(OOC) Emerald City Knights

Okay having that Arcane skill as a power is fine. It would mark her as something special and unique. Some sort of "Artificer Ascendant". Which of course will make her a target. :devil:

Almost certainly she wouldn't have initially thought her artificer talent was a power. I'm picturing her stumbling on to Eldritch's research on the subject.

* * * *
SPELLSLINGER: You knew!

ELDRICH: I knew someone like you could exist, if the right lines crossed. It has happened at least once before. Did I know that [shadowy mystic group with unclear goals] was actively working to create someone with your power? Not until too late.

SPELLSLINGER: But how?

ELDRICH: Arranging for children to be adopted by the right families. Arranging for the right pople to meet.

SPELLSLINGER: You're making my family seem like someone's genetic engineering project run in slow motion.

ELDRICH: I'm sorry, but it was. And [the sorceress] knew much of this before I did, though she did not know how close to completion that project was.
* * * *

The "Batman" character is slightly problematic. Raven is the setting's Batman, he retired before she would have been able to insert himself into her background. His daughter assumed his mantle as the Raven, but being female might not be what you wanted storywise?

Foreshadow would have been a good stand in. But your investigation skill is still better then his? So learning detective skills from him seems a little wonky.
It's easy enough to kill the unrequitted romance angle, if Raven otherwise works better. I don't have any of the Freedom City background books, so I was just kind of assuming a male crimefighter mentor and a female magical mentor but it would be easy to flip that.

What I was kind of figuring was that she spent a little over a decade going from vengeatnce-seeking young woman with a bit of power and a lot of determination (PL 6-7, in her late teens / early 20s) to skilled sidekick (PL 8-9, in her mid/late 20s) to setting out on her own (shortly before the series starts; PL 10, in her early 30s). I'd think a decade or so in the field might be enough time for a student to match or exceed her mentor (and in fact, recognizing that was the case might have been the impetus to encourage her to move on).

The mystic character can easily be Eldrich. Earth's current "Master Mage" (think Dr. Strange) he definitely would take a vested interest in anyone with a +20 magic skill to artifice.
Well, when he took an interest in her, she didn't. More like a +15-ish -- which from natural talent, teaching herself, and instructions from people he probably would have regarded as little more than dabblers, he would have thought nearly as impressive.
 
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@H4H,

I completely missed your post with the build critique. Before I posted the build, I had made several tweaks so I probably made an error or two. I'll check it out and see what I can do with it. Thanks for the suggestions.
 

Spellslinger v3


Changes
  • replaced [Hero X] and [Hero Y] with named supers
  • reduced stealth, investigation
  • increased slight of hand, will defense
[sblock=background]Susan Roland was the daughter of a couple of performers in Las Vegas who never let on to anyone save their daughter that the secret to their show's success was subtle application of real magic. Subtle was important -- if you talked fast, you could convince a skilled stage magician that the trick was actually possible. And Susan was good at it -- she'd been helping her parents set up their acts since she was a child, and was naturally giften in binding spells to objects the way the senior Rolands did. She was also very bright; enough to earn a scholarship to an elite college back east, and even though she wanted nothing more than to follow in her parents' footsteps, they had encouraged her to take it.

But when Susan -- by then a college freshman -- got a call from the police telling her that her parents had been murdered, she flew home right away. The next few weeks made it clear the police were not getting anywhere solving the crime, and she decided to take matters into her own hands. She'd seen the telltales that meant a normal person had not been responsible. There were sigils that neither she nor her parents would ever draw, and some things that would have been of no value to anyone save a true spellcaster were missing. Her college was very understanding about granting her a leave of absense while she dealt with her parents' deaths, if less about giving her credit for classes she'd been unable to make the finals for.

It was easy enough to buy a gun in Nevada. The rites to enchant it to be more accurate than it should be came naturally. Without practice, the range instructor said she was good; she got better quickly. A thought to some defense led to enchanting a jacket, and another to carrying her guns and ammo where the government might frown upon the idea led her to build a little bit of an extradimensional space into the pockets. Books on investigation techniques and talking to cops combined with her knowledge of the arcane put her on the trail -- at least better than the police had been.

Perhaps fortunately, she ran into another hero before she found her parents' murderers who'd also been on the trail. Raven recognized her talent, and helped her learn to focus less on vengeance and more on justice. Without her help, she would likely never have found thier killer -- and if she had, the sorceress would not have been brought back to justice alive. They'd needed to bring in a third to do that; Raven's skills weren't up to facing the sorceress' magic directly, and neither were Susan's enchanted items. Eldrich had helped them close the circle. Both served as mentors to her in years to come.

In the 'real' world, she'd gone back to school, and finished her degree. She'd spent a semester in Europe, and the summer after it, tracking down arcane lore and talking to any real spellcasters that were willing to talk to her. She'd gone to graduate school in Freedom City, mostly to be closer to Raven and refine her investigative technieques. But nearly a decade after she'd begun down a hero's path, she decided she really did want to get back to the life she'd intended on before her parents died, at least a little. She took an adjuct proffesor's job in Emerald City, far enough from home to avoid bad memories, and started her act there as well. In a sense she was three people - the professor Dr. Susan Roland, PhD (History), the stage magician Susan the Magnificent, and her super hero alter ego of The Spellslinger.
[/sblock][sblock=picture]
50162d1319692376-recruitment-emerald-city-knights-spellslinger.png

[/sblock][sblock=character sheet]
The Spellslinger
PL10
The woman in black fled across the desert, and the Spellslinger followed
Name: The Spellslinger
Player: drothgery
Alternate Identity: Susan Roland
Type of Alternate Identity: Secret
Gender: Female
Age: 31
Height: 5' 7"
Weight: 135 lbs
Eyes: blue
Hair: red
Group Affiliation:
Base of Operations: Emerald City

Abilities
Strength 0, Stamina 2, Agility 5, Dexterity 5, Fighting 2, Intellect 4, Awareness 4, Presence 2

Powers
Arcane sharpshooter [whether it's the enchanteds guns or the magic bullets she fires, the Spellslinger can find the right attack to take down just about anything]:
Magic bullets: Blast 5 [magic; multiattack; accurate 3, penetrating 5, variable descriptor 2, extended range 2, easily removeable -10]
(17 points)
Arcane jacket [both protective and providing a space to store guns and ammo that the TSA doesn't know about, her jacket is one of the Spellslinger's better creations]:
Protective wards: Protection 3 [magic; removeable], Magic pockets: Feature 1 [as per M&M2e dimensional pocket]
(3 points)
Artificer's Training [since she was a child, the Spellslinger has always been a natural at binding spells to things]:
Master Artificer: Enhanced Trait 3 [Enchance Expertise: Magic by +6; Limited: Only related to constructing and/or analyzing magical devices (-1), Permanent]
(2 points)

Equipment


Advantages
Power Attack, Defensive Roll 5, Precise Attack 2 [ranged, both], Quick Draw, Uncanny Dodge, Artificer, Languages 3 [Russian, French, German, Latin], Move-by Action

Skills
Acrobatics 8 (+13), Athletics (+0), Deception 8 (+10), Expertise: History 10 (+14), Expertise: Magic 10 (+14), Insight 10 (+14), Intimidation (+2), Investigation 8 (+12), Perception 10 (+14), Persuasion 8 (+10), Ranged Combat: pistols 4 (+9), Sleight of Hand 8 (+13), Stealth 6 (+11)

Offense
Initiative +5
Arcane Sharpshooter +15, Damage 5

Defense
Dodge 10, Parry 6
Toughness 10 (Def Roll 5), Fortitude 6, Will 11

Power Points
Abilities 48 + Powers 22 + Advantages 15 + Skills 45 + Defenses 20 = Total 150

Complications
Sometimes she does not have the right bullets on hand for her opponent, and will need to make more (in game mechanics terms, she can't use the correct descriptor to overcome defenses, or gain penetrating)
Susan Roland has a real life and real jobs as a part-time proffesor and a stage magician; she has only told Eldrich and Raven of both of her identities
Although with the help of Raven and Eldrich she was able to capture her parents' killer and get her imprisoned, Susan never found the things the sorceress stole, and has only Eldrich's guesses as to what she was really after
Her Artificer ability is unique and can make her a target to some people and groups

Design Notes
Her only attack power is her enchanted guns; she uses the variable descriptor property to attack weaknesses. She's also quite capable of creating one-shot magical devices via the Artificer Advantage and her Expertise: Magic skills, either given time to prepare or by jury-rigging.
Possible scratch-built devices include
- Cloak of Flying (Flight 5) (10 points, so DC 25 to jury-rig)
- Improvised enchanted weapon [baseball bat, kitchen knife, etc] Damage 5 Accurate 5 (10 points, so DC 25 to jury-rig) -> +12 to hit, 5 dmg
[/sblock]
 
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H4H:
I made some revisions to my build based on your suggestions. When I looked it over, I realized that I had made a few errors. Here is a copy of the updated version to make it easier for you to review.

[sblock= Horus]

Horus
Real name: Jack Kingston, Construction Worker
Height 6’1” as Jack 6’ 8” as Horus
Weight 205 lbs as Jack 300lbs as Horus

PL 10 150pp

Abilities:
STR: 2/8 AGL: 3 FGT: 3/9 AWE: 2 STA: 3/9 DEX: 2 INT: 1 PRE: 2
pp spent= 36

Defenses:
Dodge: 3/10 Parry: 3/ 10 Fort: 3/10 Toughness: 3/10 Will: 2/8 Initiative: +3
pp spent= 9

Advantages:
Close Attack 1
Defensive Roll 1
Jack of All Trades
Languages: Spanish
Enhanced Advantages:
Assessment
Languages (Ancient Egyptian)
Leadership
Power Attack
pp spent= 4

Powers:
Alternate Form: Horus
Move action to transform
Enhanced Traits (Advantages: Assessment, Leadership, Power Attack, Languages)
Enhanced Abilities: (STR 6, FGT 6, STA 6)
Enhanced Trait: Will defense 6
Enhanced Traits: Skills (Expertise Ancient Egypt 6, Insight 6, Intimidation 8, Perception 6, Persuasion 6)
Flight 7 (Wings, 250mph/ ½ miles per round)
Immunity: Environmental Condition Heat
Movement 2 (Environmental Adaption- Desert, Trackless)
Senses 8 (Accurate vision, Direction Sense, Distance Sense, Extended Vision 2, Low Light vision, Ultrahearing)
Talons: STR based damage 1 (DC 24)
Impervious Toughness 6
Regeneration 2 (Extra: Persistent, Flaw: source- sunlight)
pp spent= 90


Skills: (ranks)
Athletics: 11 (3)
Close Combat: (Talons): 11 (2)
Expertise: Ancient Egypt: 7 (0)
Expertise: Construction: 5 (4)
Insight: 10 (2)
Intimidation: 10 (0)
Investigation: 4 (3)
Perception: 10 (2)
Persuasion: 10 (2)
Technology: 3 (2)
Vehicles: 4 (2)
pp spent = 11

Total= Abilities 36+ Defenses 9+ Advantages 4+ Powers 90+ Skills 11 = 150pp

Complications:

Motivation- Justice. Horus has an overwhelming desire to protect the innocent.

Motivation- Thrills. Jack enjoys the transformation into Horus because he likes the thrills of stopping criminals and the power he has as Horus.

Quirk- Horus leaves a small Ankh with all the criminals he captures as a calling card.

Power Loss- If Jack is unable to speak, he cannot transform.

Identity- Jack's life would be in danger if anyone discovers that he can transform into Horus.

Prejudice- Some people look upon Horus as an alien freak. They don’t trust him and think he should just go back to whatever planet he came from. At least several times a week there are letter to the editor in the paper criticizing Horus and denigrating him.

Background:

Jack is an average construction worker. Growing up, he had no great interest in academic studies. He attended school long enough to graduate High School. Since he always like building things and excelled in shop class, he told his parents he was going into construction. Although his parents wished he would attend college, they didn't want to interfere. He was hired as a general laborer by a local construction company while he learned the various tasks involved in building houses, office buildings, and other projects. He was taught carpentry, masonry, painting, landscaping, and more.

One day, while renovating an old house that used to belong to some archaeologist named Henry Farrow. Apparently, this Henry Farrow was an important person once. No one had seen him for years and his property was considered abandoned and sold at auction. Jack and the company he worked for had been hired by the new owner to make major renovations. After ripping down a section of paneling in an office, he found some kind of medallion. It looked vaguely familiar and he thought it might be worth something if he sold it, so he pocketed it.

Later that night, he did a little research and found out the medallion resembled one used by the ancient Egyptian god Horus. Well, he thought that should make it worth some money to a collector. He examined the medallion and concluded that it was not cheaply made so it didn't come from a gift shop. He noticed an inscription on the back. It was in hieroglyphs. Doing more research, he was able to do a rough translation of the inscription. It translated to:

“Horus, Avenger, Lord of Light / Grant me now your godly might / Let we two do what is right / Banish evil into the
night!”

Kind of an odd phrase for a medallion but what did he know about such things. He spoke the phrase out loud and it did sound odd to him. Just for fun, he said it a few more times, each time slightly different. Without warning, there was a flash of light and Jack suddenly felt different. He looked in a mirror and was stunned speechless by what he saw in his reflection.

To his shock, he transformed into a large bird headed man. His own mind was in the background of the birdman's consciousness. He could see what the birdman saw, feel everything he felt, and yet it wasn't him seeing and feeling those things. It was like he was trapped in the body of someone else. Jack's mind panicked and forced the birdman to repeat the phrase. In a flash, he was back to normal.

The next day, Jack went to the library and took out some books on ancient Egypt including history, culture, mythology, and anything else he could find. In his studies, he discovered that the birdman was the Egyptian God Horus. A god of the air, war, and hunting. Jack tried the transformation once again later that day. This time he didn't panic. He tried to search the memories of this avatar of Horus. He was able to get bits and pieces of memories. The name Set was prevalent in many of those. Jack remembered reading about Set, another ancient Egyptian god. Set was named the Destroyer in the books he had read.

Taking inspiration from the comic books he read as a kid, Jack decided he could use the frightening visage and power of his new alternate form to do some good. He remembered reading in the paper that the police were having a lot of problems with gangs terrorizing the public. He decided to take a chance and go after the gangs as Horus.

His first encounter with the gangs went better than expected. He had swooped down from a rooftop during a carjacking. In seconds, the gang members were unconscious. He picked them up and dropped them off at the front door of the police station. He left a calling card with the gangbangers, an Ankh.

Jack couldn't believe the thrills he felt fighting against the gangs. He started going out night after night to fight the gangs and other criminals that would prey on the innocent. Each time, he left an Ankh. The newspapers ran stories about this new vigilante. Who was he and where did he come from? The criminals reported to the police that a giant birdman attacked them. At first the police laughed it off, the ravings of crackheads and stoners. One night, when he was dropping off another criminal, for breaking and entering, he was spotted by an officer going on his break.

"Good evening officer. This person was caught illegally entering Hanson Jewelers on East Main street. You will find the evidence of his crime there." he said to the startled police officer.

Then without another word, he flew away.

Over time, more and more of Horus's memories came back. Jack realized that Henry Farrow had been the previous incarnation of Horus years ago. Horus had no memory of what had happened to Henry.

Most of the public adored their new protector. Some people looked at Horus as just another alien freak that infested cities like Freedom City and others. The police and some of the press felt he could be just as big a threat as the criminals. He had not killed anyone, yet, but they thought it was only a matter of time before this birdman got carried away and lost control.

Jack read the stories in the papers. He knew they were wrong but couldn't prove it. They were afraid of the unknown. He felt he had to do something so he sent an email to the newspapers and television stations using a computer in a cybercafe. They were to show up at City Hall in two days at noon. The city's protector would be there to answer questions. It was there that he would introduce the world to the return of Horus.

At the press conference, he answered as many of their questions as he could. During the conference, an enthusiastic criminal took a shot at Horus. The .45 slug bounced harmlessly off his skin. In a flash, he was upon the shooter and had him subdued. Horus turned him over to the police and the gathered crowd applauded enthusiastically. He was now officially the hero of the city.

[/sblock]
 
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Re-reinterested, though they really need to do something about the issue. I can't always use wordpad as I am here. For example, when using the dice roller, which happened earlier today. Its already driven HM away, one of the most profillic posters here. Just so you now this post had to be resubmitted at least once.
 

H4H:
I made some revisions to my build based on your suggestions. When I looked it over, I realized that I had made a few errors. Here is a copy of the updated version to make it easier for you to review.

You only spent 21 out of your 22 allotted skill points. I went ahead and added it to close combat-claws. That way your +11 attack +9 damage falls exactly within PL 10
 


The current sheet is a lot more narrow than the one before, because it is really focused on her primary power (which, of course, isn't narrow by definition, but the variation isn't that big). :)

I also thought to maybe write up a list of potential powers with max. rank, that she can use via Variable, kinda like a menu to pick from and as such as a definition of her limits. Much of that is in the templates already (i.e. Speed 8 will be the fastest she can manage, or Growth 4 the biggest, very limited Flight when human-sized, better with wings, only Leaping when bigger, etc), though.

Bye
Thanee

Sounds reasonable. Points balance.
 

I am still considering submitting a different character. One of the reasons for this is that I am playing a "scientist" sort of character in another M&M game on these boards. Another reason is that I'm getting a sense that I might have a better chance of getting into the game as a different role. Finally, I really really like the character concept.

I will make a decision today on whether or not to change the character I am submitting.

Have you come to a decision?
 

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