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Kulan: Knightfall's Aerie of the Crow God Game [OOC]


the magical equivalent to the number zero
Posted my actions.

FYI: I'll be on holiday for the next two weeks, with extremely limited internet access. Feel free to NPC my character.

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World of Kulan DM
Round two is now over. Both the cultist lead and the cultist fighting Timmins fell in round two. Maur took out the leader while Quinn took out the other one with his spiked chain.

I'll add my posts for round 3 later tonight (or tomorrow). I'm dealing with a lot pain today. must go lie down. :cry:

Round Three
Aureus: 22
Cultist Leader: 19
Cultist: 19 (runs away down the stairs)
Cultists (x2): 19
Cultist: 19 (fled)

Medium Earth Elemental: 18 (summoned by Caerth)
Caerth: 18
Meridith: 14
Phar: 13
Timmins: 9
Gareth: 9 (affected by bane)
Maur: 8
Quinten: 7 (affected by bane)
Brutus: 7 (affected by bane)
Wieland: 7
Quinn: 6
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World of Kulan DM
One of the remaining three cultists runs away down the stairs (failed a morale check), and the other two cast shield of faith of themselves.


I plan on living forever. Or die trying.
"Hold in the name of Moradin!" Maur calls after the fleeing cultist

Ooc: hold person dc 16 to resist

Started to. Then remembered that I specified what O prepared, but I cannot find it. I believe it was undead hunting...Will search tomorrow. G'night


World of Kulan DM
Will try to get a post up for this game too. It's going to be uncomfortably hot here in Edmonton over the next few days, at least, so it might be tomorrow or maybe Thursday. It won't be Wednesday; I have physio that day.


World of Kulan DM
Okay, so that is the end of round three and could be the end of the combat if the group decides not to go after the fleeing cultists.


the magical equivalent to the number zero
Chasing after the cultists seems prudent.

By the way, do you have some sort of visual for which PCs and NPCs are caught in the range of that blast? I'm having a hard time seeing that in my mind's eye, and it makes it difficult to decide what my character can and cannot do. And his summoned elemental.


World of Kulan DM
No, I didn't come up with a visual for where the PCs and NPCs are standing. I just eyeballed it in my head. I admit I forgot about the summoned elemental, but I don't think it would be in the blast range. When Brutus jumped he likely would have come down either next to the elemental (on it's right) or in front of it.

Thinking about it more, both Timmins and Maur might be on the edge of the blast (and not actually in the range), which is 5 feet around the spot where Wieland in standing. The cultist is definitely in the range and so is Brutus.

Anyway, I'm just letting you guys know I'll be away from my PC for the next couple of day. I have to go over to my mom's and help her with some stuff. The apartment has been sweltering this week and I need to spend at least one or two days sleeping in her house's basement in order to feel normal again.

I'll probably be home by late Sunday but it could also be early Monday by the time I get home. I haven't decided yet.


World of Kulan DM
Created this so you know where your PCs are and where the various NPCs are located. Note the fleeing by the bottom of the stairs. I was able to judge that's bout where he'd be.

Vs. the Cultists.jpg