I am going to be traveling for the holidays next week and so after today posting is likely to be limited to non-existent for about a week. Please NPC my characters as needed in your games Knightfall.
Okay, thanks for letting me know.I am going to be traveling for the holidays next week and so after today posting is likely to be limited to non-existent for about a week. Please NPC my characters as needed in your games Knightfall.
No worries. I've been doing other stuff today. I'm probably going to take a nap soon.Sorry you are under the weather Knightfall. I have been struggling to get back into the swing of things since the holidays. Work has been challenging. Hope to get back to regular posing this week.
Vile Damage, like regular damage, results in the loss of hit points or ability score points. Unlike regular damage, vile damage can only be healed by magic cast within the area of a consecrate or hallow spell. Vile damage represents such a evil violation to a character's body or soul that only in a holy place can healing magic repair the damage.
Luckily we were within consecrated grounds (or close enough to it) to clean that immediately.
I could prepare that spell for all of our horses. Does Angus count as a 'magical beast'?TRAVELER’S MOUNT
Level: Blackguard 1, druid 1, paladin 1, ranger 1
Components: V, S
Casting Time: 1 standard action
Target: Animal or magical beast touched
Duration: 1 hour/level
Saving Throw: Will negates
Spell Resistance: Yes
With words of encouragement, you make the creature better able to handle the rigors of overland travel, at the expense of its ability to fight. The touched animal or magical beast gets a 20-foot enhancement bonus to its speed, and it can hustle without taking damage or becoming fatigued as long as the spell is in effect. While bearing a rider, the mount no longer attacks in combat. The steed willingly bears its rider into battle; it just can’t use its own natural weapons for the duration of the spell.