[LPF] From Whence None Return

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
"Those crystals would make nice lights through this tower. That knife might be handy too . . . . Any one?"
 
Last edited:

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jkason

First Post
Weel Naxel, aasimar oracle

"Do you want to come with us, blinky?" Weel asks the crystal overhead, offering his hand as if to shake some imaginary palm the crystal might proffer. The crystal shivers slightly, but stays embedded in the ceiling. Weel looks to Vincenzo and shakes his head.

"I think it likes the cozy bed the ceiling gives it," he offers apologetically. "But his kind tend to live close to cousins, so I'm sure we'll find more. And the little bloody friend seems up for playing with us," he says with a grin, pointing to the silver dagger, which floats into the air and seems to do a little dance until someone claims it.

"He's very eager to see the rest of the house. He's been stuck here with the boring lizards and weeds for too long, I think."

[sblock=ooc]using Mage Hand. From the description, I believe the crystals are in the ceiling itself, not floating where we could claim them. For all that, though, if the wizard lit the entryway, it seems likely there are crystal lights elsewhere.

Weel doesn't have any particular need for the dagger. If someone wants it, that's cool. Otherwise, we can pocket it for selling later. In any event, Weel's ready to move on down the stairs. Maui should probably lead since he's sneakier and has good Perception, but Weel's cool with taking second position in case Big Tiger spots any traps. [/sblock]

[sblock=mini-stats]Weel Naxel

Initiative: +1
AC: 21 (23 w/ Magic Vestment)
HP:76 Current: 76
Senses: Perception 4, Sense Motive 2
CMB: +11 CMD: 22 Fort: +6
Reflex: +5
Will: +8
Spell Resistance: 13 vs. evil descriptor / evil outsiders


Conditions:
* Magic Vestment (8 hours)
* Iron Weapon (8 minutes)
* Lead Blades (8 minutes), damage bump to 3d6 on Greatsword

In Hand: Iron Weapon (Greatsword)


Common Attacks:

(Cold) Iron Weapon Options Attack: +12/+07 = [BAB (06/01) + STR (05) + Enhance (01)]
Damage (Greatsword): 2d6+8, Crit: 19-20/x2, S
Damage (Halberd): 1d10+8, Crit: x3, P or S, brace, trip
Damage (Earthbreaker): 2d6+8, Crit: x3, B
Damage (Lucerne Hammer): 1d12+8, Crit: x2, B or P, brace, reach

Conditional: -2/+4 (+6 2H) Power Attack
Furious Focus negates 1st attack penalty for 2H
+1 attack if moving at least 10' during turn

Iron Weapon (8 minutes, +1 cold iron): 5/6 Remaining
Spells: Orisons (DC 13): Create Water, Detect Magic, Detect Poison, Ghost Sound, Mage Hand, Mending, Purify Food and Drink, Read Magic, Spark, Stabilize
1st (5/7 remaining)(DC 14): Cure Light Wounds, Obscuring Mist, Lead Blades, Liberating Command, Protection from Evil, Shield of Faith, Sun Metal
2nd (7/7 remaining)(DC 15): Align Weapon, Cure Moderate Wounds, Grace, Heat Metal, Levitate, Make Whole, Minor Image, Shatter, Silence
3rd (4/6 remaining)(DC 16): Cure Serious Wounds, Keen Edge, Magic Vestment, Stone Shape
4th (3/3 remaining)(DC 17): Blessing of Fervor, Cure Critical Wounds, Versatile Weapon
[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Vincenzo would take the dagger if no one else for the party to sell otherwise. He would want to stay near the front.
 

Deuce Traveler

Adventurer
Lem the Cook says, "I have no interest in the dagger. It doesn't look proper for kitchen work. Now, I am interested in the salad over here, however. We'll be eating well again tonight." Lem takes a look at the destroyed living plant and searches the corpse for any parts that may make a delicacy and at the leaves in case they can be used for a salad when the party next rests. He whistles happily to himself as his herbalism and cooking skills take over.

OOC: 18 on herbalism skills to identify delicacies and edibles, 12 on cooking in case you prefer that skill check for the same.

1d20+7=18, 1d20+7=12
 


kinem

Adventurer
"For once, Lem, that ... doesn't sound very appetizing. So these back doors lead back outside, I assume." Menik goes over to them to confirm that assumption by peering through the crack between them.

"Then the only place left to go is the cellar through that trapdoor. I assume it is completely filled with water. I'm not sure we're prepared to explore underwater."
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
"Hey Lem, was it with you that I was with when that basement of zombies caved in and we had to go sinking ever deeper to get out? I had to go on a bit of a swim on that. with zombies hounding our heals. Literally. Ungh. **shiver** I hate zombies."
 

jbear

First Post
Maui's ears flatten at Menik's assertion that the closed doors simply lead back outside. The jungle warrior was not as clever as the wizard and had no reason to suspect the doors were a way in rather than a way to another part of the swamp fortress. Having finished his unsuccessful search he padded over to the double doors, emitted a low growl, and then pushed them open with his head to see if indeed they simply lead back outside or not.

[sblock=OOC]Move to the closed double doors avoind the trap door in the middle.

Push open the doors and look what lies beyond [/sblock]

[sblock=Lvl 8 Stats]
[http://livingpf.wikia.com/wiki/Maui_(jbear1979) Maui]
Initiative: +2
AC: 21 (Touch 14; FFt 18)
HP: 74 Current: 54
CMB: +12 CMD: 25 Fort: +9 Reflex: +8 Will: +11

Conditions: Longstrider (7hrs); Mage Armour (1 hr);

In Hand:
Cold Iron MW Scimitar: +13/+8; 1d6+6 (Crit 18-20:x2)
and Heavy Shield

Spells: Orisons: Detect Magic, Guidance, Know Direction, Detect Poison
1st: CLW 0/2; Longstrider: Used, Detect Snares and Pits: Used, Aspect of the Falcon
2nd: Bull's Strength 2/2, Bark Skin, Delay Poison
3rd: Mad Monkeys, Greater Magic Fang, Resinous Skin, Empty Slot
4th: Thorn Body, Empty Slot
Wild Shape: 3/4 uses left per day

[sblock=Leopard Shape]
Medium animal; Senses: low-light vision, scent;
AC 16 (20), touch 16 , flat-footed 12 (16)
Speed 30 ft., climb 20 ft.
Melee:Bite +13; 1d8+7; 2 Claws: +13; 1d4 +7 dmg
Special: Trip
View attachment 57927
[/sblock]

[sblock=Lizard Bird Shape]
Deinonychus
Medium animal; Senses: low-light vision, scent;
AC 16 (20), touch 16 , flat-footed 12 (16)
Speed 60 ft.
Melee:Bite +13; 1d6+7; 2 Talons: +13; 1d8+7 dmg; Foreclaws: +7; 1d4+4
Special: Pounce
View attachment 57928
[/sblock]

[sblock=Dire Tiger Shape III]
Dire Tiger
Large Animal; Senses: low-light vision, scent;
AC 17 (21) , touch 15 , flat-footed 14 (18)
Speed 40 ft.
Melee:Bite +14; 2d6+8 (+Grab); 2 Claws: +14 ; 2d4+8 dmg (+Grab)
Special: Pounce, Rake
http://s2.hubimg.com/u/6753809_f520.jpg
[/sblock]

Wand of CLW Uses: 10/16
Wand of Magic Fang: 45/50
Wand of Speak with Animals: 47/50
Wand of Mage Armor: 46/50
Rod of Lesser Extend: 3/3
Potions: CLW 2/2
Flasks: Holy Water 2/2
Sling Bullets: 19/20

Taniwha
Initiative: +7
AC: 22 (26)
HP: 58 Current: 58
CMB: Trip/Disarm +11 CMD: 26 (29 vs Trip) Fort: +7 Reflex: +11 Will: +5 (+9 vs enchant)

Conditions: Mage Armor (1 hr) Magic Fang (Bite) (1 min)


Bite: +11 (+12); 1d6+4 (+5) dmg; special: Trip
2x Claws: +11 ; 1d3+4 dmg
[/sblock]
 


Satin Knights

First Post
The lizard meat is standard faire. It will do well as a meal, but is not something special enough to take back to town. While Lem is able to find several keep-able bits of the shambler, and they are quite exotic, he may have a slight problem. Being an intelligent creature, the sale of it for food would only be to those of a moral dark territory. There is surely a black market where it would be welcome, but it wouldn't be in normal respectable establishments.

Maui in his big form gently are carefully wiggle his way around the trap in the floor and presses against the door. But, this door opens in, not out. So, it doesn't budge when the big cat pushes. In the center of one side, there is an indentation that looks like it takes an odd shaped key with a diameter of about an inch. From Weel's peak earlier through the crack, it looks to be a way down further into the structure, not an exit to the outside. The door is cracked open because there is one of the statuettes lodged in the crack. Mud and twigs have formed around the base of the crack and have slowed the water trickling out of the room.

[sblock=OOC]The ceiling crystals are mounted to the stone ceiling, (likely sovereign glue) so they are not coming down without being able to climb on something and pry them off of the ceiling.

It will take a DC 12 STR check to pull the door open.
[/sblock][sblock=Status]Still only found a silver dagger in the water. Nothing else of use.

54/74.AC 21 AF14 ~ Maui ~ MA 423r, LS 4021r, DPaS 525r ~
50/50 AC 26 AF21 ~ Taniwha ~ MA 423r ~
58/79 AC 20 AF20 ~ Vincenzo ~
76/76 AC 23 AE24 ~ Weal ~ MVest 4623r, IronWeap 641r, LB 642r ~
44/44 AC 17 AG25 ~ Menik ~ MA 1988r ~
38/38 AC 23 AG17 ~ Lem ~

-62/67 AC 19 AH18 CMD 22 Shambling Mound DEAD
-13/19 AC 16 AG17 Shocker Lizard, DEAD, bled out
-13/19 AC 16 AH17 Shocker Lizard, DEAD, bled out
-13/19 AC ?? AI17 Shocker Lizard, DEAD, bled out
-13/19 AC ?? AH16 Shocker Lizard, DEAD, bled out

The yellow light crystal is overhead.
Red circle=grappled
blue X=unconscious
red X=dead
[/sblock][sblock=Map]
map12.png
[/sblock]
 

Split the Hoard


Split the Hoard
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