As the larger bat flaps above the fallen aasimar oracle tiny versions of the creature start to flutter throughout the tower. A few escape through windows but some come down aggressively to assault members of the group.
[sblock=OOC] Totally missed that enlarge person is a full round action to cast. So Xan's spell did not go off round one but will this round. [/sblock]
[sblock=Combat]
Characters posted in INIT order
Code:
Character AC HP InHand/Condition*
Xan 18 10 none/[COLOR=PaleTurquoise][I]casting[/I][/COLOR]
Ausk 14 11 c.bow/none
Maia 12 [COLOR=Red]-3[/COLOR] c.bow/[I][COLOR=Red]dying[/COLOR][/I];to stabilize:1d20-2(DC 10)
Dire Bat 14 [COLOR=Yellow]12[/COLOR] none/none
Izzik 15 [COLOR=Yellow] 8 [/COLOR] s.spear/none
Syldar 16 8 bow/none
Aressa [COLOR=RoyalBlue]18[/COLOR] [COLOR=Yellow]9[/COLOR] none/[I][COLOR=RoyalBlue]mage armor[/COLOR][/I]
Xan's Eidolon 12 11 none/[I][COLOR=Orange]ready action[/COLOR][/I]
bats(?) 16 2 none/none
* inspire courage: +1 morale bonus on saves vs fear and charm
+1 competence bonus on attack and weapon damage rolls
[/sblock]
[sblock=Map sort of]
Ok mapping location and height not something I can make so we will be doing this by distances. I am listing the marching order and the distance from the ground that character is. In relation you should know how far you are from everyone else, the floor(should you fall), and the monsters.
Marching Order:
Xan's eidolon - 15'
Ausk - 10'
Syldar - 5' < in melee with tiny bat >
Aressa - 0' < in melee with tiny bat & direbat>
Dire Bat - 0'
Maia - 0'
Izzik - 0' < in melee with tiny bat >
Xan - 0'[/sblock]
[sblock=Actions]
Round 1:
Xan - starts casting enlarge
Ausk - shoots/miss
Maia - shoots/miss
Dire Bat - attack vs Maia hit = 12 dmg
Izzik - casts acid splash/hit = 3 dmg
Syldar - bardic performance(inspire courage)
Aressa - attack/hit = 7 dmg
Xan's Eidolon - ready action; AoO kills one of the 4 tiny bats
bats(3) - attack; (was ONLY 4 somehow rolled an extra attack) - hit Aressa and Izzik; missed Syldar dmg = 1 pt each[/sblock]