[LPF] From Whence None Return


log in or register to remove this ad


jkason

First Post
Weel sighs. "I suppose 'Jungle Warrior' is good, though I was hoping to use 'Sir Cattington of Tattoo-ine and his noble partner Furry Face.' To each his own, I suppose."
 


Satin Knights

First Post
Maui walks over to the other door. Carefully inspecting, he doesn't find a trap on this end of the hallway, so he steps up and tries the door. This one too seems to be locked. It has a very similar hole in the door for a key, just as the last one did. If the group was using keys, this one might actually open with the same key.

[sblock=Status]
74/74.AC 21 AF20 ~ Maui ~ MA 376r, LS 3974r, DPaS 478r, Light 4758r ~
50/50 AC 26 AE22 ~ Taniwha ~ MA 376r ~
77/79 AC 20 AD22 ~ Vincenzo ~
76/76 AC 23 AC23 ~ Weel ~ MVest 4577r, IronWeap 594r, LB 595r ~
44/44 AC 17 AD23 ~ Menik ~ MA 1941r ~
38/38 AC 23 AF23 ~ Lem ~


The yellow light crystal is overhead.
Red circle=grappled
Blue circle=prone
blue X=unconscious
red X=dead[/sblock][sblock=Map]
map26.png
[/sblock]
 

jkason

First Post
Weel Naxel, aasimar oracle

Weel brightens considerably as Lem offers his nickname, and nods vigorously. "Oh, tubs are wonderful, solid supporters and comforting souls. I'd be happy to use that name."

He's quickly distracted by the locked door, however, so further treatises on the nature of tubs fall to the wayside.

"Alrighty, then," Weel says, calling out his tools once again and approaching the door. "I know you're defensive, but your friend across the way didn't have any trouble, so there's no reason for you to be worried," Weel tells the new door as he works to pick it open.

"And if we can find your mutual friend-key, I'm sure we'll bring her by for a visit." he adds.

[sblock=ooc]Disable Device (pick lock) (1d20+20=30)

I didn't miss a bit where we found a set of keys, did I? Just checking that I didn't go missing pertinent info while I was goofing around with Weel-babble.[/sblock]


[sblock=mini-stats]Weel Naxel

Initiative: +1
AC: 21 (23 w/ Magic Vestment) Current: 23
HP:85 Current: 85
Senses: Perception 6, Sense Motive 2
CMB: +11 CMD: 22 Fort: +7
Reflex: +6
Will: +8
Spell Resistance: 14 vs. evil descriptor / evil outsiders


Conditions:
* Magic Vestment (8 hours)
* Iron Weapon (8 minutes)
* Lead Blades (8 minutes), damage bump to 3d6 on Greatsword

In Hand: Iron Weapon (Greatsword)


Common Attacks:

(Cold) Iron Weapon Options Attack: +12/+07 = [BAB (06/01) + STR (05) + Enhance (01)]
Damage (Greatsword): 2d6+8, Crit: 19-20/x2, S
Damage (Halberd): 1d10+8, Crit: x3, P or S, brace, trip
Damage (Earthbreaker): 2d6+8, Crit: x3, B
Damage (Lucerne Hammer): 1d12+8, Crit: x2, B or P, brace, reach

Conditional: -2/+4 (+6 2H) Power Attack
Furious Focus negates 1st attack penalty for 2H
+1 attack if moving at least 10' during turn

Iron Weapon (9 minutes, +1 cold iron): 5/6 Remaining
Bracer auto take 10: 1/1 remaining
Spells: Orisons (DC 13): Create Water, Detect Magic, Detect Poison, Ghost Sound, Mage Hand, Mending, Purify Food and Drink, Read Magic, Spark, Stabilize
1st (5/7 remaining)(DC 14): Cure Light Wounds, Obscuring Mist, Lead Blades, Liberating Command, Protection from Evil, Shield of Faith, Sun Metal
2nd (7/7 remaining)(DC 15): Align Weapon, Cure Moderate Wounds, Grace, Groundswell, Heat Metal, Levitate, Make Whole, Minor Image, Shatter, Silence
3rd (4/7 remaining)(DC 16): Cure Serious Wounds, Dispel Magic, Keen Edge, Locate Object, Magic Vestment, Stone Shape
4th (4/4 remaining)(DC 17): Blessing of Fervor, Cure Critical Wounds, Freedom of Movement, Versatile Weapon
[/sblock]
 

Satin Knights

First Post
Weel walks over. Taniwha realizing he is in the way of the metal man moves around behind his master so the metal man can growl at the wall. With the cat out of the way, Weel goes to work on the door. It seems simple enough, and with a final twist, *click* is heard.

Then, screams as the trio fall twenty feet into another dark pit, followed by *CRASH*, followed by more screams and howls. This one too has spikes in it. But, these folk are not small enough to fall between the spikes. In fact, they get several spikes each stuck into their bodies as they landed.

[sblock=Maui]You don't feel so good. These didn't just poke. They are sucking your strength away too. Poison: 1 STR drain so far. It is dark down here. There is only a little light above your head from the light crystal that was in the center of the hallway. Since it is an angle away, it is only partially lighting the shaft above you, nothing of what is at your feet.[/sblock][sblock=Weel]Your darkvision lets you see a bit. The corridor you are in turns just a little bit away.
[sblock=Your Map]
map28w.png
[/sblock][/sblock][sblock=Status]
74-17/74.AC 21 AF20 ~ Maui ~ MA 373r, LS 3971r, DPaS 475r, Light 4753r ~ Reflex save (1d20+8=21) fail, falling damage (2d6=8), number of spikes for Maui (1d4=3), spike attacks (1d20+15=24, 1d20+15=17, 1d20+15=21) 2 hit for damage (1d4+2=4, 1d4+2=5) plus Fort Save (1d20+9=13) failed 1 STR drain
50-19/50 AC 26 AE22 ~ Taniwha ~ MA 373r ~ Reflex save (1d20+11=17) fail, falling damage (2d6=7), number of spikes for Taniwha (1d4=4), spike attacks on Taniwha (1d20+15=20, 1d20+15=32, 1d20+15=33, 1d20+15=32) 3 hit for damage (1d4+2=4, 1d4+2=3, 1d4+2=5) plus Fort Save (1d20+7=26) success
77/79 AC 20 AD22 ~ Vincenzo ~
76-21/76 AC 23 AC23 ~ Weel ~ MVest 4574r, IronWeap 591r, LB 592r ~ Reflex save (1d20+6=17) fail, falling damage (2d6=7), number of spikes for Weel (1d4=4), spike attacks on Weel (1d20+15=34, 1d20+15=33, 1d20+15=28, 1d20+15=16) 3 hit for damage (1d4+2=5, 1d4+2=3, 1d4+2=6) plus Fort Save (1d20+7=20) success
44/44 AC 17 AD23 ~ Menik ~ MA 1938r ~
38/38 AC 23 AF23 ~ Lem ~


The yellow light crystal is overhead.
Red circle=grappled
Blue circle=prone
blue X=unconscious
red X=dead[/sblock][sblock=Map]
map27.png
[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Vincenzo jumps as he gets startled by the dropping floors! His first reaction is to pull out his rope. "Find someway to secure this!" he calls.
 

Deuce Traveler

Adventurer
"Holy crap cakes!" Lem yells as he grabs one end of the rope from Vincenzo. He rushes towards the open doors in the 'treasure room' and attempts to tie the end around the nearest door's hinges. He then braces his own body to help Vincenzo pull them up.
 


Remove ads

Top