[LPF] From Whence None Return

jkason

First Post
Weel Naxel, aasimar oracle

Weel frowns and steps forward.

"Keys? Oh, that's just an old wives' tale. Doors don't need keys. They just need tickling in the right places when they're stubborn," the burly north islander says. He moves to the door, shooing the others to give him room, then speaks to his bracers again.

"Playtime, kiddos," he says, activating the magics which turn smooth bracers into a toolset. Weel lowers his goggles back into place and, tongue sticking out the side of his mouth, sets to picking the lock.

[sblock=ooc]Apologies, folks. Wound up stuck out of town without real internet access.

Disable Device (pick lock) (1d20+19=36)[/sblock]

[sblock=mini stats]
Ru_Portrait_zpsbc1b0cc0.jpg

Ru Brike
AC: 19 (Touch 14, Flatfooted 15)
HP: 43/47

Initiative: +4
Perception: +8 (+9 Traps) Sense Motive: +6
CMB: +4 CMD: 18 Fort: +6 Reflex: +11 Will: +3
(conditional: +2 vs. divination effects)

Wakizashi: +9, 1d6
Wakizashi (TWF): +7/+7, 1d6/1d6
Nunchaku: +8, 1d6
Shuriken: +8, 1d2
Conditional Attack mods: +2d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank), +2 Attack / dmg vs. Ranger's Focus (1/day)

Conditions:Ioun Stone illumination

In Hand: Wakizashi x2

Ki Pool: 0/5 remaining
Ranger's Focus: 0/1 remaining
Shuriken: 9/10 remaining
CLW Wand charges: 39/50 remaining

Used: 15 days' rations[/sblock]
 

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Satin Knights

First Post
Weel tickles the door and then pushes it open. It looks to be a step down into water, maybe about six inches deep, but this room is filled with brilliant treasure. With the light above, and Vincenzo's torch, light bounces from every angle off of gold and silver, radiating through gems. While the floor is a soupy morass and mold grows up the walls, most of the necromancer's treasures sit atop shelves untouched by the grime below. What treasure that seems to be on the floor are piles of coins and gems. An ornate sarcophagus lies on a dais at the far end of the room, with mold growing up its sides.

[sblock=Status]
74/74.AC 21 AF20 ~ Maui ~ MA 385r, LS 3983r, DPaS 487r, Light 4767r ~
50/50 AC 26 AE22 ~ Taniwha ~ MA 385r ~
77/79 AC 20 AD22 ~ Vincenzo ~
76/76 AC 23 AC23 ~ Weel ~ MVest 4586r, IronWeap 603r, LB 604r ~
44/44 AC 17 AD23 ~ Menik ~ MA 1950r ~
38/38 AC 23 AF23 ~ Lem ~


The yellow light crystal is overhead.
Red circle=grappled
Blue circle=prone
blue X=unconscious
red X=dead[/sblock][sblock=Map]
map24.png
[/sblock]
 

jkason

First Post
Weel Naxel, aasimar oracle

[sblock=ooc]hehe. Sorry about the wrong mini-stats in the previous update. [/sblock]

Weel makes a circle with his lips as if whistling while he slides the goggles off his eyes, though he issues no sound. Instead, he whispers to the toolset his bracers currently are, and they become a plain set of leather cuffs again. Then he turns and puts a finger to his lips as he speaks to the others.

"It looks like there are lots of shiny new friends here, but we should try to be quiet," he says in a whisper. "I think someone's sleeping in the middle, and we wouldn't want to wake them up. I know I'm terribly grumpy when the jibber jabbers steal my covers too early in the morning and wake me."

[sblock=ooc]Perception. (1d20+4=17)

Given his poor Perception check, Weel's going to hold off entering the room until some of the more observant characters take a bit of a look.[/sblock]


[sblock=mini-stats]Weel Naxel

Initiative: +1
AC: 21 (23 w/ Magic Vestment)
HP:76 Current: 76
Senses: Perception 4, Sense Motive 2
CMB: +11 CMD: 22 Fort: +6
Reflex: +5
Will: +8
Spell Resistance: 13 vs. evil descriptor / evil outsiders


Conditions:
* Magic Vestment (8 hours)
* Iron Weapon (8 minutes)
* Lead Blades (8 minutes), damage bump to 3d6 on Greatsword

In Hand: Iron Weapon (Greatsword)


Common Attacks:

(Cold) Iron Weapon Options Attack: +12/+07 = [BAB (06/01) + STR (05) + Enhance (01)]
Damage (Greatsword): 2d6+8, Crit: 19-20/x2, S
Damage (Halberd): 1d10+8, Crit: x3, P or S, brace, trip
Damage (Earthbreaker): 2d6+8, Crit: x3, B
Damage (Lucerne Hammer): 1d12+8, Crit: x2, B or P, brace, reach

Conditional: -2/+4 (+6 2H) Power Attack
Furious Focus negates 1st attack penalty for 2H
+1 attack if moving at least 10' during turn

Iron Weapon (8 minutes, +1 cold iron): 5/6 Remaining
Bracer auto take 10: 1/1 remaining
Spells: Orisons (DC 13): Create Water, Detect Magic, Detect Poison, Ghost Sound, Mage Hand, Mending, Purify Food and Drink, Read Magic, Spark, Stabilize
1st (5/7 remaining)(DC 14): Cure Light Wounds, Obscuring Mist, Lead Blades, Liberating Command, Protection from Evil, Shield of Faith, Sun Metal
2nd (7/7 remaining)(DC 15): Align Weapon, Cure Moderate Wounds, Grace, Heat Metal, Levitate, Make Whole, Minor Image, Shatter, Silence
3rd (3/6 remaining)(DC 16): Cure Serious Wounds, Keen Edge, Magic Vestment, Stone Shape
4th (3/3 remaining)(DC 17): Blessing of Fervor, Cure Critical Wounds, Versatile Weapon
[/sblock]
 


jbear

First Post
Maui's eyes grow wide at the sight of the treasure. He is about to enter when he realises that the fact that the floor is covered in water means that things might not be what they first seem. He narrows his eagle eyes and looks closely at the water for signs of a trap. If it is clear he enters the room a step, Taniwha joining his flank, and then closely inspects the treasure without touching anything. He points at the tomb. "Te dead guardian of te treasure? If we touch it, te guardian wakes up? So ... are we touching and fighting? Or leaving and loooking in te other door?"


http://invisiblecastle.com/roller/view/4641492/Perception 1d20+15=20
 


Deuce Traveler

Adventurer
"Hmph. It does seem a bit easy. It wouldn't be too difficult to polish some cheap paint to make these appear as valuables. I agree that we should be looking around for a trap... or possibly a creature waiting within." Lem says the last bit as he peers around looking for danger.

OOC: 27 Perception Check, 1d20+12=27
 


Satin Knights

First Post
Menik makes his way to the front of the pack and scans the room with mage sight, but comes up with nothing. Lem also weaved his way through the sea of legs and takes a good look. The water is as still as glass, as everyone looks but doesn't touch.

[sblock=Lem] Shiny, yes. Cut glass baubles, yes. It does look to be a false treasure. The mold on the southern wall looks too uniform. Mold shouldn't have straight lines in it. (O29)[/sblock]
[sblock=Status]
74/74.AC 21 AF20 ~ Maui ~ MA 381r, LS 3979r, DPaS 483r, Light 4763r ~
50/50 AC 26 AE22 ~ Taniwha ~ MA 381r ~
77/79 AC 20 AD22 ~ Vincenzo ~
76/76 AC 23 AC23 ~ Weel ~ MVest 4582r, IronWeap 599r, LB 600r ~
44/44 AC 17 AD23 ~ Menik ~ MA 1946r ~
38/38 AC 23 AF23 ~ Lem ~


The yellow light crystal is overhead.
Red circle=grappled
Blue circle=prone
blue X=unconscious
red X=dead[/sblock][sblock=Map]
map25.png
[/sblock]
 

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