Crimson Longinus
Legend
Because they're big damn action heroes running on adrenaline. They're far from fine, but in crucial moments (the ones we roll dice for) they can still push themselves to perform like Bruce Willis in Die Hard.okay so why can they run, swim, climb, jump, do research, swing a sword and shoot a bow at 100% at 2 hp?
because if you give me a paper cut or a muscle cramp I am not at 100%. I know plenty (both friend and family) in military branches and they all agree even a minor injury or pain like a headache can DRASTICLY decrease your response time and effectiveness... but in D&D a 180hp 20th level fighter down to 2hp (so 178pt of damage) is still firing on all cylinders and 100% fine for all activities.

No. And HP is not just meat, but all HP contains meat. HP also measures skill and fate, but it is not that some HP are skill and some are meat, it is that all of them have all these things. The epicenes of higher level characters helps them to defend themselves, meaning that the attacks that would have felled a lesser hero may cause mere scotches to them. But they're still hurt.even that... if you have 4 characters 1 has 100hp 1 has 60hp 2 have 40hp if hp=meat does that mean the guy with 100hp is tiwce the size of the other
Yes. A character who had total 34 HP is probably quite a bit more seriously injured than the more epic one who had total HP of 120. But they both are still injured.but again... how you describe your character taking a 32pt crit from the bite of a dragon can be VERY different then how someone at the same table explains a 32pt crit from the bit of the same dragon... but if you both had 33 or more hp before that crit you are BOTH still running at 100% until you drop to 0.
I agree that HP doesn't make much sense. I just feel that your interpretation makes it to make even less sense.HP already do no make sense. They don't make sense as meat, or injuries or anything else... they are a game concept not a real one. they are just your plot armor.
Already answered.okay, so if they are injuries why do those injuries not impede you in any way shape or form?
I am not suggesting that HP is particularly coherent system, it definitely isn't. but I still don't want to make it more disassociated than necessary. To me fuzzily associated is way better than completely disassociated. I don't usually want to describe gruesomely detailed injuries anyway and be gross like Role Master, so fuzzily associated injuryometer works well enough most of the time.