[LPF] Return to Boar's Ridge

Yosephus banged his morningstar on the door jam of the closet doorway, missing the kobold.

Kobold4_zps6a2e9a75.png

With the kobold charging Devlin, he was exposed and the dagger slipped between his ribs. Between him and Muzdum there were only two kobolds left.

One smashed the little mace into Darvus's hip, badly bruising him. The other stepped up behind him, but was unable to take advantage of the distraction to hit the warrior in the back.

OOC: Combat: Round 3 – Everyone is up
[sblock=Map]Notes:
1. Small bodies are difficult terrain for small characters
RtBREnc2Map03_zpsb006576e.jpg
[/sblock][sblock=Combat Information]K1 hit Darvus 4 dmg
K6 flanked and missed Darvus

Initiative:
Kobolds
You Guys

Party Status:
16/20 HP ~ AC 16 ~ Darvus ~ falchion in hand
14/19 HP ~ AC 17 ~ Yosephus ~ morningstar
39/39 HP ~ AC 22 ~ Muzdum ~ waraxe
17/17 HP ~ AC 16 ~ Devlin ~ Dagger
11/12 HP ~ AC 16 ~ Tamarie ~ MA 564r ~ Crossbow

Spells Cast: MA (Tam)
Abilities Used:
* Darvus: Smite Evil 0/1, Lay on Hands 0/4
* Yosephus: Chan Energy 1/6, Reb Death: 0/6, Resist Tch 0/6, Incorruptible 1/1, Spells 1st 1/4
* Devlin: Bombs 1/7, Mutagen (Dex) 0/1, Extracts 1st 0/3
* Tamarie: Heavenly Fire 3/7, Spells 1st 1/5
Conditions in effect: None

Enemy Status:
K1 [AC15, Touch 12, CMD11]: 11/11hp;
K6 [AC15, Touch 12, CMD11]: 11/11hp;
[/sblock]
 

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Darvus Andar, Paladin of Helerion

180px-OsareMaleHero1.png


Darvus is beginning to feel the effects of his wounds. He tries swinging wildly again, but misses his opponent by a wide margin.

[sblock=Rolls & Actions]
Power attack K1 in P33: 1D20+5 = [5]+5 = 10

5' step to P34.
[/sblock]
[sblock=Mini Stats]Darvus Andar
AC: 16 (15 flat-footed, 11 touch)
HP: 12/20
CMB: +6 CMD: 17
Fort: +7 Reflex: +4 Will: +5

Perception: -1
Initiative: +1

Smite Evil: 1/1

Current Weapon in Hand: Falchion (+6, x2, 2d4+6) [Power Attack +5, x2, 2d4+9]
Current Conditions in Effect: None

Used Items:
None

[/sblock]
 

Tamarie the Songweaver
With little fanfare, Tamarie steps forward to take a shot on one of the remain kobold warriors. However, the little dragon kind proves hard to hit as he bats and weaves as part of his hand-to-hand contest with Darvus. The bolt clatters ineffectively off the far wall as the song weaver gives a look of disgust over the situation.

[sblock=Combat Actions]No action: 5' step to U-34
Standard action: Lt crossbow attack on Kobold 6 w/penalty for shooting into melee (miss by 2)
Move action: reload light crossbow

Round 3 Lt Crossbow attack on Kobold 6: 1D20-1 = [14]-1 = 13
1D8 = [8] = 8

I think I've missed every time.[/sblock]
[sblock=Tamarie Mini Stats]Tamarie
AC: 16 (14 flat-footed, 12 touch)
HP: 11/12
CMB: +1 CMD: 13

Fort: +1 Reflex: +2 Will: +3
Perception: +2 Sense Motive: +0
Initiative: +2

First Level spells remaining: 4/5
Heavenly Fire remaining: 4/7 (Darvus,Yosephus, Tamarie)
Bolts remaining: 17/20

Current Weapon in Hand: Crossbow(loaded)
Current Conditions in Effect: Mage Armor, Light(dagger pommel)
Temporary items in possession: 1 bow and arrow set from sentry skeletons
Items not currently in possession: none
Items depleted: none
Money: +50gp(retainer),-25gp(horse rental)[/sblock]
 

Muzdum_zpsaaea3a42.jpg


"Hey! Gangin' up on lad! Ashamed ye should be, beasties!"
the dwarf says, then charges the kobold that's giving him his back.

(Attacking K6 with battleaxe: (should benefit from flanking bonus)
[roll0]
[roll1]

[sblock=Muzdum Blackrock]

Full sheet

Combat info:
Initiative: +4 (+2 in tunnels)
Speed: 20'
Defences
HP: 39/39 , AC: 22 (+4 vs giants)
AC touch 12, FF 18
Fort: +6 (+2 vs. Poisons, Spells & Spell-like abilities)
Will: +2 (+2 vs. Poisons, Spells & Spell-like abilities +2 vs. Fear)
Ref: +3 (+2 vs. Poisons, Spells & Spell-like abilities)
CMB: +6 CMD: 18 (+4 vs Bull rush/trips on solid ground)

Attacks
In hand Dwarven Waraxe: Attack: +6 Damage: 1d10+3, Crit: 20/x3,
Throwing Axe: Attack: +5 Damage: 1d6+3, Crit: 20/x2, Special: Throw, 10' range incr.

Good skills:
Appraise +6; Climb +4; Knowledge (Dngnrng) +5; Knowledge (Engnrng) +5; Knowledge (History) +3; Profession (Smith ) +6; Survival +5; Swim +4.

Noteworthy stuff:
Quickdraw: Draw weapon as a free action
Combat reflexes: additional AoO
Hatred: +1 dmg to criticals when underground; +1 attk vs. orcs & goblinoids
Stonecunning: Dwarves receive a +2 bonus to Perception to notice unusual features in stonework
Darkvision: 60' vision in total darkness
Tunnel Fighter: +1 trait bonus on weapon damage rolls for critical hits (dmg multiplied)
[/sblock]
 

Possible Critical hit! Rolling for confirmation and extra damage just in case:
Attack (should also benefit from flanking)[roll0]
Damage (x3+1 from tunnel fighter) [roll1]
[roll2]
 

144px-The_Alchemist_by_yuumei.jpg


Devlin watches as the Kobold fals in front of him and looks up to see the combat playing out around Darvus. He puts away his dagger and begins to prepare a new bomb in case any more attackers should come out.

[sblock=actions]
Move=Put away dagger and prepare new bomb.
Action=Keep a look out and watch the fight between Darvus and the Kobold play out
[/sblock]

[sblock=ministats]Devlin Eldlya

AC: 16 (13 flat-footed, 14 touch)
HP: 17/17
CMB:+1 CMD: 14
Fort: +5 Reflex: +7 Will: +1

Perception: +7
Initiative: +5

Bombs: 6/7
Mutagen Prepared: Dexterity (+4 DEX +2 Nat Armor - 2 WIS)

Extracts Prepared: 1: Targeted Bomb Admixture 2: ___ 3:___
Formulae List: Bomber's Eye, Cure Light Wounds, Disguise Self, Enlarge Person, Targeted Bomb Admixture, Expeditious Retreat


Current Weapon in Hand: Bomb
Current Conditions in Effect: None

Used Items:
None

Read more: http://livingpf.wikia.com/wiki/Devlin_(resrick)
[/sblock]
 

Yosephus Errol Smithe, Cleric of Amenthia, the Healing Hand

Yosephus moves and swings at the next (or last) kobold. But his aim is off and he misses.

[sblock=Actions & Rolls]Actions: Moving T-32, T-33, T-34, S-34 and attack K6 if it is still up, otherwise continuing with movement to R-34, Q-34 and attack K1.

Rolls: Attack roll (1d20+1=6)[/sblock][sblock=Yosephus]Yosephus Errol Smithe
AC: 17 (10 flat-footed, 17 touch)
HP: 14/19
CMB: +1 CMD: 11

Fort: +5 Reflex: +1 Will: +7
Perception: +3 Sense Motive: +10
Initiative: +0

Current Weapon in Hand: Morningstar
Channel Energy: 5/6
Spells:
Orisons: Create Water, Guidance, Purify Food and Drink, Resistance
1st Level: Bless, Hide from Undead, Shield of Faith
Domain Powers Remaining Today:
Rebuke Death: 6/6
Resistant Touch: 6/6
Race Features:
Halo Status: ON
Incorruptible: 1/1[/sblock]
 

Kobold4_zps6a2e9a75.png

With one of the two remaining kobolds left after the dwarf chopped down the other one, the fight looked to be over. The last kobold pulled away and to moved across the room he came from. He risked an opening from the warrior with the falchion.

Darvus made him pay for it and cut him down.

The battle was over.

OOC: Combat: Over
[sblock=Map]Notes:
1. Small bodies are difficult terrain for small characters
RtBREnc2Map04A_zps9f848a7a.jpg
[/sblock][sblock=Combat Information]K1 withdrew and provoked AoO
Darvus did 15 dmg and KIA'd K1
Combat over, awarded 240XP each

Party Status:
16/20 HP ~ AC 16 ~ Darvus ~ falchion in hand
14/19 HP ~ AC 17 ~ Yosephus ~ morningstar
39/39 HP ~ AC 22 ~ Muzdum ~ waraxe
17/17 HP ~ AC 16 ~ Devlin ~ Dagger
11/12 HP ~ AC 16 ~ Tamarie ~ MA 564r ~ Crossbow

Spells Cast: MA (Tam)
Abilities Used:
* Darvus: Smite Evil 0/1, Lay on Hands 0/4
* Yosephus: Chan Energy 1/6, Reb Death: 0/6, Resist Tch 0/6, Incorruptible 1/1, Spells 1st 1/4
* Devlin: Bombs 1/7, Mutagen (Dex) 0/1, Extracts 1st 0/3
* Tamarie: Heavenly Fire 3/7, Spells 1st 1/5
Conditions in effect: None
[/sblock][sblock=GM Note]Everyone but Tamarie leveled up today.
Yosephus, Darvus, and Devlin at 3413
Muzdum at 6143[/sblock]
 

Muzdum_zpsaaea3a42.jpg


"Beasties..."
the dwarf says, chuckling. "When will they learn?" He went over the corpses to search for any valuables or clues.

[sblock=Muzdum Blackrock]

Full sheet

Combat info:
Initiative: +4 (+2 in tunnels)
Speed: 20'
Defences
HP: 39/39 , AC: 22 (+4 vs giants)
AC touch 12, FF 18
Fort: +6 (+2 vs. Poisons, Spells & Spell-like abilities)
Will: +2 (+2 vs. Poisons, Spells & Spell-like abilities +2 vs. Fear)
Ref: +3 (+2 vs. Poisons, Spells & Spell-like abilities)
CMB: +6 CMD: 18 (+4 vs Bull rush/trips on solid ground)

Attacks
In hand Dwarven Waraxe: Attack: +6 Damage: 1d10+3, Crit: 20/x3,
Throwing Axe: Attack: +5 Damage: 1d6+3, Crit: 20/x2, Special: Throw, 10' range incr.

Good skills:
Appraise +6; Climb +4; Knowledge (Dngnrng) +5; Knowledge (Engnrng) +5; Knowledge (History) +3; Profession (Smith ) +6; Survival +5; Swim +4.

Noteworthy stuff:
Quickdraw: Draw weapon as a free action
Combat reflexes: additional AoO
Hatred: +1 dmg to criticals when underground; +1 attk vs. orcs & goblinoids
Stonecunning: Dwarves receive a +2 bonus to Perception to notice unusual features in stonework
Darkvision: 60' vision in total darkness
Tunnel Fighter: +1 trait bonus on weapon damage rolls for critical hits (dmg multiplied)
[/sblock]
 

The kobolds' weapons were nothing special, not even exceptional quality. Same with their armor.

The only had a few gold and silver coins in their pockets. No clues.

[sblock=Map]Notes:
1. Small bodies are difficult terrain for small characters
RtBREnc2Map04A_zps9f848a7a.jpg
[/sblock][sblock=Combat Information]
Party Status:
16/20 HP ~ AC 16 ~ Darvus ~ falchion in hand
14/19 HP ~ AC 17 ~ Yosephus ~ morningstar
39/39 HP ~ AC 22 ~ Muzdum ~ waraxe
17/17 HP ~ AC 16 ~ Devlin ~ Dagger
11/12 HP ~ AC 16 ~ Tamarie ~ MA 564r ~ Crossbow

Spells Cast: MA (Tam)
Abilities Used:
* Darvus: Smite Evil 0/1, Lay on Hands 0/4
* Yosephus: Chan Energy 1/6, Reb Death: 0/6, Resist Tch 0/6, Incorruptible 1/1, Spells 1st 1/4
* Devlin: Bombs 1/7, Mutagen (Dex) 0/1, Extracts 1st 0/3
* Tamarie: Heavenly Fire 3/7, Spells 1st 1/5
Conditions in effect: None
[/sblock][sblock=GM Note]Vender trash only.[/sblock]
 

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