distance and that the Consul of the Republic shone with holy brilliance. Indeed, Jalivier was with them.

In unison they shouted the words of decades past.

“For the Defender, for the Light, for the People!”

======================
* If you've been reading this entire thread then you've already read the details regarding Hansa, the Demigod of Soldiers, the God of Tremors. If not... read the next post.
======================

Next up... the month of Hela.
 
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The Pantheon of the North (cont.)

HANSA
God of Soldiers

Demigod
Symbol: Longsword and flint spear crisscrossed
Home Plane: Material Plane (trapped)
Godly Realm: Not applicable
Alignment: Chaotic neutral
Portfolio: Combat, earthquake tremors, soldiers
Worshipers: Barbarians, earth elementalists, fighters, half-elves, soldiers
Cleric Alignments: CG, CN
Domains: Chaos, Earth, Strength, War
Favored Weapon: Longsword

Hansa is best known as the Demigod of Soldiers. Before the end of the Divinity War he was a Lesser God with more power. That is, until the tabaxi God, Tu, knocked him from the sky, which caused Hansa to slam into the ground so hard it left a huge crater near the northern desert called The Cold Barrens. Now, Hansa is trapped under the earth.

For years, Hansa tried in vain to escape his earthen tomb. Through the centuries, the barbarians of the Northlands and the dwarves of the Greystone Mountains have come to refer to Hansa as the God of Tremors. This new addition to his portfolio has kept him alive and he has become content to wait until he gains back his strength. He does tend to shift around under the earth causing earthquake and tremors, which can now be felt as far away as the Kingdom of the Silver Leaves and the city of Ciros in the Kingdom of Thallin.

Unfortunately the centuries of isolation have warped his mind a little and he has shifted to Chaotic Neutral in alignment. Cronn worries that he may still die or go completely mad. Several times over the years, one of the North Gods tries, in vain, to free him. Something more powerful than any of the Gods keeps him there.

Because of the nature of his entombment, Hansa is only able to manifest by causing small, controlled quakes or by causing the shouting of many soldiers to be heard to the listener. His has no real Godly Realm.

Note: Since his entombment, several castles and temples in his honor have been built on the edge of the crater where he still remains trapped. These structures rarely survive the quakes caused by his rumblings, yet his worshippers refuse to give up on him. The oldest standing temple, the Rock of the Buried Soldier, was built 75 years ago and is the only permanent structure to withstand the God’s most recent quakes.
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HELA
The Flowing Peacebringer

Demigod
Symbol: Dove over the rolling sea
Home Plane: Material Plane (trapped)
Godly Realm: Not applicable
Alignment: Chaotic good
Portfolio: Healing, peace, the Sword Gulf
Worshipers: Healers, merfolk, monks, pacifists, sailors, shoal elves
Cleric Alignments: NG, CG, CN
Domains: Chaos, Good, Healing, Ocean, Protection
Favored Weapon: Trident (for aquatic races) or Sap

Hela is the Goddess of Peace and Healing but is also known as the Flowing Peacebringer by sailors and the aquatic races that live in and around the region known as the Sword Gulf. Hela used to be a lesser God, like her twin brother Hansa but ever since Thera, the Goddess of Violence, separated Hela’s godsoul from her divine from and bound her to the waters of the Sword Gulf, the Peace Goddess has been reduced to a Demigod.

Hela’s consciousness and morality remains intact, if not her original alignment (neutral good). She has given up the idea of escaping her watery tomb and has come to love the denizens of the Gulf. Her aquatic priests and cultist bring the concept of peace and the healing arts to both the merfolk and shoal elves. Her land born priests have adapted to a sailing way of life in order to be closer to her essence. They try to bring her love for peace to rough living sailors, which has been hard but not impossible. Even a few pirate captains have been swayed by her priests’ influence.

Hela is able to manifest herself to her followers as a wispy, watery woman walking along the shore of the Sword Gulf or on the rolling sea as a dove, flying close over the waves. She is only able to manifest over waters of the Sword Gulf, in this way, and cannot form an Avatar anymore. The watery woman on the shore cannot speak but she can gesture and/or flow with the water to provide clues to her faithful. She has no real Godly Realm.
 
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The Pantheon of the North (cont.)

IMMOTION
Patron of Magic, Goddess of Purity and Cleansing

Intermediate Deity
Symbol: Crossed longsword and staff surrounded with blue aura
Home Plane: Elysium
Godly Realm: Soul of Magic
Alignment: Neutral good
Portfolio: Cleansing, magic, purity, rune magic, spellcasters, spells
Worshipers: Bards, elementalists, monks, paladins, sorcerers, wizards
Cleric Alignments: LG, NG, CG
Domains: Good, Magic, Rune, Spell
Favored Weapon: Longsword or quarterstaff

Immotion is known as the Goddess of Purity and Cleansing and the Patron of Magic on Harqual. She is wife of Jalivier, the God of the Sun. Her brother Xuar, known as the Jealous Arcane, stole some of her power by attacking her with his spear and drinking some of her blood. It was Jalivier who saved her by raising the Greystone Mountains up to the sky and using the power of the sun to heal her.

Magic users of all sorts including both arcane and divine spell-casters worship Immotion. Only necromancers are excluded from her patronage, as they worship her dark brother. Note that none of Immotion’s followers may use Necromancy spells regardless of class or specialty. Her most loyal followers are sorcerers and elementalists. Monks also pay her homage due to the cleansing and purity aspects of her portfolio. Immotion has several Paladin Orders that pay tribute to her as well but these orders only accept female members. Regardless, they are on good terms with her faithful and the Paladin Orders of Jalivier.

Immotion’s Avatar always appears in one of two forms. Either as a huge human female cleric/paladin dressed in silver plate armor wielding a huge +5 spell storing disruption holy longsword or as a medium-sized human or elven wizard/sorcerer wielding a +5 staff of power (no charges required). In either form she is both beautiful and fierce to behold, with long hair, shimmering both golden and fiery red, and silver skin. An aura of radiant blue light surrounds her at all times and her Avatar cannot hide its divine nature from mortals. If Immotion chooses to manifest on the Material Plane it is in the form of either a floating longsword with a blue aura or the audible effect of a well-known spell.

Immotion’s Realm, the Soul of Magic, is located on Eronia, the second layer of Elysium. It is said to appear different to each mortal that beholds it. To an arcane spellcaster, it is a colossal wizard’s tower made of pure silver and etched with magical runes. To a divine spellcaster, it is a colossal temple also of made of silver and etched with runes. To a monk, it is a beautiful, yet peaceful monastery made out of pure, simple material with dozens of rivers and waterfalls surrounding it. Those that do not worship her or at least pay her homage cannot see nor enter her realm.

Note: The name of this goddess and the purity and cleansing part of her portfolio originally come from the AD&D Accessory, College of Wizardry by Bruce Cordell. I have adapted and expanded what is presented in the book (a few lines) to fit Immotion into my World of Kulan campaign setting.
 
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Major revisions have been made to the last few posts regarding the plot timeline. I will likely revise them again as I flesh out more details going on in the Kingdom of the Greystones and my most recent addition to the continent, Eversink. (Yes, that Eversink but with my own twists!)

Somewhere in this massive plot timeline, I'm going have to find a place for Mor's End, the new EN World City project being discussed and created on this forum.

Once I have my editing and additions finalized for the current posted sections then I'll move on to the month of Hela, which will be a while yet. I'm trying to be REALLY careful not to hurt my arm by overdoing it, thus, the next section will be at least a week or so away.

Cheers!

KF72
 
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Currently updating thread (April 10, 2:16pm). Will update this post again once I've finished and am ready to post the next month.

{EDIT}

I've now finished updating the thread (April 11, 5:25pm) an will hopefully have the next month, Hela, posted by the end of the weekend. (And no, I didn't work on this for over 24 hours straight, the dates and times are mainly for my reference.)

KF72
 
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THE ELVEN DEITIES DEFINED FOR HARQUAL!

Alright, the list of elven deities below are those I'm using for my World of Kulan campaign setting on the continent of Harqual. This is the only place on the world where elves worship the elven pantheon.

I'm posting this list for use by anyone who wants to expand their list of elven gods. I'll likely do this for the other demihuman gods as well (not until much later)

Note: In my campaign setting, all the demilhuman gods with with both a first and last name are referred to by only their first name.

Enjoy!

KF72
-------------------------

THE ELVEN DEITIES

CORELLON
Creator of the Elves

Greater Deity
Symbol: Silver crescent moon
Home Plane: Arborea
Godly Realm: Arvandor
Alignment: Chaotic good
Portfolio: Elves, magic, arts and crafts, music, war
Worshipers: Silver elves, barbarians, bards, half-elves
Cleric Alignments: NG, CG, CN
Domains: Chaos, Elf, Good, Magic, Protection, War
Favored Weapon: Longsword

AERDRIE
The Lady of Air and Wind, The Winged Mother

Intermediate Deity
Symbol: Cloud with the silhouette of a bird
Home Plane: Arborea and/or Ysgard
Godly Realm: Arvandor and/or Alfheim
Alignment: Chaotic good
Portfolio: Air, birds, weather, air magic
Worshipers: Avariel, forest elves, barbarians, druids, rangers, elementalists (air)
Cleric Alignments: NG, CG, CN
Domains: Air, Animal, Chaos, Elf, Good, Magic
Favored Weapon: Quarterstaff

ALATHRIEN *
The Rune Mistress

Demigod
Symbol: A silver quill tracing elven runes or a stick tracing geometric lines upon the ground
Home Plane: Outlands
Godly Realm: The Spiral Castle
Alignment: True neutral
Portfolio: Conjurations, rune magic, geometric magic
Worshipers: Elves, sorcerers, wizards, runecasters, loremasters
Cleric Alignments: LN, NG, N, NE, CN
Domains: Knowledge, Magic, Rune
Favored Weapon: Quarterstaff

ARALETH *
The Twilight Rider

Lesser Deity
Symbol: A white shaft of light
Home Plane: Arborea
Godly Realm: Arvandor (House of Glowing Stars)
Alignment: Chaotic good
Portfolio: Light, starlight, twilight
Worshipers: Elves, half-elves, fighters, rangers, spelljamming sailors
Cleric Alignments: NG, CG, CN
Domains: Elf, Good, Protection, Sun
Favored Weapon: Longsword

DARAHL *
The Lord of the Green Flame, The Even Tempered

Demigod
Symbol: Two outstretched hands holding a green flame between them
Home Plane: Arcadia
Godly Realm: Abellio/The Twin Towers
Alignment: Lawful neutral
Portfolio: Earth and fire phenomena, fire magic
Worshipers: Elves, elementalists (earth and fire), magesmiths
Cleric Alignments: LG, LN, LE
Domains: Earth, Fire, Magic
Favored Weapon: Short sword

DEEP SASHELAS
The Dolphin Prince, Lord of the Undersea, Sailor's Friend

Intermediate Deity
Symbol: Dolphin
Home Plane: Arborea
Godly Realm: Elavandor
Alignment: CG
Portfolio: Knowledge, sea, shoal elves, water magic
Worshipers: Shoal elves, merfolk, elementalists (water)
Cleric Alignments: NG, CG, CN
Domains: Chaos, Elf, Knowledge, Magic, Ocean, Water
Favored Weapon: Trident

EREVAN
The Chameleon, The Trickster

Intermediate Deity
Symbol: Nova star with asymmetrical rays
Home Plane: Arborea
Godly Realm: Arvandor
Alignment: Chaotic neutral
Portfolio: Change, mischief, rogues, wild magic
Worshipers: Elves, half-elves, bards, rogues, tricksters
Cleric Alignments: CG, CN
Domains: Chaos, Elf, Luck, Magic, Trickery
Favored Weapon: Short sword

FENMAREL *
The Lone Wolf

Intermediate Deity
Symbol: Elf eyes in the darkness
Home Plane: Limbo
Godly Realm: Fennimar
Alignment: Chaotic neutral
Portfolio: Feral elves, isolation, outcasts
Worshipers: Forest elves, half-elves, hunter elves, adventurers, bards, outcasts, rogues, scapegoats
Cleric Alignments: CG, CN, CE
Domains: Animal, Elf, Plant, Travel
Favored Weapon: Dagger

HANALI
Lady Goldheart, The Heart of Gold

Intermediate Deity
Symbol: Heart of gold
Home Plane: Arborea
Godly Realm: Arvandor
Alignment: Chaotic good
Portfolio: Art, beauty, love, charm magic
Worshipers: Elves, half-elves, bards, houri
Cleric Alignments: NG, CG, CN
Domains: Chaos, Charm, Elf, Good, Magic, Protection
Favored Weapon: Dagger

KIRITH *
The Magess

Lesser Deity
Symbol: Rainbow-striped sphere
Home Plane: Elysium
Godly Realm: Tethridar
Alignment: Neutral good
Portfolio: Divinations, enchantments
Worshipers: Elves, diviners, enchanters
Cleric Alignments: LG, NG, CG
Domains: Charm, Elf, Magic, Protection
Favored Weapon: Dagger

LABELAS
The Lifegiver, Sage at Sunset

Intermediate Deity
Symbol: Setting sun
Home Plane: Arborea
Godly Realm: Arvandor
Alignment: Chaotic good
Portfolio: History, longevity, chronomancy, time
Worshipers: Elves, chronomancers, historians
Cleric Alignments: NG, CG, CN
Domains: Chaos, Elf, Good, Knowledge, Magic, Time
Favored Weapon: Quarterstaff

MELIRA *
Patron of Bards

Lesser Deity
Symbol: A golden lute
Home Plane: Arborea
Godly Realm: Arvandor
Alignment: Chaotic good
Portfolio: Bards, minstrels, songwriting, song magic
Worshipers: Elves, half-elves, bards, rogues
Cleric Alignments: NG, CG, CN
Domains: Charm, Elf, Luck, Magic
Favored Weapon: Short sword

MYTHRIEN *
The Protector, Watcher over Mythals

Demigod
Symbol: Three rings, the middle ring of blue and the other two of gold
Home Plane: Arborea
Godly Realm: Arvandor/Mythralan
Alignment: Chaotic good
Portfolio: Protection, abjurations, mythals
Worshipers: Elves, abjurers, guardians
Cleric Alignments: NG, CG, CN
Domains: Elf, Magic, Protection
Favored Weapon: Shortbow or light mace

NARALIS *
The Watcher of Souls

Lesser Deity
Symbol: A white dove on a shield
Home Plane: Elysium
Godly Realm: The Healing Glade
Alignment: Neutral good
Portfolio: Death, healing, the easing of pain
Worshipers: Elves, half-elves, healers
Cleric Alignments: LG, NG, CG
Domains: Elf, Good, Healing, Repose
Favored Weapon: Light flail

RELLAVAR
The Warder

Lesser Deity
Symbol: Silver spear with a white circle on each side
Home Plane: Beastlands
Godly Realm: The Ice Plain
Alignment: Neutral good
Portfolio: Cold-dwelling elves/fey, cold, ice magic
Worshipers: Fey, elves, half-elves, druids, rangers
Cleric Alignments: NG, CG
Domains: Elf, Magic, North **, Weather
Favored Weapon: Spear

RILLIFANE *
The Leaflord, The Great Tree

Intermediate Deity
Symbol: Oak tree
Home Plane: Arborea
Godly Realm: Arvandor
Alignment: Chaotic good
Portfolio: Woodlands, nature
Worshipers: Forest elves, rangers, wood giants
Cleric Alignments: NG, CG, CN
Domains: Chaos, Elf, Good, Plant, Protection
Favored Weapon: Quarterstaff

SARULA *
The Nixie Queen

Lesser Deity
Symbol: Three blue lines with three crested points each (to symbolize waves)
Home Plane: Arborea
Godly Realm: Arvandor/The Brythanion
Alignment: Chaotic good
Portfolio: Lakes, streams, nixies, water magic
Worshipers: Nixies, elves, other fey, druids, elementalists (water), rangers
Cleric Alignments: NG, CG, CN
Domains: Chaos, Magic, Water, Weather
Favored Weapon: Dagger

SEHANINE
Daughter of the Night Skies

Intermediate Deity
Symbol: Full moon, moonbow
Home Plane: Arborea
Godly Realm: Arvandor
Alignment: Chaotic good
Portfolio: Dreams, death, journeys, moon, mysticism, transcendence, illusions, alteration magic
Worshipers: Elves, half-elves, bards, diviners, illusionists, mystics, travelers
Cleric Alignments: NG, CG, CN
Domains: Elf, Good, Knowledge, Magic, Moon, Travel
Favored Weapon: Quarterstaff

SOLONOR
The Forest Hunter, The Great Archer, Keen-Eye

Intermediate Deity
Symbol: Silver arrow with green fletching
Home Plane: Arborea
Godly Realm: Arvandor
Alignment: Chaotic good
Portfolio: Archery, hunting, wilderness survival
Worshipers: Elves, half-elves, hunters, rangers
Cleric Alignments: NG, CG, CN
Domains: Chaos, Elf, Good, Plant, War
Favored Weapon: Longbow

TARSELLIS
Lord of the Mountains

Intermediate Deity
Symbol: Snowcapped mountain
Home Plane: Ysgard
Godly Realm: The Wild Hunt
Alignment: Chaotic Neutral
Portfolio: Mountains, rivers, wilderness
Worshipers: Avariel, barbarians, forest elves, vonakyndra
Cleric Alignments: CG, CN
Domains: Animal, Chaos, Elf, North **, Travel, Weather
Favored Weapon: Spear

TETHRIN
The Master of Blades

Demigod
Symbol: Longsword and short sword parallel to each other with a quarter moon above and a full moon below
Home Plane: Elysium
Godly Realm: Tethridar
Alignment: Neutral good
Portfolio: Bladesingers, swordsmanship, “battle” magic
Worshipers: Elven bladesingers, swordsmen
Cleric Alignments: LG, NG, CG
Domains: Craft, Magic, War
Favored Weapon: Longsword

* A god/goddess updated from a Dragon Magazine.
** A domain that is listed in the workshop section of my webpage.
 

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