Kulan: Knightfall's Heroes of Carnell Game [OOC]


log in or register to remove this ad

@JustinCase I don't know how Rob runs it (sentient items are roleplayed by the DM, largely) but generally, an item with Deathwatch can choose whether or not to relay that information to its wielder, dependent of course, upon communication modes available to the item.
The important thing about Kang is that it is only empathic not telepathic, and unlike Cruel Justice, it doesn't speak any languages (but it does understand both Harqualian [Common] and Orc). It can see and hear within 60 feet radius, as long as it is being wielded.

As well, its deathwatch ability is continually active, so Caerth instinctively can use Kang's main lesser power. @JustinCase, don't forget it also can be used to cast hold person 3 times per day, although the DC is only 12. That's its secondary lesser power. Unlike CJ, it doesn't have any other powers or special purpose.

FYI, while physio went well today, my right hip is barking at me. I've been trying to walk home from physio the last few times. I didn't overdo it, but I need to rest for a bit to let it settle down before I spend time sitting and writing my reply.
 

Don't overdo it. As I am sure you remember, you are talking to a "pro" on the receiving end of physical therapy!

Every day I walk to work, yes, you read that right: walk to work. It is only .4 miles [2.4 Km], but I am getting a lot of kinks out, then a walk home.
 

Round 12
Black Bears (summoned) [x2]: 21
Caerth: 21
Cultist #1: 19 (continues to run away)
Wieland: 17 (double move)
Brutus: 13 (going to get his axe)
Cultists [x3]: 13 (new combatants)
Aureus: 11 (stunned for 1 round)
Timmins: 10 (charges)
Hirasean: 9 (barely conscious, prone)
Cultist Bard (Lady Panthera): 9 (withdrawing)
Meridith: 8 (stunned for 1 round)
Angus: 6 (attacks and hits)
Phar: 5
(stunned for 1 round)
Cultists (using heavy maces) [x2]: 5 (one casts an orison on Hirasean and flees while the second just withdraws)
Cultist (veil of shadows): 5 (casts cure on Hirasean, moves towards Maur)
Maur: 4 ⬅️
Quinn: 4

Cultists #11: 4 (stunned for 1 round)

@Neurotic, Maur is up!
 
Last edited:

I've just added my post, which puts the initiative counter on Maur. @ScottDeWar_jr, Quinn is up right afterward, so go ahead and post.

If either Maur or quinn attack the cultist with the veil of shadows up, remember to roll percentile dice for the 20% miss chance.
 

Updated battle map...
Corridor Fight -  Round 11 Maur is up next.png
 


Quinn will move to the square in front of him [difficult terrain, 10 feet cost] and attack the cultist in front of Maur if he is still alive.

If Moradin has cast judgement on him and has struck him down, Quinn will continue another 10 feet and strike the champion dead.

Since I don't know if the cultist is still alive, I will wait for a wee tad bid of information I am needing.

Edit: new information received. I will make a guess at it.

post adjusted.
 
Last edited:

Round 13
Black Bears (summoned): 21 (grappling) ⬅️
Black Bears (summoned): 21
Caerth: 21
Cultist #1: 19 (fleeing)
Brutus: 13 (continues to go get his axe)
Cultist: 13
Cultists [x2] (fighting Angus): 13

Aureus: 11
Timmins: 10
Hirasean: 9 (grappling)
Lady Panthera (Bard): 9 (fleeing)
Meridith: 8
Wieland: 7 (holds action until Meridith is no longer stunned)
Angus: 6
Phar: 5

Cultists (using heavy maces) [x2]: 5 (fleeing)
Cultist (veil of shadows): 5

Maur: 4
Quinn: 4

Cultists #11: 4
 
Last edited:


Remove ads

Top