[LPF] From Whence None Return

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
"Excuse me Maui, but it opens this way." Vincenzo waits for the druid moves and pulls on the door. "See?"
 

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jkason

First Post
Weel Naxel, aasimar oracle

"You might have to be a little stern with the door, Vincenzo. It seems quite put out that someone forced it to stay cracked open, and the muck is all settled in and doesn't like moving."

[sblock=ooc]Sorry, I assumed the door being cracked meant we could just open it.

STR check (1d20+5=20)

[/sblock]


[sblock=mini-stats]Weel Naxel

Initiative: +1
AC: 21 (23 w/ Magic Vestment)
HP:76 Current: 76
Senses: Perception 4, Sense Motive 2
CMB: +11 CMD: 22 Fort: +6
Reflex: +5
Will: +8
Spell Resistance: 13 vs. evil descriptor / evil outsiders


Conditions:
* Magic Vestment (8 hours)
* Iron Weapon (8 minutes)
* Lead Blades (8 minutes), damage bump to 3d6 on Greatsword

In Hand: Iron Weapon (Greatsword)


Common Attacks:

(Cold) Iron Weapon Options Attack: +12/+07 = [BAB (06/01) + STR (05) + Enhance (01)]
Damage (Greatsword): 2d6+8, Crit: 19-20/x2, S
Damage (Halberd): 1d10+8, Crit: x3, P or S, brace, trip
Damage (Earthbreaker): 2d6+8, Crit: x3, B
Damage (Lucerne Hammer): 1d12+8, Crit: x2, B or P, brace, reach

Conditional: -2/+4 (+6 2H) Power Attack
Furious Focus negates 1st attack penalty for 2H
+1 attack if moving at least 10' during turn

Iron Weapon (8 minutes, +1 cold iron): 5/6 Remaining
Spells: Orisons (DC 13): Create Water, Detect Magic, Detect Poison, Ghost Sound, Mage Hand, Mending, Purify Food and Drink, Read Magic, Spark, Stabilize
1st (5/7 remaining)(DC 14): Cure Light Wounds, Obscuring Mist, Lead Blades, Liberating Command, Protection from Evil, Shield of Faith, Sun Metal
2nd (7/7 remaining)(DC 15): Align Weapon, Cure Moderate Wounds, Grace, Heat Metal, Levitate, Make Whole, Minor Image, Shatter, Silence
3rd (4/6 remaining)(DC 16): Cure Serious Wounds, Keen Edge, Magic Vestment, Stone Shape
4th (3/3 remaining)(DC 17): Blessing of Fervor, Cure Critical Wounds, Versatile Weapon
[/sblock]
 

Satin Knights

First Post
The big cat steps back out of the way so that the two men can work on the door. Working their way into the crack and pulling, Vincenzo and Weel can feel they are struggling against some some kind of mechanical gear and spring assembly, as well as the packed mud. But, the door does break free and opens.

WOOOSH! Now the water, which had been content just sitting around calmly, has a place to go and it wants to get there rather quickly. So quickly in fact, that is pushes everyone forward where it wants to go. Down the stairs is where this water is running. There is a bigger pool of water ahead. But, unfortunately, there is a big hole in the way. The water, having got its full momentum rolling, cannot stop before the hole and dives down into its darkness. The little statuette clatters as it bounces off of the stone steps and then dives into the pit below.

For our heroes, the water knocks everyone other than the big tiger off their feet and down the stairwell. Weel and Vincenzo find their toes hanging over the edge of a pit, but at least it is only their toes. Even Lem, back in the other room is swept off his feet.

The room beyond the pit is full of water. Murky water. There is no light in here, except from what is coming through the doorway above.

A clicking noise starts as the doors start to ratchet shut again slowly.
[sblock=Round 1]
54/74.AC 21 AF14 ~ Maui ~ MA 421r, LS 4019r, DPaS 523r ~ Water Bull Rush vs. Maui (1d20+15=27) fails vs. 28, Maui stands, holding his ground
50/50 AC 26 AF21 ~ Taniwha ~ MA 421r ~ Water Bull Rush vs. Taniwha (1d20+15=35) beats 30 by 5 and moves 10' + prone
58/79 AC 20 AF20 ~ Vincenzo ~ Water Bull Rush vs. Vincenzo (1d20+15=28) beats 23 by 5, moved 10' and prone
76/76 AC 23 AE24 ~ Weal ~ MVest 4622r, IronWeap 639r, LB 640r ~ Water Bull Rush vs. Weel (1d20+15=30) beats 22 by 8, moved 10' and prone
44/44 AC 17 AG25 ~ Menik ~ MA 1986r ~ Water Bull Rush vs. Menik (1d20+15=32) beats 17 by 15, moved 20' and prone
38/38 AC 23 AG17 ~ Lem ~ Water Bull Rush vs. Lem (1d20+15=26) beats 22 by 4, moved 5' and prone


The yellow light crystal is overhead.
Red circle=grappled
Blue circle=prone
blue X=unconscious
red X=dead
[/sblock][sblock=Map before]
map13.png
[/sblock][sblock=Map after]
map14.png
[/sblock]
 

jkason

First Post
[sblock=ooc]2 questions:

1) Is the water still rushing? i.e., are we in a situation where we'll be defending against another bull rush effect next round? Since the water isn't sentient, I figured it was safe to ask, as I thought it would be apparent if the water was slowing down or not?

2) How much of the steps could Weel 'replace' with another application of Stone Shape? I'd go for Make Whole, but the 10 minute casting time makes that less than ideal (and I'm a little unsure if it works on floors. Is a floor an object?) [/sblock]
 

Satin Knights

First Post
[sblock=ooc]There is not a river or stream filling the outer rooms, so the bull rush effect was only one round. If Menik was a bit closer to the door to start with, he could have fallen down the pit. Or, if someone was directly across the trapdoor and pushed across that one, it would have triggered. So, my trap missed. :(

18 cu ft. So, going 2 inches thick, that (18*6)= 108 square feet, or just over 10' x 10' by 2". So, just barely enough to cover the hole and get humans across, one by one. But, a 6,000 lb tiger would not be able to cross without breaking through.

Yes, a floor is an object. But, the object you would be restoring to original was a thin glaze of stone trap. It would return to that. So, stone shape would be safer.
[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Vincenzo looks at the open pit and gives a nervous chuckle, "Whew. Glad we missed that. Wait, what's that sound?" He looks up and sees the door automatically closing, stands and rushes to the door to keep it open!
 

Deuce Traveler

Adventurer
Disgusted to find that the creature fought was more humanoid than he though, Lem decides against procuring anything off of the creature. "Man, this is embarrassing. I thought it was just a pissed off plant. For a moment I almost... WHOA!" Once Lem falls to the floor he realizes his friends have started some kind of trouble that needed investigating. He scrambles hurriedly towards their location.

OOC: Lem to AF23. I actually am embarrassed. For some reason I had thought the plant monster was mindless and consisted of nothing but vines and leaves, like from some bad jungle movie.
 

jkason

First Post
Weel Naxel, aasimar oracle

[sblock=ooc]Perfect. I was hoping it would be enough for single file medium folks, so I'm getting the hang of this one. Thanks much![/sblock]

Weel seems oblivious to the door closing, as he instead leans forward and touches the broken edge of the stairs gingerly.

"Oh, this is just cruel. Who cut into you like this?" he asks the stairs, voice filled with sympathy. "Whoever it is deserves a whack or two, indeed. How would they like it if we chopped a hole in their middle, hmmm? Maybe they should find out."

There is random splashing in the dribbles of water remaining on the stairs around Weel, which elicits a frown from the islander.

"Now's not the time for splashing in the water. We have to help our friend," he says. The invisible splashers don't seem to respond, so the burly man in the drenched kilt reaches to the wall nearest the hole.

"You'll help, won't you? Let's all come together like kin and patch up your cousin."

The stone in the wall seems to be much more responsive, as it flows out across the hole, forming a crude cover in roughly the shape of the missing stairs. Weel taps the new stone shape, listening to the tenor of the sound when gauntlet meets stone.

"It's still not quite itself, but the stair should be able to take us one at a time now, except for the big Maui-cat," Weel announces. "If you need me to, though, the breeze here was mentioning it needed some exercise, so I could probably convince it to lift the big tiger up, then we could push him over the gap. But if you can be person-sized again, that might be easier."

[sblock=ooc]Standard: Stone Shape to bridge the hole well enough for the humanoid / human weight folks to cross.

Move action to stand.

If Maui doesn't want to leave Dire Tiger shape, Weel knows Levitate. We'd have to shove him forward a bit like a balloon to get him over the hole, but I believe that's one way to manage it (at least, the spell says the levitated subject can use ceilings and walls to move horizontally, so what I'm proposing seems like a reasonable extrapolation).

With three more wild shape uses left, though, it might be better for him to just human up again and go big animal the next time trouble shows up.[/sblock]

[sblock=mini-stats]Weel Naxel

Initiative: +1
AC: 21 (23 w/ Magic Vestment)
HP:76 Current: 76
Senses: Perception 4, Sense Motive 2
CMB: +11 CMD: 22 Fort: +6
Reflex: +5
Will: +8
Spell Resistance: 13 vs. evil descriptor / evil outsiders


Conditions:
* Magic Vestment (8 hours)
* Iron Weapon (8 minutes)
* Lead Blades (8 minutes), damage bump to 3d6 on Greatsword

In Hand: Iron Weapon (Greatsword)


Common Attacks:

(Cold) Iron Weapon Options Attack: +12/+07 = [BAB (06/01) + STR (05) + Enhance (01)]
Damage (Greatsword): 2d6+8, Crit: 19-20/x2, S
Damage (Halberd): 1d10+8, Crit: x3, P or S, brace, trip
Damage (Earthbreaker): 2d6+8, Crit: x3, B
Damage (Lucerne Hammer): 1d12+8, Crit: x2, B or P, brace, reach

Conditional: -2/+4 (+6 2H) Power Attack
Furious Focus negates 1st attack penalty for 2H
+1 attack if moving at least 10' during turn

Iron Weapon (8 minutes, +1 cold iron): 5/6 Remaining
Spells: Orisons (DC 13): Create Water, Detect Magic, Detect Poison, Ghost Sound, Mage Hand, Mending, Purify Food and Drink, Read Magic, Spark, Stabilize
1st (5/7 remaining)(DC 14): Cure Light Wounds, Obscuring Mist, Lead Blades, Liberating Command, Protection from Evil, Shield of Faith, Sun Metal
2nd (7/7 remaining)(DC 15): Align Weapon, Cure Moderate Wounds, Grace, Heat Metal, Levitate, Make Whole, Minor Image, Shatter, Silence
3rd (3/6 remaining)(DC 16): Cure Serious Wounds, Keen Edge, Magic Vestment, Stone Shape
4th (3/3 remaining)(DC 17): Blessing of Fervor, Cure Critical Wounds, Versatile Weapon
[/sblock]
 

kinem

Adventurer
"Wha ...!" Menik exclaims as the water overtakes him.

After being knocked down, he scrambles to his feet.

If it looks like Vincenzo needs help in holding the door open, he heads over to try to assist.
 

Satin Knights

First Post
With the doors starting to close again, Vincenzo quickly rushes up and tries to hold the door open. But, it is too much for him, as the floor and stairs are still a bit slippery from the algae. Menik moves to the door as well, and between the two, they are able to hold the doors open.

Weal is able to coax the stones to shift and reform, filling in the steps where there was a hole. Beyond where the hole was, the stairs continue down, entering murky water. The next room appears to be flooded quite a bit more than just a foot deep.


[sblock=Round 2]
54/74.AC 21 AF20 ~ Maui ~ MA 420r, LS 4018r, DPaS 522r ~
50/50 AC 26 AE22 ~ Taniwha ~ MA 420r ~
58/79 AC 20 AD22 ~ Vincenzo ~ STR Check (1d20+2=7) fail
76/76 AC 23 AC23 ~ Weal ~ MVest 4621r, IronWeap 638r, LB 639r ~
44/44 AC 17 AD23 ~ Menik ~ MA 1985r ~ STR check (1d20+1=16) success
38/38 AC 23 AF23 ~ Lem ~


The yellow light crystal is overhead.
Red circle=grappled
Blue circle=prone
blue X=unconscious
red X=dead[/sblock][sblock=Map]
map15.png
[/sblock]
 

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