Kulan: Knightfall's Heroes of Carnell Game [OOC]

Knightfall

World of Kulan DM
Ended up stay up late to work on some stuff, so I probably won't be online really early in the morning. I will put together a list of the loot the PCs gained from the Battle against the Undead Horde. Unless you guys say otherwise, I'm going to assume the PCs take the time to help the people of Carnell and rest before going after Eike and Xander.

It would be a good idea to try to help Galzadar before hunting down the escapees and neither Sir Gareth or Quinten ever came back from Gurnard's Head. It is believed they were attacked by giant sand spiders, but their bodies have not been found.

Note that while it is considered forbidden for followers of the North Gods to raise the dead without the approval of a cleric of Hades, that restriction doesn't apply to those who follow an Interloper God (or one of the Demihuman Deities). I haven't decided which NPCs followed the North Gods but expect that roughly 95% of the people in Carnell are followers of the North Gods. Brutus and Meridith were devoted to all the North Gods and Syndra was a follower of Larea, specifically. Of course, the fallen female human gala, Samantha Willowchild, was a follower of Inanna.

Regardless, if any follower of an Interloper God is to be raised from the dead, the PCs better do it somewhere else besides Carnell. While the people aren't likely to become upset, it could get Lady Pendour in trouble with the senate. The PCs could travel up the coast to Hazepoint where there is a burial mound that is often used by priests of the various Interloper Gods to raise the dead. It is a sacred place and is one of the few 'legal' places in the Strandlands to raise a follower of an Interloper God.

Of course, the NPC's soul must be willing. :)

Heading off to bed! :sleep:
 

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JustinCase

the magical equivalent to the number zero
Well, Caerth doesn't intend to raise anyone from the dead. The circle of life, and all that. Someone had best come up with a darn good argument for him to reconsider his stance! :)

Also, note to self: Caerth will cast Remove Disease on himself before resting, so that the ghoul fever will not take effect.
 

Neurotic

I plan on living forever. Or die trying.
Well, Caerth doesn't intend to raise anyone from the dead. The circle of life, and all that. Someone had best come up with a darn good argument for him to reconsider his stance! :)

Also, note to self: Caerth will cast Remove Disease on himself before resting, so that the ghoul fever will not take effect.
Maur would not raise anyone - they fell in battle defending their homes. Good, honorable death.
 

Knightfall

World of Kulan DM
@Knightfall a healing potion is like a McDonald's hamburger patty; a Heal check from a skilled healer is like a Porterhouse Steak from Outback. 😎
Remember that if you want NPCs to recover hit points faster, they must be resting completely in order for them to increase recovery. That wouldn't be possible in the 6 hours it takes to get back to Carnell. It requires long-term care...


Angus (and the other PCs) will have to rest first before any new skill points, feats, and new special abilities become active.
 

Knightfall

World of Kulan DM
@JustinCase,

The PCs will need to find the three special components needed for the ritual before they can begin. Finding the night plague and the stormdust won't take very much time. Cearth can either go pick some fresh night plague or look to see if their is some in Aeron's house. Fresh is probably better. Caerth would need to make a DC 10 Search check and he can Take 10 on this check.

He also knows where to find stormdust along the coastline. It's a bit harder to find and requires a DC 15 Search check to locate in the wilderness (he can't take 10). Galzadar did say that his forced-upon apprentice might have some in his home. Caerth knew who Reynold was in town but didn't know the man was a necromancer. He seemed like a normal apothecary.

Finding the starclay won't be as easy. The PCs are unlikely to find it anywhere near Carnell, as it requires a specific environment to come into existence in the wild. This is a DC 40 Search check and the PCs would have to be in mountainous terrain (near a lake) to have any chance at finding it. However, it can be made with a successful DC 30 Craft (alchemy) check. Crafting the starclay requires a minimum of 12 hours plus 1d6 hours to complete (and access to an alchemist's lab). For every 5 the roll is above the DC, the number of hours in takes drops by 1.

The PCs can use Aid Another for the Craft (alchemy) check but only 2 others can help. Any more than that will just be 'too many cooks'.

The PCs could also go to Belporte (the closest city) and try buy the starclay from an alchemist. It is very expensive, however. It costs 600 gp per lb. but the PCs would only need 1 lb. While it isn't an illegal alchemical item, it is considered to be restricted in the Strandlands, so the PCs might to explain why they need it (or might have to pay more).

EDIT: Belport is 72 miles away if the PCs follow the trail from Carnell to the city. It is only 48 miles if the PCs go overland through the wilderness. In both cases, the PCs will have to travel through 8 miles of hills but the rest of the terrain is either grassland (along the trail) or low, grassy hills (overland).

Of course, the PCs could get there quickly by flying. ;)
 
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Knightfall

World of Kulan DM
Well, Caerth doesn't intend to raise anyone from the dead. The circle of life, and all that. Someone had best come up with a darn good argument for him to reconsider his stance! :)
It really up to the PCs to decide, so since neither Caerth and Maur are unwilling to raise anyone from the dead, the NPCs that have died will stay dead. It's the way of life in the Strandlands to respect death and simply bury the dead with honors.

JustinCase said:
Also, note to self: Caerth will cast Remove Disease on himself before resting, so that the ghoul fever will not take effect.
Also noted by the DM.

Maur would not raise anyone - they fell in battle defending their homes. Good, honorable death.
It's a good choice. And, the Dwarven Gods respect the North Gods and their priests respect the traditions of not raising the dead unless there is a very good reason.

I am still going to go through which NPCs that died are worshipers of the North Gods and which ones are not... but that's mainly for me now. :)
 
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Knightfall

World of Kulan DM
Note that Aries will want his stuff back, if possible. Since he helped defend Carnell, he probably should get most of his mundane gear back without any issues. The question becomes, will Angus give back the man's Amulet of Natural Armor +3. ;)

He reclaims his mundane chainmail and mace. His magical cloak and gloves were taken from the smithy by Eike and Xander.

Wieland gives the Goggles of Night back to Aries.
 

Knightfall

World of Kulan DM
The one item that wasn't taken from the smithy by Eike and Xander was the Prelate's magical armor. It only suffered minor damage, so it could be worn by a character with only minor repairs.

It is a simple set of +1 chainmail.
 

JustinCase

the magical equivalent to the number zero
@JustinCase,

The PCs will need to find the three special components needed for the ritual before they can begin. Finding the night plague and the stormdust won't take very much time. Cearth can either go pick some fresh night plague or look to see if their is some in Aeron's house. Fresh is probably better. Caerth would need to make a DC 10 Search check and he can Take 10 on this check.

He also knows where to find stormdust along the coastline. It's a bit harder to find and requires a DC 15 Search check to locate in the wilderness (he can't take 10). Galzadar did say that his forced-upon apprentice might have some in his home. Caerth knew who Reynold was in town but didn't know the man was a necromancer. He seemed like a normal apothecary.

Finding the starclay won't be as easy. The PCs are unlikely to find it anywhere near Carnell, as it requires a specific environment to come into existence in the wild. This is a DC 40 Search check and the PCs would have to be in mountainous terrain (near a lake) to have any chance at finding it. However, it can be made with a successful DC 30 Craft (alchemy) check. Crafting the starclay requires a minimum of 12 hours plus 1d6 hours to complete (and access to an alchemist's lab). For every 5 the roll is above the DC, the number of hours in takes drops by 1.

The PCs can use Aid Another for the Craft (alchemy) check but only 2 others can help. Any more than that will just be 'too many cooks'.

The PCs could also go to Belporte (the closest city) and try buy the starclay from an alchemist. It is very expensive, however. It costs 600 gp per lb. but the PCs would only need 1 lb. While it isn't an illegal alchemical item, it is considered to be restricted in the Strandlands, so the PCs might to explain why they need it (or might have to pay more).

EDIT: Belport is 72 miles away if the PCs follow the trail from Carnell to the city. It is only 48 miles if the PCs go overland through the wilderness. In both cases, the PCs will have to travel through 8 miles of hills but the rest of the terrain is either grassland (along the trail) or low, grassy hills (overland).

Of course, the PCs could get there quickly by flying. ;)

I intended to put Galzadar there while looking for the items. Hopefully the sacred ground will keep the elf somewhat safe in the meantime.

After checking up on the villagers, Caerth wants to make a plan with his fellows on the best and quickest way to find them.
 

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