[LPF] From Whence None Return

jbear

First Post
[sblock=OOC] Seeing how small the lizards are, given they are able to enter the Shambling Mound's space I think I will wait and see what the result of that fireball is before I bother with a turn. With Vincenzo dropping the Shambler it might already be combat over? [/sblock]
 

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Satin Knights

First Post
When Weel talks to the wall, asking it to move out of the way, the wall does so, but only a bit. It seems that the wall is quite fat, and it takes a bit of time and effort for the stones to flow around out of the way.

Vincenzo's rapier strikes true, piercing the very heart of the tree, not only once but twice. This leaves the branches motionless. Menik lobs a little red ball at the back wall, which explodes upon hitting into a massive fireball. Branches and leaves burn quickly. The two lizards that were on the dry mud are quick roasted, leaving twitching charred remains. One in the water also got hit with the flames and squeals in a high pitched tone. The other in the water was able to duck below the waterline and avoid the flames. But now it has real vengeance on it's little mind.


[sblock=Combat Mid Round 2]OOC: If you move, Please tell me which squares you step in as you travel.

The stone shape moved a mass of 4.5' x 2' x 2', or basically only a quarter of a square. It made enough room someone could squeeze there, but not fight freely. To clear one square properly, takes a 5'x5'x10' or 250 cubic feet.

Those lizards in the water got 'fail for half, save for no damage' due to being in the water. But, the fireball was still quite effective. It got 2.5 lizards in one action.

53-13-14/65.AC 21 AG19 ~Maui ~ MA 577r, LS 4175r, SwA 1r, DPaS 679r ~ Reflex vs. DC 14 (1d20+6=25) saves for 1/2
50/50 AC 22+4+4 AF21 ~ Taniwha ~ MA 576r, MF 7r ~ total defensive stance, Reflex vs. DC 14 (1d20+11=30) saves + evasion = no shock damage
79-26/79 AC 20 AF20 ~ Vincenzo ~ Reflex save vs. DC 14 (1d20+4=11) fail
76/76 AC 21+2 AE23 ~ Weal ~ MVest 4777r, IronWeap 795r, LB 80r ~
44/44 AC 13+4 AJ24 ~ Menik ~ MA 2142r ~
38/38 AC 23 AI20 ~ Lem ~ Reflex save vs. DC 14 (1d20+11=31) succeeds + evasion = no shock damage


67-13-33-17-13=-7+9=2-20-21-23/67 AC 19 AH18 CMD 22 Shambling Mound DEAD
19-11/19 AC 16 AG17 Shocker Lizard moved 5' closer * (1d4=3), Reflex saves for 2 in water (1d20+10=17, 1d20+10=23) failed for 1/2 damage,
19/19 AC 16 AH17 Shocker Lizard moved 5' closer, group shock attack centered on me, succeeded for no damage
19-23/19 AC ?? AI17 Shocker Lizard moved 5' closer, Reflex saves for 2 on land (1d20+5=13, 1d20+5=12) failed, unconscious
19-23/19 AC ?? AH16 Shocker Lizard moved 5' closer, failed, unconscious


The yellow light crystal is overhead.
Red circle=grappled
[/sblock][sblock=Map]
map9.png
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jbear

First Post
Maui steps forward over the mound of now dead vegetation, and snaps and claws at the two remaining little lizards ferociously.

[sblock=Actions] Maui 5ft step towards lizards and full attack, Left Claw 15 vs AC=Miss 19 vs AC=Hit for 12 dmg kills wounded Shocker Lizard; Bite with Power Attack vs last Shocker Lizard 18 vs AC=Hit for 15 dmg [/sblock]

[sblock=OOC] Stone Shape seems like a very very bad 3rd level spell if that how it is meant ot be interpreted. I am not certain that it is intended for players to work out the dimesions by finding the cubed root of the mass they can move in order to ajudicate how much stone can be shifted. I think the intention is meant that at level 5 a caster can use the third level spell to shift a mass of stone equal to a 10+5 ft x 10+5 ft x 10+5 ft area e.g. to create a decent pit for example. That is a dignified level 3 spell.

If you could only create a 15 ft cube pit eg. 5ft deep x 1.5 ft wide x 1.5 ft long ... that would be a pretty embarrassing pit. The spell would be basically pointless. And its even a 4th level spell for wizards and sorcerors.

That would leave the passage clear for Taniwha and Lem to reach the nearly dead lizard and easily finish it. [/sblock]
 

jkason

First Post
[sblock=ooc]The spell says cubic feet, so it seems pretty explicit. A lot of other spells say "5 foot square" or similar for area, so I imagine that's what it would say if that's how they meant it to be calculated. My geometry skills just suck, and I was too lazy to look up the actual method for calculating cubic feet. :) It's honestly the first time I've ever tried to use the spell, so there's no worries from me. Now I have a better handle on how it works.

As to that making it underpowered: well, unlike Create Pit, Stone Shape lets you do a whole bunch of things depending on your imagination: create thin walls, stairs, ladders, statues, jail bars, whatever (so long as they meet the cubic foot restriction). I think it's meant to be more of a utility spell than a real battlefield control spell. If my lazy-math version actually worked, it would probably be really overpowered for creative users, who would be crushing large areas of creatures in dungeon rooms by shaping 2 and 3 squares of floor up into the low roof with something that doesn't allow a saving throw (which I probably totally would have tried if I'd been close enough and it worked that way. :) ).

It looks like this combat is nearly resolved, anyway, and it's not like it's out of character for Weel to expect people to defy normal physics by squeezing through narrow cracks, seeing as he's a bit cracked, himself. :) [/sblock]
 


Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
[sblock=Re:Weel]
[sblock=ooc]
It looks like this combat is nearly resolved, anyway, and it's not like it's out of character for Weel to expect people to defy normal physics by squeezing through narrow cracks, seeing as he's a bit cracked, himself. :) [/sblock]
I disagree with using the word "bit" in tha descriptor :D
I just looked up the spell and regretfully, at level 5 it would affect a column 3'x5'x1' of stone 3' wide, 1 ' deep, 5 ' tall or a triangle 5' base x 5' tall and 1'2.4" deep.
[/sblock]
 

jbear

First Post
[sblock=OOC] I would scratch that spell from the spells I ever use list then. It seems more appropriate as a cantrip. You could use it to make mini golf course in a dungeon. [/sblock]
 


jbear

First Post
[sblock=OOC]I think that Lem can now enter square AG17 where lizard is now dead. It will provoke AoO, but I imagine Lem's Acrobatics is pretty high so he will likely avoid this. [/sblock]
 

Deuce Traveler

Adventurer
Lem moves quickly forward, scrambling over dead plants and past raking claws. As he completes a final tumble, he pops into a fiery, flying kick to the closest lizard's skull.

OOC
[sblock]
Lem moves to AG17.
Acrobatics check to avoid attack of opportunity results in a natural 2, but an overall score of 24.
1d20+22=24

He strikes out at nearest lizard. Most likely hits with a 28, and 7 points of damage.
1d20+11=28, 1d6+1+1d6=7
[/sblock]
 

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