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[LPF] From Whence None Return

jkason

First Post
Weel Naxel, aasimar oracle

The stairs repaired, Weel turns back up to the others with a satisfied grin, then cocks his head to one side as he sees Vincenzo and Menik bracing themselves to hold the door open.

"Oh, are we playing with the door now? I thought we were going down the stairs," he says, then shrugs. "The door doesn't seem happy being forced that way, though. We should probably move through before it gets cranky. Cranky doors like to catch loose fingers, and it's never pretty.

"Maui, I feel like you certainly might want to be a not-cat now,"
he calls up as he trudges up toward the others. "The water looks much deeper here, and I feel like water's told me cats don't like it very much."

He turns back again to consider the water, asking, "Does anyone have tricks for walking on water? I'm sure someone told there is one, but I don't know it."

[sblock=ooc]As before, if Maui decides to stay in were tiger form, Weel can Levitate him, but between the stairs and the deep water, it may be better to just return to normal while we assess the room. An elemental form might even be a better choice if there's going to be a lot of underwater-ness to come. As an added bonus, elementals can speak, so jbear wouldn't be stuck posting growls. :) [/sblock]

[sblock=mini-stats]Weel Naxel

Initiative: +1
AC: 21 (23 w/ Magic Vestment)
HP:76 Current: 76
Senses: Perception 4, Sense Motive 2
CMB: +11 CMD: 22 Fort: +6
Reflex: +5
Will: +8
Spell Resistance: 13 vs. evil descriptor / evil outsiders


Conditions:
* Magic Vestment (8 hours)
* Iron Weapon (8 minutes)
* Lead Blades (8 minutes), damage bump to 3d6 on Greatsword

In Hand: Iron Weapon (Greatsword)


Common Attacks:

(Cold) Iron Weapon Options Attack: +12/+07 = [BAB (06/01) + STR (05) + Enhance (01)]
Damage (Greatsword): 2d6+8, Crit: 19-20/x2, S
Damage (Halberd): 1d10+8, Crit: x3, P or S, brace, trip
Damage (Earthbreaker): 2d6+8, Crit: x3, B
Damage (Lucerne Hammer): 1d12+8, Crit: x2, B or P, brace, reach

Conditional: -2/+4 (+6 2H) Power Attack
Furious Focus negates 1st attack penalty for 2H
+1 attack if moving at least 10' during turn

Iron Weapon (8 minutes, +1 cold iron): 5/6 Remaining
Spells: Orisons (DC 13): Create Water, Detect Magic, Detect Poison, Ghost Sound, Mage Hand, Mending, Purify Food and Drink, Read Magic, Spark, Stabilize
1st (5/7 remaining)(DC 14): Cure Light Wounds, Obscuring Mist, Lead Blades, Liberating Command, Protection from Evil, Shield of Faith, Sun Metal
2nd (7/7 remaining)(DC 15): Align Weapon, Cure Moderate Wounds, Grace, Heat Metal, Levitate, Make Whole, Minor Image, Shatter, Silence
3rd (3/6 remaining)(DC 16): Cure Serious Wounds, Keen Edge, Magic Vestment, Stone Shape
4th (3/3 remaining)(DC 17): Blessing of Fervor, Cure Critical Wounds, Versatile Weapon
[/sblock]
 

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Deuce Traveler

Adventurer
Lem answers, "Walking on water? Sure. Run really really fast. If you want, I'll watch while you take a running start and give it a go." Not waiting to see if Weel realizes his quip is in jest, Lem walks down the stairs and stops at the water's edge in order to peer into the next room and judge its dimensions.
 


jkason

First Post
Weel Naxel, aasimar oracle

" **grrrrrunnnnntttt!** If we let this door close **errrrnnnnnn**We will be trapped here,Weel !"

Weel laughs. "Now, that's just silly, Vincenzo," he says. "If the door won't open, I can just tickle it like I did the wall out there, and it'll move aside."

There is a raucous chattering about the broad shouldered man, and some of the gears in his armor seem to rattle, then he shrugs.

"I suppose so," he answers the voice no one else can understand. "The jibber jabbers wonder why you don't just put another statue in the way like was there when we got here?"

[sblock=mini-stats]Weel Naxel

Initiative: +1
AC: 21 (23 w/ Magic Vestment)
HP:76 Current: 76
Senses: Perception 4, Sense Motive 2
CMB: +11 CMD: 22 Fort: +6
Reflex: +5
Will: +8
Spell Resistance: 13 vs. evil descriptor / evil outsiders


Conditions:
* Magic Vestment (8 hours)
* Iron Weapon (8 minutes)
* Lead Blades (8 minutes), damage bump to 3d6 on Greatsword

In Hand: Iron Weapon (Greatsword)


Common Attacks:

(Cold) Iron Weapon Options Attack: +12/+07 = [BAB (06/01) + STR (05) + Enhance (01)]
Damage (Greatsword): 2d6+8, Crit: 19-20/x2, S
Damage (Halberd): 1d10+8, Crit: x3, P or S, brace, trip
Damage (Earthbreaker): 2d6+8, Crit: x3, B
Damage (Lucerne Hammer): 1d12+8, Crit: x2, B or P, brace, reach

Conditional: -2/+4 (+6 2H) Power Attack
Furious Focus negates 1st attack penalty for 2H
+1 attack if moving at least 10' during turn

Iron Weapon (8 minutes, +1 cold iron): 5/6 Remaining
Spells: Orisons (DC 13): Create Water, Detect Magic, Detect Poison, Ghost Sound, Mage Hand, Mending, Purify Food and Drink, Read Magic, Spark, Stabilize
1st (5/7 remaining)(DC 14): Cure Light Wounds, Obscuring Mist, Lead Blades, Liberating Command, Protection from Evil, Shield of Faith, Sun Metal
2nd (7/7 remaining)(DC 15): Align Weapon, Cure Moderate Wounds, Grace, Heat Metal, Levitate, Make Whole, Minor Image, Shatter, Silence
3rd (3/6 remaining)(DC 16): Cure Serious Wounds, Keen Edge, Magic Vestment, Stone Shape
4th (3/3 remaining)(DC 17): Blessing of Fervor, Cure Critical Wounds, Versatile Weapon
[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
"Uhhhhh, Maybe the statue doesn't like that?"

Panic is starting to creep in Vincenzo's mind as he realizes he realizes that he is giving in to Weel's madness. What next ? ! ?
 

jbear

First Post
Maui's feline form shuddered as Taniwha slips through the closing door in response to the low rumble emitted from his master's throat. A moment later as Vincenzo and Menik held the door fast Maui stood in his true form once more. At first he just stood there. The narrow steps that lead down towards the treacherous pit were all ready cramped with bodies. Squeezing in there himself would not help the situation. And then Weel mentioned the statues, and the jungle warrior looked surprised. "Good thinking" he declared and quickly moved to retrieve one of the small crude statues from the side room. He returned just as quickly, squeezed past his companions holding it open and then reached back between their legs to position it as a door stop to hold the door ajar. "Ok, let te door go" he signalled.
 


jbear

First Post
When the door safely clunks on the improvised wedge Maui holds it a moment longer to make sure it has held and then lets go.

If nothing else untoward happens he makes his way gently over the covered pit to the water's edge where he mutters a prayer to Tane before he touches his temple. Feathers grow up on both sides and the shape of his eyes change to take on a predator bird like appearance. He peers into the watery depths intent on spying signs of danger be it from living creatures or other hidden traps.

[sblock=OOC]Cast Guidance and then Aspect of the Falcon to then look for signs of anything living in the water or traps and to gauge the water depth. Taking 10 on perception check (if allowed): 10+12+3= DC 25 [/sblock]

[sblock=Lvl 8 Stats]
[http://livingpf.wikia.com/wiki/Maui_(jbear1979) Maui]
Initiative: +2
AC: 21 (Touch 14; FFt 18)
HP: 74 Current: 54
CMB: +12 CMD: 25 Fort: +9 Reflex: +8 Will: +11

Conditions: Longstrider (7hrs); Mage Armour (1 hr); Guidance: (1 min); Aspect of the Falcon (8 mins; +3 perception)

In Hand:
Cold Iron MW Scimitar: +13/+8; 1d6+6 (Crit 18-20:x2)
and Heavy Shield

Spells: Orisons: Detect Magic, Guidance, Know Direction, Detect Poison
1st: CLW 0/2; Longstrider: Used, Detect Snares and Pits: Used, Aspect of the Falcon:Used
2nd: Bull's Strength 2/2, Bark Skin, Delay Poison
3rd: Mad Monkeys, Greater Magic Fang, Resinous Skin, Empty Slot
4th: Thorn Body, Empty Slot
Wild Shape: 3/4 uses left per day

[sblock=Leopard Shape]
Medium animal; Senses: low-light vision, scent;
AC 16 (20), touch 16 , flat-footed 12 (16)
Speed 30 ft., climb 20 ft.
Melee:Bite +13; 1d8+7; 2 Claws: +13; 1d4 +7 dmg
Special: Trip
View attachment 57927
[/sblock]

[sblock=Lizard Bird Shape]
Deinonychus
Medium animal; Senses: low-light vision, scent;
AC 16 (20), touch 16 , flat-footed 12 (16)
Speed 60 ft.
Melee:Bite +13; 1d6+7; 2 Talons: +13; 1d8+7 dmg; Foreclaws: +7; 1d4+4
Special: Pounce
View attachment 57928
[/sblock]

[sblock=Dire Tiger Shape III]
Dire Tiger
Large Animal; Senses: low-light vision, scent;
AC 17 (21) , touch 15 , flat-footed 14 (18)
Speed 40 ft.
Melee:Bite +14; 2d6+8 (+Grab); 2 Claws: +14 ; 2d4+8 dmg (+Grab)
Special: Pounce, Rake
http://s2.hubimg.com/u/6753809_f520.jpg
[/sblock]

Wand of CLW Uses: 10/16
Wand of Magic Fang: 45/50
Wand of Speak with Animals: 47/50
Wand of Mage Armor: 46/50
Rod of Lesser Extend: 3/3
Potions: CLW 2/2
Flasks: Holy Water 2/2
Sling Bullets: 19/20

Taniwha
Initiative: +7
AC: 22 (26)
HP: 58 Current: 58
CMB: Trip/Disarm +11 CMD: 26 (29 vs Trip) Fort: +7 Reflex: +11 Will: +5 (+9 vs enchant)

Conditions: Mage Armor (1 hr) Magic Fang (Bite) (1 min)


Bite: +11 (+12); 1d6+4 (+5) dmg; special: Trip
2x Claws: +11 ; 1d3+4 dmg
[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Vincenzo follows over the yawning pit that was cleverly covered by the mysterious jibber jabbers. He gives a look of approval.
 

Satin Knights

First Post
The door closes on the statue, and everyone other than Weal notices something that they had been taking for granted. Light. With the doors only open a crack now, only a sliver of light makes its way into this chamber.

Maui, having the simplest of resources, says another small prayer to Tane and his hand starts to glow. Moving down to the base of the stairs, just before where the stairs enters the water, he looks out. The water down here is murky too, not wanting to reveal what is below it. But, a bit of a ways out, Maui sees what looks like a school of little black minnows near the surface of the water. They seem to be attracted to the light.

[sblock=Maui]The muddy water is making it difficult to see, but you think that might be a leach swarm. If so, they can do blood drain which causes strength and constitution damage.[/sblock]
[sblock=Status]
54/74.AC 21 AF20 ~ Maui ~ MA 417r, LS 4015r, DPaS 519r, Light 4799r ~ Kn Nature (1d20+9=15)
50/50 AC 26 AE22 ~ Taniwha ~ MA 417r ~
58/79 AC 20 AD22 ~ Vincenzo ~
76/76 AC 23 AC23 ~ Weal ~ MVest 4618r, IronWeap 635r, LB 636r ~
44/44 AC 17 AD23 ~ Menik ~ MA 1982r ~
38/38 AC 23 AF23 ~ Lem ~


The yellow light crystal is overhead.
Red circle=grappled
Blue circle=prone
blue X=unconscious
red X=dead[/sblock][sblock=Map]
map16.png
[/sblock]
 

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