I made him an Eye of Gruumsh, because of his high stats (When I rolled the second time). So he only has one eye. Jeremy Crawford said he wouldn't impose any penalties if the character was used to mono vision, which he would be, but we can talk about that if you want. Also, I'm flipping between Folk Hero as a background, from saving the villagers and being known for helping them, and having the Acolyte background, being an Acolyte of Gruumsh and being recognized as an Eye of Gruumsh by other Orcs. I don't know how that would play out if we wind up fighting other Orcs. Both, oddly, have the same bonus to gold, so that's ok. I'm going to look for equipment later, so I've just added the 600 gp here. I'll think about the background. I was honestly going to go Outlander, but we've already got one of those. Not that that's a big deal, but may as well diversify.
I think Keth might have some interesting interactions with Ana, once they meet. When I was reading it, I thought maybe they could have been from the same town, but after getting to the end of Ana's background, that's not likely. Though it would be interesting to tie the Orcs that killed her town to the ones that raised Keth...
Name: Keth One-Eye
Race: Half-Orc
Background: Folk Hero
Class: Druid (Circle of the Moon)
HP: 48
_: 1D8+3 = [4]+3 = 7
1D8+3 = [6]+3 = 9
1D8+3 = [7]+3 = 10
1D8+3 = [7]+3 = 10
1D8+3 = [1]+3 = 4
AC: 18 (14 Scale Mail + 2 Dex + 2 Shield)
Str: 17 (15 + 2 Race)
Dex: 15
Con: 16 (15 + 1 Race)
Int: 15
Wis: 18 (16 + 2 ASI)
Cha: 14
Proficiencies:
Skills:
Intimidation (Racial)
Animal Handling (Background)
Survival (Background)
Perception (Class)
Nature (Class)
Tools:
Herbalism Kit
Land Vehicles
Smith's Tools
Armor and Weapons:
Light Armor
Medium Armor
Shields
Clubs
Daggers
Darts
Javallins
Maces
Quarterstaffs
Scimitars
Sickles
slings
Spears
Languages:
Common
Orc
Druidic
Racial Features:
Darkvision: 60 ft
Menacing: Intimidation Skill
Relentless Endurance: Drop to 1 hp instead of 0 once per day
Savage Attack: 1 extra dice with criticals
Languages: Common, Orc
Background Features:
Rustic Hospitality
You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.
Skills: Animal Handling, Survival
Tools: Smith's Tools, Vehicles (Land)
Class Features:
Spells: 10 prepared
Spell Attack: +7
Spell Save DC: 15
Ritual Casting
Druidic Focus
Wild Shape: 2/day for 3 hrs; up to CR 2 Beasts (No Flying)
Combat Wild Shape: Can Wild Shape as a bonus action
Primal Strike: Attacks in Beast Form count as Magical.
Spell Slots:
1st: 4
2nd: 3
3rd: 3
Cantrips:
Druidcraft
Mending
Thorn Whip
Spells:
Meld into Stone
Dispel Magic
Conjure Animals
Water Breathing
Pass Without Trace
Enhance Ability
Beast Sense
Goodberry
Animal Friendship
Detect Magic
Equipment:
Druidic Focus
Explorer's Pack
Scimitar
Shield
Scale Mail
Smith's Tools
Shovel
Iron Pot
Common Clothes
600gp
I think Keth might have some interesting interactions with Ana, once they meet. When I was reading it, I thought maybe they could have been from the same town, but after getting to the end of Ana's background, that's not likely. Though it would be interesting to tie the Orcs that killed her town to the ones that raised Keth...
Name: Keth One-Eye
Race: Half-Orc
Background: Folk Hero
Class: Druid (Circle of the Moon)
HP: 48
_: 1D8+3 = [4]+3 = 7
1D8+3 = [6]+3 = 9
1D8+3 = [7]+3 = 10
1D8+3 = [7]+3 = 10
1D8+3 = [1]+3 = 4
AC: 18 (14 Scale Mail + 2 Dex + 2 Shield)
Str: 17 (15 + 2 Race)
Dex: 15
Con: 16 (15 + 1 Race)
Int: 15
Wis: 18 (16 + 2 ASI)
Cha: 14
Proficiencies:
Skills:
Intimidation (Racial)
Animal Handling (Background)
Survival (Background)
Perception (Class)
Nature (Class)
Tools:
Herbalism Kit
Land Vehicles
Smith's Tools
Armor and Weapons:
Light Armor
Medium Armor
Shields
Clubs
Daggers
Darts
Javallins
Maces
Quarterstaffs
Scimitars
Sickles
slings
Spears
Languages:
Common
Orc
Druidic
Racial Features:
Darkvision: 60 ft
Menacing: Intimidation Skill
Relentless Endurance: Drop to 1 hp instead of 0 once per day
Savage Attack: 1 extra dice with criticals
Languages: Common, Orc
Background Features:
Rustic Hospitality
You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.
Skills: Animal Handling, Survival
Tools: Smith's Tools, Vehicles (Land)
Class Features:
Spells: 10 prepared
Spell Attack: +7
Spell Save DC: 15
Ritual Casting
Druidic Focus
Wild Shape: 2/day for 3 hrs; up to CR 2 Beasts (No Flying)
Combat Wild Shape: Can Wild Shape as a bonus action
Primal Strike: Attacks in Beast Form count as Magical.
Spell Slots:
1st: 4
2nd: 3
3rd: 3
Cantrips:
Druidcraft
Mending
Thorn Whip
Spells:
Meld into Stone
Dispel Magic
Conjure Animals
Water Breathing
Pass Without Trace
Enhance Ability
Beast Sense
Goodberry
Animal Friendship
Detect Magic
Equipment:
Druidic Focus
Explorer's Pack
Scimitar
Shield
Scale Mail
Smith's Tools
Shovel
Iron Pot
Common Clothes
600gp
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