I posted something similar over at RPGnet when the boards were down, but wanted to ask here as well.
I have a player in a solo campaign who wants to use the Ninja class from Dragon #274. However, with the exception of the Ghost Step ability, he does not want to use any of the ki powers. We're thinking of replacing the ki powers with bonus martial arts feats similar to the list for the monk and Shaman classes (the revised OA Shaman from the same issue of Dragon).
Thoughts? He'll be going solo so I want to make sure that he can get by without being too powerful compared to the characters in my other group (who are playing in the same campaign world).
I have a player in a solo campaign who wants to use the Ninja class from Dragon #274. However, with the exception of the Ghost Step ability, he does not want to use any of the ki powers. We're thinking of replacing the ki powers with bonus martial arts feats similar to the list for the monk and Shaman classes (the revised OA Shaman from the same issue of Dragon).
Thoughts? He'll be going solo so I want to make sure that he can get by without being too powerful compared to the characters in my other group (who are playing in the same campaign world).