MnM3 Centropolis (Re-bot)

Yeah, that's what I mean. The power basically allows two saves against the effect. Half effect for succeeding the Dodge means the Fort is extremely likely to succeed, assuming equal PL.

Faaaaaar from ideal. But it could still be useful against squads of mooks, who tend to have lower bonuses and can autofail under certain circumstances. And again, it's an alternate power so it's cost is represented by the action required to use it rather than the points required to buy it...I just need to remember its limitations against 'named' foes. :)

*reads more*

Hmm. But a Perception ranged area effect does -not- allow a Dodge. Standard resistance only. That's substantially more expensive, but it would make it FAR more effective as a combat tactic. That might be worth spending another Alternate Power slot on...
 
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Hmm. But a Perception ranged area effect does -not- allow a Dodge. Standard resistance only. That's substantially more expensive, but it would make it FAR more effective as a combat tactic. That might be worth spending another Alternate Power slot on...

If you look under Perception part of Area you will see it reads as follow...

Perception: The effect works on anyone able to perceive the target point with a particular sense, chosen when you apply this extra, like a Sense-Dependent effect (see the Sense-Dependent modifier). Targets get a Dodge resistance check, as usual, but if the check is successful suffer no effect (rather than half).
Concealment that prevents a target from perceiving the effect also blocks it. This modifier includes the Sense-Dependent flaw (see Flaws) so it cannot be applied again. If it is applied to an already Sense-Dependent effect, it costs 2 points per rank rather than 1.
 
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If you look under Perception part of Area you will see it reads as follow...

Perception: The effect works on anyone able to perceive the target point with a particular sense, chosen when you apply this extra, like a Sense-Dependent effect (see the Sense-Dependent modifier). Targets get a Dodge resistance check, as usual, but if the check is successful suffer no effect (rather than half).
Concealment that prevents a target from perceiving the effect also blocks it. This modifier includes the Sense-Dependent flaw (see Flaws) so it cannot be applied again. If it is applied to an already Sense-Dependent effect, it costs 2 points per rank rather than 1.

Weird, because here's what I'm seeing under the entry for how Area interacts with various ranges:

Perception: A perception area effect can be placed anywhere the user can accurately perceive. Perception area effects neither require an attack check nor allow a Dodge resistance check, although targets still get a normal resistance check against the effect. perception area effects are blocked by either concealment or cover; choose one when acquiring the effect. For concealment, if the attacker can’t accurately perceive a target in the area, it is unaffected. Thus even heavy smoke or darkness can block the effect. Effects blocked by cover are much like conventional area effects: solid barriers interfere with the effect, even if they are transparent, but the effect ignores concealment like darkness, shadows, or smoke. Only targets behind total cover are unaffected.
 

Weird, because here's what I'm seeing under the entry for how Area interacts with various ranges:

Perception: A perception area effect can be placed anywhere the user can accurately perceive. Perception area effects neither require an attack check nor allow a Dodge resistance check, although targets still get a normal resistance check against the effect. perception area effects are blocked by either concealment or cover; choose one when acquiring the effect. For concealment, if the attacker can’t accurately perceive a target in the area, it is unaffected. Thus even heavy smoke or darkness can block the effect. Effects blocked by cover are much like conventional area effects: solid barriers interfere with the effect, even if they are transparent, but the effect ignores concealment like darkness, shadows, or smoke. Only targets behind total cover are unaffected.

Time to look for errata?
 


Hmm yea I have the M&M 3rd ed. PDF that I got from DriveThru as part of the M&M Bundle of Holding a few years ago. The SRD might have been updated since then. I might need to go to my library and re-download it to see if there have been any changes...
 

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