Kulan: Knightfall's Heroes of Carnell Game [OOC]

Just FYI, in my campaigns, I always tell players that a Limited Wish cast beforehand (e.g., "I wish my reincarnation spell would work on Aureleous") would allow the use of the lower-level spell. It's a house rule, of course. But if you like that idea, feel free to use it 😎
 

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Anyway, I got up early to do some cleaning and air out the apartment, so now I'm going to try to sleep some more. 🥱

EDIT: I'll check back in later and I might post for the Bluffside game before the end of the day, but it could be tomorrow too.
 

Yeah... no.
Wow, that was harsh. 😛 But IMHO if LW can undo the harmful effects of geas or insanity (6th and 7th level spells, respectively), it should also be able to undo the harmful effects of Death Touch. (Harmful in this case being beyond the reach of lower level spells.) And LW still costs 300 xp., and you still have to actually cast the lower level spell (which has a 1,000 gp. component cost) in order to achieve the desired result. I don't think that's broken, but like I said, that's just my opinion. Just an academic discussion here, not trying to start an argument.

One thing that I sometimes do, to keep the "sense of looming danger" ever-present, is to increase the costs of certain things. In this case, where you're talking about bringing back a beloved NPC, who by design should have died, you could increase the cost to 300 xp per hit die, or even say that expensive components are required as well, or even rare components that might involve a side-quest to acquire.

I always look for opportunities to keep the game going 😎 There's always "one more quest"to go on 😛
 

Another aspect to consider is that Aureus started out as a PC played @Tailspinner. When Tailspinner left the game, Tail allowed me to run her as an NPC and then Thateous took over the character for a while. I'm fairly certain that I had an agreement with Tailspinner to have Aureus fade out of the game at some point but that was before Thateous took over the character, so I don't know if Tail would mind me bringing her back to continue as an NPC. (I would like to honor that original agreement with Tailspinner.)

For that has been the plan, somewhat, even after she became a fulltime NPC under my control. Now, I hadn't thought she would die, but it could be a heroic but tragic end to her character arc. I think that is what I prefer, even though I love the character and would have liked to see how I would have had her evolve in my world. Characters die and sometimes they don't come back, especially in this world.

For example, if Aureus had been a worshipper of one of the North Gods, she wouldn't be coming back to life (probably) anyway. There are religious restrictions in Pantheon of the North about raising the dead. The North God of the Dead and Underworld is Hades so that should give you and idea how hard it would be to raise her if she worshipped one of the North Gods. Clerics of the North Gods will use divine magic to raise their own worshippers that haven't taken the Death Oath, but there has to be a very important reason and the person's soul has to willing, even for resurrection (but not true resurrection).

(That restriction is one of the reasons, if I'm remembering correctly, why @JustinCase chose not to have Caerth be a druid dedicated to one of the North Gods and went with just being dedicated to nature itself.)

Note, however, that Aureus's god is the hutaakan Immortal from the Mystara setting (Pflarr) with a different name (Vaflar), and the hutaakans, as a species, lives primarily in the western mountains that divide the Kingdom of Ahamudia from the rest of the Ragik Peninsula. That is far to the northwest beyond the Great Forest (Lorien and Phar's homeland). It's the same area where Angus adopted clan comes from too, but he knows hutaakans tend to stick to their own kind. That made Aureus unique among them. She had an urge to explore Harqual and see the world.

(The hutaakans were brought to the Lands Harqual from one of my other campaign settings: Maran, or Dark World.)

Maybe Tailspinner will post here and renew the plan for her adventures to end, or maybe it won't matter as much anymore since Tail was willing to pass on the character to Thateous.

We'll figure it out, but I need to sleep some more. 🤧 🥱 :sleep:
 
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I double checked the Cloudkill save and Phar missed by 10, so the bonus from Shield of Law won't help. While I was looking back for the roll I saw i missed a post asking if I took the minus four for firing into Melee. Phar has the Precise Shot feat, which means he can ignore that penalty. But I did have an extra +1 to hit coming on that roll.
 

I double checked the Cloudkill save and Phar missed by 10, so the bonus from Shield of Law won't help. While I was looking back for the roll I saw i missed a post asking if I took the minus four for firing into Melee. Phar has the Precise Shot feat, which means he can ignore that penalty. But I did have an extra +1 to hit coming on that roll.
Yeah, I realized that about the Precise Shot feat and commented about it (during a previous fight on the island), but do sometimes forget that Phar has that feat. (Oddly enough, I always seem to remember that Phar has Point Blank Shot.) It doesn't surprise me that I forgot about it again. Sorry about that. :(

While I was running Phar for you, I had to keep reminding myself to make sure I was applying feats correctly. It was tough keeping track of everything for bad guys, Aureus (and/or Lorien), and Phar (and/or Caerth when JustinCase couldn't post due to the Realities of Real Lifeâ„¢ as well). ;)
 

I also have to keep reminding myself that undead are IMMUNE to critical hits. Sir Ghal could not have scored a critical threat vs. the mummy, but it didn't matter because I rolled a 1 on the confirm roll. :D
 

Interesting... I decided to take a look at the Pathfinder 1E version of the Death Domain and it has a very different set of domain powers, which I could instead of Death Touch.

Bleeding Touch (Sp): As a melee touch attack, you can cause a living creature to take 1d6 points of damage per round. This effect persists for a number of rounds equal to 1/2 your cleric level (minimum 1) or until stopped with a DC 15 Heal check or any spell or effect that heals damage. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
It would give Aureus a chance to survive, but it would allow Omen the ability to use it several times a day.

I like it, I think I'm going to use it for Omen instead of Death Touch, so Aureus isn't dead, but she could still drop below her hps if Omen manages to hit her again. (but could be saved if she drops below 1 hp.) I'm going to go back and edit my post.

Since Tarrak already used Death Touch against Wieland, I'm going to say the ghast lord has the standard D&D v.3.5 domain ability. No change.
 
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