Kulan: Knightfall's Heroes of Carnell Game [OOC]

Battle map from Roll20...

Fight in the Hills_Rnd1_Maur is Next.png
 

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Round Two
Brooding Skeletons [South] (STR damage): 19 (full attack)
Brooding Skeletons [South] (burnt): 19 (5-ft step out of Wall of Fire; full attack)
Angus: 18 ⬅️
Aureus: 17
Litrix: 17
Brooding Skeletons [S-SW]: 16 (destroyed by Wall of Fire)
Brooding Skeletons [S-SW]: 16
Brooding Skeletons [SE] [x2]: 15
Brooding Skeleton [SE]: 15

Caerth: 15
Brooding Skeleton Leader (West) (in stone spikes): 10
Phar: 10
Quinn: 10

Brooding Skeletons (East) [x2] (in crags): 8
Maur: 2
 
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For this game, I'd like to fast forward through the current fight and then take a month-long break from the game at the point just before the PCs confront Eike. The current fight is only a random encounter, and the undead are not as tough an encounter as I was hoping for.

Once I'm feeling recharged enough to continue, the game will restart with the PCs confronting Eike. After that encounter, I'll want to fast forward them back to Carnell. At that point, Caerth will exit the game.
 

Okay, so the first thing I want to make sure is that you guys are still in for a restart of both of the games in the New Year. I'm thinking middle to the end of January to give everyone time to recover from the holiday season.

Also, if we do continue, I'm going to jump forward significantly for ⁠Heroes of Carnell to the confrontation with Eike. There will be a few lead in posts to set the mood before that fight.

For ⁠Crisis in Bluffside, I'm thinking more of having the current combat come to a quick end with some explanation as to what happens as the players retreat and the Loyalists follow. I'm not sure how I'm going to work it, but there will be exposition. I have to think about it more.
 
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