Kulan: Knightfall's Heroes of Carnell Game [OOC]


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Hmm, there is also this...
Minimum Forward Speed
If a flying creature fails to maintain its minimum forward speed, it must land at the end of its movement. If it is too high above the ground to land, it falls straight down, descending 150 feet in the first round of falling. If this distance brings it to the ground, it takes falling damage. If the fall doesn’t bring the creature to the ground, it must spend its next turn recovering from the stall. It must succeed on a DC 20 Reflex save to recover. Otherwise it falls another 300 feet. If it hits the ground, it takes falling damage. Otherwise, it has another chance to recover on its next turn.
This means that both the bleak eagle and celestial giant eagle have landed on the cave floor.
 


@JustinCase, I found this old thread, which has some ideas about grappling and flying...


I'd say Caerth could try to fly off with Galzadar, but he'd have to make a successful grapple check at -20 like with Improved Grab. That pretty much the only option.
 

Any of the PCs can make a Sense Motive roll (DC 20). If you beat the roll, read the spoiler. Caerth gets a +2 circumstance bonus to the roll.

Any PC that makes the roll can sense that the tiny quasit doesn't really want to eat the owl. He is just wild desperate to save his master, no, his friend. The little demon is acting in a caring manner that is quite unusual for a demon. It is a bizarre thing to watch and hear, even from a distance.

If Caerth makes the DC, he can see that the tiny quasit is fear stricken at the thought of Galzadar dying, and the wizard's face is desperate as well but not for his own life. He is looking towards his familiar with a wry smile on his face, like a loving caretaker or fatherly figure. The two have a strong and strange connection that that goes beyond wizard and familiar.

Caerth senses that Galzadar would sacrifice his own life for his familiar's without a second thought.
 






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