jbear
First Post
Maui blinks several times, looking to Menik and then to Vincenzo clearly baffled by these new and far too similar words. "What?" he says simply but then turns away. "Never te mind. Maui will pray to Tane for help. Maybe te Water Spirit come and squash te liches."
Maui intones a prayer in his sharp tribal tongue which he finished "Homai te Awhina i tenei wa, E Tane Mahuta. Tonomai te Wairua o te Wai. Kia whakamate e piriawaawa ra!" A few seconds later the waters begin to move and form a swirling pool from which a vaguely humanoid body of water forms, right where the leeches are swimming, catching them in its elemental vortex. "Now te hunter is te hunted" states Maui. "They not be thinking about sucking te blood no more. Light te rod of light so we can see if there are more piriawaawa ... liiiiiches ... in te water. While te spirit chase them away it will be safe to cross. But watching te chase may be fun."
[sblock=OOC] Maui uses his empty lvl 4 slot to Summon Nature's Ally: Medium Water Elemental precisely above the leeches in the water. The water elemental immediately uses its vortex ability
Not sure how exactly to interpret the effects in the leech swarm but it seems like a pretty effective ability to use on them. It kind of seems like not only will the swarm take damage (1d8+4) if they fail a DC 15 reflex save for being touched by the vortex, but if it fails a second DC 15 reflex save then the swarm is basically sucked up into the vortex and suspended taking more damage until it can try and swim out (requires another DC 15 save to do so)
When a sunrod is lit Maui will begin to search for any more leech swarms in the water and then begin directing the water elemental towards them as well. [/sblock]
[sblock=Lvl 8 Stats]
[http://livingpf.wikia.com/wiki/Maui_(jbear1979) Maui]
Initiative: +2
AC: 21 (Touch 14; FFt 18)
HP: 74 Current: 54+16
CMB: +12 CMD: 25 Fort: +9 Reflex: +8 Will: +11
Conditions: Longstrider (7hrs); Mage Armour (1 hr); Guidance: (1 min); Aspect of the Falcon (8 mins; +3 perception)
In Hand:
Cold Iron MW Scimitar: +13/+8; 1d6+6 (Crit 18-20:x2)
and Heavy Shield
Spells: Orisons: Detect Magic, Guidance, Know Direction, Detect Poison
1st: CLW 0/2; Longstrider: Used, Detect Snares and Pits: Used, Aspect of the Falcon:Used
2nd: Bull's Strength 2/2, Bark Skin, Delay Poison
3rd: Mad Monkeys, Greater Magic Fang, Resinous Skin, Empty Slot
4th: Thorn Body, Empty Slot: Use to Summon Nature's Ally
Wild Shape: 3/4 uses left per day
[sblock=Leopard Shape]
Medium animal; Senses: low-light vision, scent;
AC 16 (20), touch 16 , flat-footed 12 (16)
Speed 30 ft., climb 20 ft.
Melee:Bite +13; 1d8+7; 2 Claws: +13; 1d4 +7 dmg
Special: Trip
View attachment 57927
[/sblock]
[sblock=Lizard Bird Shape]
Deinonychus
Medium animal; Senses: low-light vision, scent;
AC 16 (20), touch 16 , flat-footed 12 (16)
Speed 60 ft.
Melee:Bite +13; 1d6+7; 2 Talons: +13; 1d8+7 dmg; Foreclaws: +7; 1d4+4
Special: Pounce
View attachment 57928
[/sblock]
[sblock=Dire Tiger Shape III]
Dire Tiger
Large Animal; Senses: low-light vision, scent;
AC 17 (21) , touch 15 , flat-footed 14 (18)
Speed 40 ft.
Melee:Bite +14; 2d6+8 (+Grab); 2 Claws: +14 ; 2d4+8 dmg (+Grab)
Special: Pounce, Rake
http://s2.hubimg.com/u/6753809_f520.jpg
[/sblock]
Wand of CLW Uses: 10-3/16
Wand of Magic Fang: 45/50
Wand of Speak with Animals: 47/50
Wand of Mage Armor: 46/50
Rod of Lesser Extend: 3/3
Potions: CLW 2/2
Flasks: Holy Water 2/2
Sling Bullets: 19/20
Taniwha
Initiative: +7
AC: 22 (26)
HP: 58 Current: 58
CMB: Trip/Disarm +11 CMD: 26 (29 vs Trip) Fort: +7 Reflex: +11 Will: +5 (+9 vs enchant)
Conditions: Mage Armor (1 hr) Magic Fang (Bite) (1 min)
Bite: +11 (+12); 1d6+4 (+5) dmg; special: Trip
2x Claws: +11 ; 1d3+4 dmg
[/sblock]
Maui intones a prayer in his sharp tribal tongue which he finished "Homai te Awhina i tenei wa, E Tane Mahuta. Tonomai te Wairua o te Wai. Kia whakamate e piriawaawa ra!" A few seconds later the waters begin to move and form a swirling pool from which a vaguely humanoid body of water forms, right where the leeches are swimming, catching them in its elemental vortex. "Now te hunter is te hunted" states Maui. "They not be thinking about sucking te blood no more. Light te rod of light so we can see if there are more piriawaawa ... liiiiiches ... in te water. While te spirit chase them away it will be safe to cross. But watching te chase may be fun."
[sblock=OOC] Maui uses his empty lvl 4 slot to Summon Nature's Ally: Medium Water Elemental precisely above the leeches in the water. The water elemental immediately uses its vortex ability
Not sure how exactly to interpret the effects in the leech swarm but it seems like a pretty effective ability to use on them. It kind of seems like not only will the swarm take damage (1d8+4) if they fail a DC 15 reflex save for being touched by the vortex, but if it fails a second DC 15 reflex save then the swarm is basically sucked up into the vortex and suspended taking more damage until it can try and swim out (requires another DC 15 save to do so)
When a sunrod is lit Maui will begin to search for any more leech swarms in the water and then begin directing the water elemental towards them as well. [/sblock]
[sblock=Lvl 8 Stats]
[http://livingpf.wikia.com/wiki/Maui_(jbear1979) Maui]
Initiative: +2
AC: 21 (Touch 14; FFt 18)
HP: 74 Current: 54+16
CMB: +12 CMD: 25 Fort: +9 Reflex: +8 Will: +11
Conditions: Longstrider (7hrs); Mage Armour (1 hr); Guidance: (1 min); Aspect of the Falcon (8 mins; +3 perception)
In Hand:
Cold Iron MW Scimitar: +13/+8; 1d6+6 (Crit 18-20:x2)
and Heavy Shield
Spells: Orisons: Detect Magic, Guidance, Know Direction, Detect Poison
1st: CLW 0/2; Longstrider: Used, Detect Snares and Pits: Used, Aspect of the Falcon:Used
2nd: Bull's Strength 2/2, Bark Skin, Delay Poison
3rd: Mad Monkeys, Greater Magic Fang, Resinous Skin, Empty Slot
4th: Thorn Body, Empty Slot: Use to Summon Nature's Ally
Wild Shape: 3/4 uses left per day
[sblock=Leopard Shape]
Medium animal; Senses: low-light vision, scent;
AC 16 (20), touch 16 , flat-footed 12 (16)
Speed 30 ft., climb 20 ft.
Melee:Bite +13; 1d8+7; 2 Claws: +13; 1d4 +7 dmg
Special: Trip
View attachment 57927
[/sblock]
[sblock=Lizard Bird Shape]
Deinonychus
Medium animal; Senses: low-light vision, scent;
AC 16 (20), touch 16 , flat-footed 12 (16)
Speed 60 ft.
Melee:Bite +13; 1d6+7; 2 Talons: +13; 1d8+7 dmg; Foreclaws: +7; 1d4+4
Special: Pounce
View attachment 57928
[/sblock]
[sblock=Dire Tiger Shape III]
Dire Tiger
Large Animal; Senses: low-light vision, scent;
AC 17 (21) , touch 15 , flat-footed 14 (18)
Speed 40 ft.
Melee:Bite +14; 2d6+8 (+Grab); 2 Claws: +14 ; 2d4+8 dmg (+Grab)
Special: Pounce, Rake
http://s2.hubimg.com/u/6753809_f520.jpg
[/sblock]
Wand of CLW Uses: 10-3/16
Wand of Magic Fang: 45/50
Wand of Speak with Animals: 47/50
Wand of Mage Armor: 46/50
Rod of Lesser Extend: 3/3
Potions: CLW 2/2
Flasks: Holy Water 2/2
Sling Bullets: 19/20
Taniwha
Initiative: +7
AC: 22 (26)
HP: 58 Current: 58
CMB: Trip/Disarm +11 CMD: 26 (29 vs Trip) Fort: +7 Reflex: +11 Will: +5 (+9 vs enchant)
Conditions: Mage Armor (1 hr) Magic Fang (Bite) (1 min)
Bite: +11 (+12); 1d6+4 (+5) dmg; special: Trip
2x Claws: +11 ; 1d3+4 dmg
[/sblock]