Kulan: Knightfall's Heroes of Carnell Game [OOC]


log in or register to remove this ad


Demons (in D&D, that is) are outer-planar creatures, whose alignments are almost always Chaotic Evil. Some, through some set of lived experiences within an almost-totally-evil society, end up being Chaotic Neutral; not truly evil, but still quite selfish, and self-serving, driven by momentary whims.

All that being said, these beings still have feelings, desires, loyalties, and ambitions. The evil ones are willing to make "trade-offs" to further their ambitions, but I would say that (the lethal sort of) betrayal on the CE end of the spectrum would involve acquaintances more often than true friends or family. If friends or family are betrayed, it is usually non-lethal, in the form of slavery, or imprisonment. The only evil alignment that is TRULY sociopathic and unpredictable is Neutral Evil. NE-aligned beings will kill family members without a second thought if it serves their purposes.

Thus, it is understandable that this Demon, whether CE or CN, would still be loyal to his master, if that master has been kind to him. His pre-disposition to be cruel, unethical, and devious doesn't really apply to those he truly values. And the fact that he might be truly CE means that his loyalty to his master can easily take on vicious, even murderous, forms of protection and (if need-be) avengement.
 

Okay, so I posted again to let you guys know what Tarrak is still in the process of summoning. It is a mummy. He is casting Summon Undead V.

After looking at the description for the mummy's Despair ability, I've decided to limit its range to 40 feet like the PFRPG 1E version of the mummy. All living creatures (even the living bad guys) within that range will have to make a Will saving throw (DC 16) or be paralyzed with fear for 1d4 rounds. This includes both Caerth, Galzadar, as well as Screech and even the quasit (unless there is some rule about demons and fear I'm not remembering).

Number of Rounds for Mummy Despair: 1D4 = [3] = 3

Those that succumb with be paralyzed with fear until the mummy's turn in round 14.

Neither Phre nor Tarrak have to make a save. Also, the skeleton is immune. Before Phar's action, he, Aureus, Lady Pendour, Omen, and the celestial eagle are the only ones out of the 40 foot range.

@Scotley:
Phar still has a shot as disrupting the spell, but he'll have to do some major damage. Tarrak has a decent Concentration check modifier, but it isn't a given that he will succeed if damaged. Phar has to hit AC 30 to do damage, however.

Phar and the celestial giant eagle are the last ones who can damage Tarrak before the spell is completed.
 

Oh, boy. If ever there was a need for a straight-up cleric in the party, the time would be now. If Angus dies in this fight, remind me to roll one up, lol. :P

Does ANYONE have a way to damage Tarrak before the spell is complete?

If he DOES complete the spell, does ANYONE have any more abilities or spells that will damage undead?

I thought the Wolf-Troll was bad news. This makes the Wolf-Troll look like a cute puppy! LOL 🤣
 


Oh, boy. If ever there was a need for a straight-up cleric in the party, the time would be now. If Angus dies in this fight, remind me to roll one up, lol. :p

Does ANYONE have a way to damage Tarrak before the spell is complete?

If he DOES complete the spell, does ANYONE have any more abilities or spells that will damage undead?

I thought the Wolf-Troll was bad news. This makes the Wolf-Troll look like a cute puppy! LOL 🤣
At this point, I'm pretty sure only Scotley's PC and his summoned celestial ally can damage Tarrak before the spell is completed. Personally, I'm kind of hope he does disrupt the spell, but I'm not going to change my choice of summoned creature now.

It's a mummy and the PCs will have to hope to make their Will saves. Hopefully I don't roll a bunch of 1s for the NPCs, but I'm already thinking ahead in case all/most of the low-level allies fail their Will saves.

Does Angus have any ranks in Knowledge (religion)? If so, then roll a check to see if he knows anything about a mummy's abilities and weaknesses.

@JustinCase and @Neurotic, you'll want to do the same for Caerth and Maur.
 




Remove ads

Top