Kulan: Knightfall's Heroes of Carnell Game [OOC]


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Any of the PCs can make a Sense Motive roll (DC 20). If you beat the roll, read the spoiler. Caerth gets a +2 circumstance bonus to the roll.

Any PC that makes the roll can sense that the tiny quasit doesn't really want to eat the owl. He is just wild desperate to save his master, no, his friend. The little demon is acting in a caring manner that is quite unusual for a demon. It is a bizarre thing to watch and hear, even from a distance.

If Caerth makes the DC, he can see that the tiny quasit is fear stricken at the thought of Galzadar dying, and the wizard's face is desperate as well but not for his own life. He is looking towards his familiar with a wry smile on his face, like a loving caretaker or fatherly figure. The two have a strong and strange connection that that goes beyond wizard and familiar.

Caerth senses that Galzadar would sacrifice his own life for his familiar's without a second thought.

Sense motive: 1D20+3 = [16]+3 = 19

Plus the +2 bonus means I succeed. [emoji2]
 

Sense motive: 1D20+3 = [16]+3 = 19
Plus the +2 bonus means I succeed. [emoji2]
Now the question becomes, what do you want to do?

Will Caerth still try to fly the wizard up and drop him or does he want to consider a less lethal solution to defeating Galzadar?

The half-orc druid knows what Kang wants him to do. Caerth can feel the adamantine dagger's anger, rage, and desire for vengeance for Syndra's death.

But, something feels off to Caerth...
The elf wizard isn't struggling as hard against Caerth as he would think a foe would do. The elf's initial anger towards Caerth has seemed to have passed, but he still seems intent on trying to harm Caerth and the others. But, Caerth has this sense that the the elf's will is not his own.
 


Hmm. I am seriously looking at my options.

I really want to talk to Galzadar, perhaps persuade him to stop fighting against us or even join our side. However, in my current dire bat form I can’t speak, nor do I have a spell prepared that would help communications. Neither the elf nor the quasit count as animals, so that doesn’t help either.

So how would dropping out of Wild Shape (a standard action) affect the grapple?
 

Hmm. I am seriously looking at my options.

I really want to talk to Galzadar, perhaps persuade him to stop fighting against us or even join our side. However, in my current dire bat form I can’t speak, nor do I have a spell prepared that would help communications. Neither the elf nor the quasit count as animals, so that doesn’t help either.

So how would dropping out of Wild Shape (a standard action) affect the grapple?
You'd have to have Caerth make a successful opposed grapple check, but as himself, not the dire bat, to keep ahold of the elf wizard, as he wild shapes out of dire bat form. Since Galzadar isn't struggling as hard vs. Caerth on your turn, I'm going to say he has a -2 morale penalty to his opposed grapple check.

If he wins, however, he breaks free from the grapple.

Rolling ahead of time...
Galzadar the Fallen - Opposed Grapple Check (-2 morale penalty): 1D20+4-2 = [11]+4-2 = 13
 




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