Kulan: Knightfall's Heroes of Carnell Game [OOC]


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Knightfall

World of Kulan DM
After Angus's action, the militia fighter named Annabel Ufford gets up from being prone and runs away from the fight. She ends up next to Wieland.

Also, the panicked militia soldier that is prone next to Tarrak will try to get up and rush away from the ghast lord donw the slope. He isn't running this round due to starting prone. Both Tarrak and the Grounded Rook gets an AoO against the man as the soldier stands up.

Tarrak - AoO vs Fleeing Soldier: 1D20+15 = [1]+15 = 16
1D12+6 = [9]+6 = 15 (critical miss)
So, that's not good.

Normally, I would roll a Dexterity check, but I'm just going to say he lose hold of Azurak and it and falls into the square where Temperance is cowering.

Rook (with club) - AoO on Fleeing Soldier: 1D20+7 = [8]+7 = 15
1D6 = [3] = 3 (hit)
I keep forgetting the rook is slowed.

I will wait to post the details until after T.H.'s post. That post will be the last one for Round Seven.
 
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Knightfall

World of Kulan DM
Round Eight
Demon Familiar (Eutharic): 27 (takes wand and moves to Crisenth)
Caerth (dire bat form): 22 (charges and misses)
Screech: 22 (doesn't attack)
Bleak Eagle: 21 (attacks Caerth using blood wind; critical miss)
Crisenth: 21 (casts area dispel magic)
Aureus: 20 (haste counteracted for 1 more round)
Phar: 20 (summoning a celestial giant eagle)
Senior Acolyte of Malotoch (Omen): 20 (using gaseous form spell)
Tarrak: 19 (moves and cast deific vengeance vs. Angus)
Rook-Harpy: 18 (10-ft. Flyby Attacks [near Ailward and Henry]; drops club)
Rook-Harpy: 18 (flying 30 feet above crevasse; charges Angus through the air [misses])
Rook-Harpy: 18 (grounded [near Angus]; attacks dwarf fighter [hits])
Monstrous Ghast (Phre): 17 (gets up from prone; flies)
Lady Pendour: 15 (sickened; unarmed)
Galzadar the Fallen: 13 (fails to cast dispel magic spell; draws blade)
Scarborax (sorcerer): 13 (unconscious [dying])
Quinn: 12
Maur: 12

Wieland: 12 (sickened; near death; hiding)
Ailward Stepney (cohort): 12
Acolyte Zombies [x12]: 12 (motionless)
Acolyte Zombies [x3]: 12 (Spd 5 feet/round; motionless)

Henry Hawtrey (wild. rogue): 11
Sir Ghal: 11
Temperance Redding (fighter): 8 (panicked/cowering; sickened; prone)
Ghast: 4
Dwarven Militia Fighter (male): 4 (sickened)
Dwarven Militia Fighter (female): 4 (sickened; unconscious [dying])
Elle Redding (cleric): 3
Angus: 3 (sickened) ⬅️
Zephora Chyrche (militia fighter): 2 (unconscious [dying])
Annabel Ufford (militia fighter): 2 (panicked/cowering)
Militia Soldier (male): 1 (sickened) ⬅️

NPCs in yellow will not fight or help the PCs this round. Most are either panicked, unconscious, or on the edge of death.

This is the last round for the Inspire Courage. The fear effect from the rooks lasts until initiative count 18 in Round Twelve. Tarrak's deathly aura last until his turn in Round Nine.

Galzadar's demon familiar goes first this round.


Note that I will not be available tomorrow in the afternoon and evening as I'm spending time with my sister and mom for my mom's birthday and my own, which was the 18th.

So, if you guys want to get through this round quickly, it will be either done today or on Sunday.
 
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JustinCase

the magical equivalent to the number zero
Happy birthday!

Weekends are usually offline for me, but I’ll say what I intend to do:

Screech harasses the quasit, unless it turns out to be far more powerful.

Caerth will charge at the wizard, hopefully dealing his extra charge damage from his armour. (Alternatively, fly over his head and wildshape into something big and heavy to squash the elf. )
 

Knightfall

World of Kulan DM
Updated battle map for the start of Round Eight.

Battle Against the Undead Horde_Round Eight Begins.png
 


Knightfall

World of Kulan DM
Happy birthday!

Weekends are usually offline for me, but I’ll say what I intend to do:

Screech harasses the quasit, unless it turns out to be far more powerful.

Caerth will charge at the wizard, hopefully dealing his extra charge damage from his armour. (Alternatively, fly over his head and wildshape into something big and heavy to squash the elf. )
Caerth can charge. While I haven't posted for the quasit yet, the updated battle map shows where it goes. It goes to its master, takes the wand as a free action and double moves to Crisenth. It can fly at a speed of 50 feet per round at perfect maneuverability.

Screech gets an AoO on the quasit as it moves away from its initial position where Screech attacked it last round.
 


Knightfall

World of Kulan DM
Caerth (dire bat form) - Charge Attack vs Galzadar (+2 to hit and -2 AC): 1D20+14 = [13]+14 = 27
1D8+4 = [4]+4 = 8
(miss)
That wand saved Galzadar's butt! :p

I would say that Screech is overmatched if he goes after the quasit. His claws will not bypass the demon familiar's DR. Now, he could attack Galzadar instead, and the owl familiar might hit. He'll have to move into the elf's square to attack, which I believe provokes an AoO.

However, Galzadar isn't holding a melee weapon at this point. Caerth can see that the elf wizard has both a longsword-type blade and a dagger on its belt.
 

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