Kulan: Knightfall's Heroes of Carnell Game [OOC]

Tellerian Hawke

Defender of Oerth
@Knightfall Wait, I am confused; has the Owlbear already appeared, or is that dependent on me getting to Tarrak first? OR, is Tarrak summoning a SECOND beastie? If it's a second beastie, how many AoOs will Angus take for charging Tarrak? Can Angus try to do an Overrun as part of his charge? (i.e. trample anyone who gets in his way?)
 

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Knightfall

World of Kulan DM
@Knightfall Wait, I am confused; has the Owlbear already appeared, or is that dependent on me getting to Tarrak first? OR, is Tarrak summoning a SECOND beastie? If it's a second beastie, how many AoOs will Angus take for charging Tarrak? Can Angus try to do an Overrun as part of his charge? (i.e. trample anyone who gets in his way?)
Crisenth summoned the owlbear skeleton.

Yes, Tarrak is summoning another beastie.

EDIT:
I don't think Angus can charge Tarrak. He must have an unobstructed path between him and his target in order to charge. Sir Ghal and the owlbear skeleton are in his way.

If he can (for some reason I'm not aware of), he will take an AoO from the skeleton and one from Crisenth but not from Phre.
 

Knightfall

World of Kulan DM
Now, Sir Ghal might get out of your way if you try to overrun, but the owlbear skeleton isn't going to do that.

Plus, while you can charge up a slope, you cannot charge through terrain that slows movement. The depression between Angus and Tarrak slows movement. There is also a stalagmite in your way.
 




Knightfall

World of Kulan DM
Round Ten (Updated)
Demon Familiar (Eutharic): 27 (activates cause fear ability)
Caerth (dire bat form): 22 (grapples Galzadar)
Screech: 22 (distracting attacks)
Bleak Eagle: 21 (attacks celestial eagle)
Owlbear Skeleton [link]: 21 (appears this round)
Crisenth: 21 (uses wand on Tarrak; moves and readies warhammer)
Aureus: 20 (shoots at Omen [misses])
Celestial Giant Eagle: 20
Phar: 20 (casts spell)
Senior Acolyte of Malotoch (Omen): 20 (casts healing spell and readies mace)
Tarrak: 19 (summoning)
Rook-Harpy: 18 (attacks Quinn [misses])
Monstrous Ghast (Phre): 17 (smites Maur)
Lady Pendour: 15 (sickened; picks up Aureus's bow)
Galzadar the Fallen: 13 (grappling Caerth)
Quinn: 12 (attacks and hits rook)
Maur: 12 (attacks Phre [hits twice])
Wieland: 12 (sickened; near death)
Ailward Stepney (cohort): 12 (shaken this round)
Acolyte Zombies [x12]: 12 (motionless)
Acolyte Zombies [x3]: 12 (motionless)

Henry Hawtrey (wild. rogue): 11
Sir Ghal: 11
Temperance Redding (fighter): 8 (panicked; paralyzed; prone; sickened)
Dwarven Militia Fighter (male): 4 (sickened/frightened for 3 rounds)
Dwarven Militia Fighter (female): 4 (gets up from prone; near death)
Elle Redding (cleric): 3 (shaken this round)
Scarborax (sorcerer): 3 (shaken this round)
Angus: 3 (sickened) ⬅️
Zephora Chyrche (militia fighter): 2 (unconscious [dying])
Annabel Ufford (militia fighter): 2 (panicked/cowering)
Tristan (militia): 1 (sickened/shaken this round) ⬅️
 
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Knightfall

World of Kulan DM
@Tellerian Hawke:
Map for T.H.png


BTW, the creature being summoned will appear two squares below Angus by the owlbear skeleton.
 
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Tellerian Hawke

Defender of Oerth
Raw Data: I believe Angus hit the thing, unless it is a special kind of undead.

I will make roleplay post later tonight. Here are the die rolls attacking once with Azurak. Note: Angus' current AC with rage figured in: AC 28.

356F5601-2F66-4B9C-AA0A-11F151F89A42.jpeg
 





Knightfall

World of Kulan DM
Round Eleven
Eutharic (demon familiar): 27 (charges at Screech)
Caerth (dire bat form): 22 (grappling Galzadar; ends wild shapes)
Screech: 22 (keeping an eye on Eutharic)
Bleak Eagle: 21
Owlbear Skeleton [
link]: 21
Crisenth: 21

Aureus: 20
Celestial Giant Eagle: 20
Phar: 20
Senior Acolyte of Malotoch (Omen): 20
Mummy (summoned): 19
(new combatant)
Tarrak: 19 ⬅️
Rook-Harpy: 18
Monstrous Ghast (Phre): 17

Lady Pendour: 15 (sickened)
Galzadar the Fallen: 13 (grappling Caerth)
Quinn: 12
Maur: 12

Wieland: 12 (sickened; near death)
Ailward Stepney (cohort): 12
Acolyte Zombies [x12]: 12 (motionless)
Acolyte Zombies [x3]: 12 (motionless)

Henry Hawtrey (wild. rogue): 11
Sir Ghal: 11
Temperance Redding (fighter): 8 (panicked; paralyzed; prone; sickened)
Dwarven Militia Fighter (male): 4 (sickened/frightened for 2 more rounds)
Dwarven Militia Fighter (female): 4 (near death)
Elle Redding (cleric): 3
Scarborax (sorcerer): 3
Angus: 3 (sickened)
Zephora Chyrche (militia fighter): 2 (unconscious [dying])
Annabel Ufford (militia fighter): 2 (panicked/cowering)
Tristan (militia): 1 (sickened)
 
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Knightfall

World of Kulan DM
@JustinCase, you're up for round 11!

EDIT:
BTW, when Caerth grappled Galzadar, he was forced to land. The rules for flying say that if a character with wings is grappled, it falls from the sky. I'll post the exact information in another post.

I'm also pretty sure Caerth can't carry Galzadar aloft. I think that falls under the Snatch feat.

Now, Caerth is on a ledge that is 40 feet above the cave floor, so he could make a grapple check and move Galzadar over the edge. I'm not certain Caerth can let go and just let the elf fall. He might have to fall with him.

That would be 4d6 damage to both of them.
Move: You can move half your speed (bringing all others engaged in the grapple with you) by winning an opposed grapple check. This requires a standard action, and you must beat all the other individual check results to move the grapple. Even if you win the opposed check (or checks) you must be strong enough to drag the combined weights of all the creatures you're moving. Your movement provokes attacks of opportunity from foes that threaten you. Likewise, the creatures you drag along also provoke attacks of opportunity from foes that threaten them when you move them.

If you have pinned your foe and nobody else is involved in the grapple (see Part Four), you get +4 bonus on your grapple check to move the pinned opponent.​
If Caerth chooses this, he must be careful not to land on the female dwarf or Temperance.
 
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