• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Kulan: Knightfall's Heroes of Carnell Game [OOC]


log in or register to remove this ad



Knightfall

World of Kulan DM
@Scotley, you're up. Since the weekend is over, I'm going to assume that you might be available now. If not, let me know if you want Phar to casts a spell or shoot his bow.

Phar can now see the entire undead horde and its cultist leaders. Tarrak stands over 7 and a half feet tall. There is a strange ghast standing next to him. He can also see the two senior acolytes -- one is standing next to a row of zombies while the other is standing next to several ghasts and ghouls. He can also clearly see the hell hounds.

The 10-ft shadowy light the hounds project is 20 feet for Phar, so he has a better view of three of ghouls and two of the ghasts standing near them (as well as Tarrak and the strange ghast standing next to him). That reddish light and the increased shadowy light (for Phar) from Maur's gem combines to reduce his miss chance to 10% against those ghouls, ghasts, the unique ghast next to Tarrak, and Tarrak. There is no miss chance for Phar against the hell hounds.

EDIT: Also, make a Spellcraft check.
 






Knightfall

World of Kulan DM
Updated battle map...

Battle Against the Undead Horde_Round Three.png
 

Remove ads

Top