Kulan: Knightfall's Heroes of Carnell Game [OOC]


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But seriously, there's no way to get her back to life. That death attack is really aweful.
I believe true resurrection could bring her back. Miracle and wish could do it as well, I think. But, I'm not 100% sure.

EDIT: I just checked and both resurrection and true resurrection can bring her back. Neither raise dead nor revivify can bring her back, as those spells have the same restriction as reincarnate.
 
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Round Twelve (Updated)
Eutharic (demon familiar): 27 (paralyzed with fear for 5 more rounds)
Caerth (dire bat form): 22 (breaks grapple; casts snake's swiftness)
Screech: 22 (paralyzed)
Bleak Eagle: 21 (flees at 4 times it movement rate)
Owlbear Skeleton (summoned) [link]: 21 (attacks Angus [misses])
Crisenth: 21 (uses wand on Phre; moves and readies javelin)
Aureus: 20 (tumbles and hits Omen)
Celestial Giant Eagle (summoned): 20 (flies and attacks Phre [hits])
Small Fire Elemental (summoned): 20 [new combatant] (attacks mummy [misses])
Phar: 20 (casts light)
Priestess of Malotoch (Omen): 20 (hits Aureus with bleeding touch [alt. PF1E ability])
Mummy (summoned): 19 (attacks and hits Sir Ghal)
Tarrak: 19 (fails to cast spell)
Tough Rook: 18 (paralyzed with fear for 2 more round)
Monstrous Ghast (Phre): 17 (attacks and hits celestial giant eagle three times)
Lady Pendour: 15 (sickened) (shoots at Omen [misses])
Galzadar the Fallen: 13 (paralyzed with fear for 5 more rounds)
Quinn: 12 (Full Attack vs. Tarrak [misses])
Maur: 12
Wieland: 12 (sickened; near death; paralyzed with fear for 2 more rounds)
Ailward Stepney (cohort): 12 (drinks cure light wounds potion [in hand]; moves up the slope and gives the cure moderate wounds potion to Elle)
Acolyte Zombies [x12]: 12 (motionless)
Acolyte Zombies [x3]: 12 (motionless)
Henry Hawtrey (wild. rogue): 11 (paralyzed with fear for 2 more rounds)
Temperance Redding (fighter): 8 (comatose; sickened)
Thorvid (male dwarf fighter): 4 (sickened/paralyzed with fear for 2 more rounds)
Bothild (female dwarf fighter): 4 (near death/paralyzed with fear for 2 more rounds)
Elle Redding (cleric): 3 (gives Sir Ghal a cure moderate wounds potion from Ailward)
Sir Ghal: 3 (critically wounded; delays to take potion from Elle after taking a 5-ft. step)
Scarborax (sorcerer): 3
Angus: 3 (sickened) ⬅️
Annabel Ufford (militia fighter): 2 (dies on her turn)
Tristan (militia): 1 (sickened/paralyzed with fear for 5 more rounds)
 
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Battle Against the Undead Horde_Round 12_Tarrak vs Maur & Quinn.png
 


Reminder!
The casting of shield of law ends in round 15. That's three more rounds.

Also, after rereading the spell, there is no where in the description that says it won't protect character's with a chaotic alignment. So, since Phar used the staff, he should have shield of law protecting him too. If Caerth was close by, and I'm assuming he was, then he should have the spell protecting him too.

The range of the spell is 20 feet, so that's enough to make sure all the PCs were within range, unless I'm forgetting something about where Caerth was at the beginning of the fight. Or is he already protected by it?

At the very least, Phar would be protected by the spell since he's the one who used the staff. Thus, @Scotley, update Phar's combat stats accordingly: +4 deflection bonus to AC and +4 resistance bonus to saves vs all attacks by foes not just those from chaotic creatures; SR 25 against chaotic spells and those cast by chaotic enemies.

It wouldn't have applied to the cloudkill spell, as SR doesn't block that spell. Did Phar save vs. that spell? If so, it's moot. If not, let's check to see how close he was to succeeding and add the +4 resistance bonus (doesn't stack with a protective cloak).
 
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