Making Religion Matter in Fantasy RPGs

Religion is a powerful force in any culture and difficult to ignore when creating a gaming setting. Here's some things to consider when incorporating religions into your campaign.

Status
Not open for further replies.
Religion is a powerful force in any culture and difficult to ignore when creating a gaming setting. Here's some things to consider when incorporating religions into your campaign.

fantasy-3186483_960_720.jpg

Picture courtesy of Pixabay.

The Question of Gods​

When we look at religion from a gaming perspective, the most interesting thing about it is that in many settings, the existence of deities is not in question. One of the most common arguments over religion is whether there even is a god of any form. But in many fantasy games especially, deities offer proof of their existence on a daily basis. Their power is channelled through clerics and priests and a fair few have actually been seen manifesting in the material realm. This makes it pretty hard to be an atheist in a D&D game.

While the adherents of any faith believe the existence of their deity is a given fact, having actual proof changes the way that religion is seen by outsiders. In many ancient cultures, people believed in not only their gods, but the gods of other cultures. So to win a war or conquer another culture was proof your gods were more powerful than theirs. While winning a war against another culture can make you pretty confident, winning one against another culture’s gods can make you arrogant. Add to that the fact you had warrior priests manifesting divine power on the battlefield, you are pretty soon going to start thinking that not only is winning inevitable, but that it is also a divine destiny. Again, these are all attitudes plenty of believers have had in ancient days, but in many fantasy worlds they might actually be right.

Magic vs. Prayer​

If a world has magic, it might be argued that this power is just another form of magic. Wizards might scoff at clerics, telling them they are just dabblers who haven’t learned true magic. But this gets trickier if there are things the clerics can do with their magic that the wizards can’t do with theirs. Some wizards might spend their lives trying to duplicate the effects of clerics, and what happens if one of them does?

The reverse is also interesting. Clerics might potentially manifest any form of magical power if it suits their deity. So if the priest of fire can not only heal but throw fireballs around, is it the wizards that need to get themselves some religion to become true practitioners of the art? Maybe the addition of faith is the only way to really gain the true power of magic?

Are the Gods Real?​

While divine power might be unarguably real, the source of it might still be in contention. A priest might be connecting to some more primal force than magicians, or tapping into some force of humanity. What priests think is a connection to the divine might actually just be another form of magic. As such, it could have some unexpected side effects.

Let’s say this divine power draws from the life force of sentient beings. As it does so in a very broad way, this effect is barely noticed in most populations. A tiny amount of life from the population as a whole powers each spell. But once the cleric goes somewhere remote they might find their magic starts draining the life from those nearby. In remote areas, clerics might be feared rather than revered, and the moment they try to prove they are right by manifesting the true power of their deity, they (and the townsfolk) are in for a very nasty surprise.

Can You Not Believe in Them?​

There are ways to still play an atheist character in a fantasy game. However, it does require more thought beyond "well I don’t believe in it." That's a sure way to make your character look foolish, especially after they have just been healed by a cleric.

What will also make things much tougher is having a character that refuses to benefit from the power of religion due to their beliefs. They might insist that if they don’t know what in this healing magic, they don’t want any part of it, especially if the priest can’t really explain it outside the terms of their faith. That this healing works will not be in doubt. So are they being principled or a fool? If the explanation for magical healing isn’t "this is just healing energy" but "it’s the power of my deity, entering your body and changing it for the better" the character might be more reticent about a few more hit points.

When it comes to deities manifesting on the material plane, it’s a little harder to ignore them. But this isn’t always evidence of the divine. A manifesting deity is undoubtedly a powerful being, one able to crush armies and level cities, but does that make them divine? While the power of a deity is not in dispute, the definition of what is actually divine in nature is a lot muddier. This is ironically harder in a fantasy world where lich-kings, dragons and powerful wizards can do all the same things many deities are supposed to do.

What Are Gods?​

So we come back to the question: Whether you are a cleric, adherent or atheist, of what actually is god? What quality of them demands or inspires worship beyond the fact they are powerful? Plenty of philosophers are still trying to figure that one out. While in a fantasy game their existence and power may not be in question, whether they are holy or even worthy of trust and faith might be much harder to divine.
 

log in or register to remove this ad

Andrew Peregrine

Andrew Peregrine

Oofta

Legend
Speaking of clerics, I've had people run PC clerics that would not heal another PC if the PC did not worship the cleric's god. It did not sit well with the group to say the least.
 

log in or register to remove this ad

Cadence

Legend
Supporter
The cleric should help the PC party member because if they don't the wizard may miscalculate the area his next fireball will affect. ;)

Isn't having the self-buffer right in the face of the bad guys, keeping them all together, the perfect set-up for the wizard with the fireball?!?
 

Levistus's_Leviathan

5e Freelancer
Hey, just wanted to point out that there's already a thread about the definitions of Atheism in D&D settings from about 9 months ago. There's a difference between genuine atheists that don't believe that the gods exist, Flat-Earth Atheists that deny the existence of the gods that do exist, and Naytheists that believe that the gods exist, but refuse to worship them. These definitions also change from world to world (Atheism in Eberron, for example, would be genuine atheism, but in the Forgotten Realms, it would be more likely to be Flat Earth Atheism or Naytheism).
 

The cleric should help the PC party member because if they don't the wizard may miscalculate the area his next fireball will affect. ;)

The cleric is helping, the god chooses otherwise.
Still, this is an aspect of the setting, and the players are apprised ahead of time.

Speaking of clerics, I've had people run PC clerics that would not heal another PC if the PC did not worship the cleric's god. It did not sit well with the group to say the least.

Again, "don't be a jerk." It's amazing, truly, the number of problems this statement has headed off in the past for me.
 

The flexibility feels like it makes a big difference. A priest of Menoth sounds like they'd be a self-buffer a lot more than a traditional cleric. On the other hand, having clerics not willy nilly put up with just anything seems appropriate in a lot of cases.
A priest of Menoth is easily a fire and brimstone kind of guy, stern and implacable. Priests of Morrow are more what you would think of a traditional D&D cleric. There's 7-8 different faiths. Morrow and Thalmar are brother / sister ascended mortals and formerly worshippers of Menoth. Their ascension was not part of Menoth's plan, but as a consequence their clerics can heal Menothite worshippers without issue, but the reverse is not true. (I think, might be misremembering. It's an interesting world but it has been a while.)

And there's the dwarf pantheon, the wild mother, newly manifested tech god, the tragic elf god...
 

Name three holy holidays in Dragonlance, for example. Heck, I'm a fan of the setting, and I cannot actually remember any.

Oh! Dragons Day when the clerics of Paladine are sworn into clergy during a festival in Palanthas. Highmoon Festival, when Solinari is at its very highest point in the year. And All Cows Day, when all the cows are set free for a day to romp and play before being gathered back up, and one is ritually eaten in thanks.

Love that last one.
 


Hussar

Legend
Speaking of clerics, I've had people run PC clerics that would not heal another PC if the PC did not worship the cleric's god. It did not sit well with the group to say the least.
Agreed. It's a great idea, but, it's just not tenable.

But, by the same token, look at the expectations - the player expects the cleric character to abandon that characters beliefs in order that the non-worshipping character to take advantage of the cleric character's abilities. It's almost entirely one sided. Which is largely why I had such an issue with the earlier point about the player insisting that not only was his character an atheist, but, also that the character was not necessarily wrong.

Stepping back a bit, a lot of this has to do, I think, with the fact that so many fantasy stories are incredibly secular. Tolkien had zero religion in his books. Is there ever even a mention of any sort of place of worship in Lord of the Rings? I don't recall any. And the same goes for a lot of fantasy. Religion is seen as either a plot source - evil cult - or totally backgrounded.

It really is a shame actually. There is just so many world building opportunities surrounding religions and whatnot that get entirely ignored.

Doesn't help either when I've seen far too many Father Generic the Cleric characters who might as well just be fighters insofar as their cleric has any religion at all.
 

Voadam

Legend
Agreed. It's a great idea, but, it's just not tenable.
I think it is generally a terrible idea.
But, by the same token, look at the expectations - the player expects the cleric character to abandon that characters beliefs in order that the non-worshipping character to take advantage of the cleric character's abilities. It's almost entirely one sided. Which is largely why I had such an issue with the earlier point about the player insisting that not only was his character an atheist, but, also that the character was not necessarily wrong.
That seems a backward way to look at it.

Does the one cleric character pressure the entire party to all convert to the cleric's henotheistic faith? Do the different religion concept Paladin or Ranger or Barbarian give up their own faith to get the healing of the cleric? In game intra-party healing as leverage to convert is a pretty terrible dynamic to encourage in my opinion. It is a dramatic conflict, but not one I would feel makes the game more fun for the group.

If this is not an agreed upon game zero agreement that this would be the situation or that the party is all one compatible faith I would feel the cleric insisting on conversion to be inappropriately trying to leverage other players to go along with his character's concept.

I generally prefer a default cooperative party dynamic which would generally mean being concept wise tolerant of and cooperative with those not of your own specific faith.
 

Voadam

Legend
Oh! Dragons Day when the clerics of Paladine are sworn into clergy during a festival in Palanthas. Highmoon Festival, when Solinari is at its very highest point in the year. And All Cows Day, when all the cows are set free for a day to romp and play before being gathered back up, and one is ritually eaten in thanks.

Love that last one.
Where are these from?

Dragonlance has a ton of novels and lore from multiple editions (and the Saga system) and lots of sourcebooks and modules.
 

Status
Not open for further replies.
Remove ads

Remove ads

Top