Kulan: Knightfall's Heroes of Carnell Game [OOC]


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LOL Hang in there, dude. :P

By the way, do you watch Netflix on your computer, or on a device like a Roku?

A lot of the time, at my house (we have Roku) it's the Roku that needs re-booting, and the problem has nothing to do with Netflix. :P
 

LOL Hang in there, dude. :p

By the way, do you watch Netflix on your computer, or on a device like a Roku?

A lot of the time, at my house (we have Roku) it's the Roku that needs re-booting, and the problem has nothing to do with Netflix. :p
We used to watch it on our old XBOX 360, but we brought over/inherited my dad's TV after he passed away. My sister's old boxy TV gave out, so we were forced to finally hook up my dad's TV. (It will be a while before I'll be able to call it our TV.)

So, now we're watching Netflix through the TV.
 

Okay, I think I'd already mentioned that I prefer to use this alternative rule for massive damage:

Size-Based Threshold

A creature’s massive damage threshold is equal to 50, plus or minus 10 points for every size category larger or smaller than Medium. Whenever a creature takes damage that equals or exceeds this value, it must succeed on a DC 15 Fortitude save or suffer the effects of massive damage.
So for Angus, the threshold would be 60, but for the halfling Gala of Inanna, Elle, the threshold would be 40. For Screech and Phar's familiar, it would be 30.

But I also don't like the whole save or die option, so I'm going to say we use this variant rule as well:

Dying Result

Instead of a failed Fortitude save against massive damage resulting in instant death, a failed save results in a character being reduced to -1 hit point. The character becomes dying and unconscious, but can still become stable or be helped by his friends, just like any other character who is reduced to -1 hp.

That, for me, seems more fair and still could lead to character's dying, if the other PCs can't stabilize them in time.

Thoughts?

BTW, I think I'm going to house rule the Death Domain's Death Touch to use these rules, as well. I have to think about how I'd rework the domain. It wouldn't be exactly the same.
 

That seems much more balanced to me. The only time (in my games) that I use save or die is falling long distances. (And I mean, LONG distances.) If you fall off a 400-ft cliff, you not only suffer 40d6 damage, but you have to make a Fort save (10+number of dice rolled; in this case, 10+40 = DC 50) in order to survive the fall. I did that because in my epic game, I had guys just saying "I'll soak the damage. My guy jumps off the cliff." and stuff like that. LOL :p I did it to put the danger back into the game for epic level characters.

But I've never been a fan of massive damage; otherwise, almost every time you get hit by something big (Giant, Dragon, Dinosaur, etc.) you're gonna get squished. It makes those things TOO deadly. It's bad enough that those things deal that kind of damage to begin with.

Good job. 🤠👍
 

Okay, I think I'd already mentioned that I prefer to use this alternative rule for massive damage:

So for Angus, the threshold would be 60, but for the halfling Gala of Inanna, Elle, the threshold would be 40. For Screech and Phar's familiar, it would be 30.

But I also don't like the whole save or die option, so I'm going to say we use this variant rule as well:


That, for me, seems more fair and still could lead to character's dying, if the other PCs can't stabilize them in time.

Thoughts?

BTW, I think I'm going to house rule the Death Domain's Death Touch to use these rules, as well. I have to think about how I'd rework the domain. It wouldn't be exactly the same.
(y)
 


Okay, so Ailward and Scarborax just combined to defeat the mummy. (It only had 4 hps left.) Elle gives the cure potion to Sir Ghal and I rolled an 8 for max. healing power from the potion of cure light wounds.

@Tellerian Hawke, Scarborax took his 5-ft. step before casting his spell and is now holding out the recovered potion of cure light wounds for Angus. You are free to step back and take the potion from the Stump Sorcerer and have Angus pick up his shield after he drinks the potion. Or, you can try to have Angus try to hit the owlbear skeleton.

Remember that it is NE, not CE, so it won't take anarchic damage.

EDIT: Angus's actions will end the round.
 


Here is the updated battle map for the end of the round before Angus's action.

Battle Against the Undead Horde_End of Round 13.png
 

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