OOC - From the Outside

So it seems we have:

1. Scout - Needles
2. Trailblazer - Khyrinnax
3. Quartermaster - Hawthorne

I need a Roll+Wis for each character. Results as listed in the IC thread. Remember, if you get a 6 or lower, you get to mark XP.

Just in case you forgot (I did), a Roll is 2d6 unless otherwise stated (damage rolls use different dice). You don't need to link to roll results. Use you own dice, a dice roller, whatever works for you. Its a trust thing.
[MENTION=4441]Isida Kep'Tukari[/MENTION] - nice picture. Looking forward to seeing what the others come up with.

thotd
 

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I have pulled a bunch of stuff from the IC thread to avoid cluttering it up with OOC discussion.

OOC: Backtracking to when Khirynnax first made his appearance if I can:

Sure you can. Any time the game moves past something you still want to play out, you can shift the focus back until it is done.

BF, as I alluded to before, I'm not interested in roleplaying constant conflict. I'm pretty close to just having Khirynnax fly off permanently.

I have no objections to inter-party conflict so long as it remains within mutually agreeable bounds and doesn't detract from anyone's enjoyment of the game. It seems we are close to crossing, if not have already done so, that boundary. Do I need to step in?

Just involved in too many games and trying to keep up.

I know the feeling. What not playing a lot of games, 3 of the 4 are new to me. So having to do a lot of reading.

Now, about rations... Trickle never had any to begin with and certainly doesn't have five to spend. So what does that mean for him?

Short Answer:

Every class starts off with five rations. From the Thief Gear section:
Dungeon World said:
Your load is 9+Str. You start with dungeon rations (5 uses, 1 weight), leather armor (1 armor, 1 weight), 3 uses of your chosen poison, and 10 coins. Choose your arms: ...

So Trickle is fine.

Long Answer:

What actually happens when you run out of rations isn't really explained. I am thinking along the lines of using the Debilities (Weak, Sick, Confused) tags in some way. Each one applies to an Ability but the rules don't actually specify the effect. The DW character sheets that come with the game indicate a -1 penalty for the appropriate Attribute. But it doesn't specify whether its to the Attribute or a Roll penalty. I'm going to go with a Roll penalty, otherwise its a bit meaningless. How would it all play out? Maybe something like this?

After 4 days you get 1 Debility (your choice which one).
After another 4 days (8) you get 2 more (again your choice, but you can't double up).
After another 4 days (12) you get 3 more (which will go to the unaffected attributes)
After another 4 days (16) you get 4 more. Make a move: Holding it Together Roll+(CON or WIS). This choice cannot be changed until you have fully recovered from the current effects.
* 10+: You can allocate as you wish, but no doubling
* 9-7: half (rounded down) must be allocated to CON/WIS (whichever you rolled), the rest as you wish, but no doubling.
* 6-: all must be allocated to CON/WIS (whichever you rolled), the rest as you wish but no doubling.
After another 4 days (20), you get 5 more. Make a move: Holding it Together. Roll+

Once you CON or WIS roll penalty is such that you cannot exceed a 6, your character is effectively incapacitated and will soon die. Or something like that.

Humm, seems very rat bastard.

thotd
 

Do I need to step in?
I'll let you know if/when Slice would normally have rolled to attack? One more hard ignore by Khirynnax will probably do it, I think, everything else being equal. Even then, it's going be non-lethal fists, not swords, since Slice wants to "Dominate all men", not (necessarely) kill them. :devil:

For me this is purely an IC/character story-logic thing. My own ego isn't really involved.
 

Doghead, thanks for the clarifications. I totally overlooked that sentence concerning rations for the thief. The rules you've worked out concerning starving seem pretty well thought out. But honestly, I'm not familiar enough with the rules of the game to make any sort of judgement.

I don't enjoy inter-party conflict. I don't enjoy having it forced on me when I've already stated I'm not interested in playing that way. I don't enjoy having my character backed into a corner where my only option is to fight or run away. I've used several tactics to try to defuse the situation but the only one that will seemingly satisfy Slice is one that Khirynnax is incapable of giving because he doesn't know the answer to Slice's question.

Right now it's not a matter of 'What would Khirynnax do?' it's a matter of 'How do I make the game enjoyable for me?'. The only way I have to do that is remove Khirynnax from the game. I would rather not do that, though.
 

Khyrinnax does have information he hasn't shared, GE, such as exactly how he came to meet the Witching Troll, why he is indebted to Him and, linked to the above, why he didn't happen to know a thing about said being before making his deal (which is what he stated). Further, he has several grounded arguments in his quiver as to why Slice shouldn't attack him reguardless (Slice hinted at some of those in his inner dialogue last time around). If he prefers just leaving over sharing /argumenting any of that with the people that will likely risk their lives at his side, then that's certainly his (and your) choice to make though.

Personnaly I think he's just locked himself in a pure binary Fight or Flight response -- which I have no problems with at all IC, but do expect the people around him to react accordingly, alright? To my mind, shutting down and snubbing Slice to his face is not very likely to lead to this lack of inter-party conflicts you're striving for.
 

In my view, K has been pushed to the fight or flight response by Slice. He tried giving information first thing and Slice shut that down by saying he didn't want K's life story. I feel like I've used all the arguments at K's disposal but all it's gotten him is increased hostility. I'll retry the only one that really has any validity, so now it's up to Slice to accept it or not.
 

Well, khyrinnax's life story was "I have a secret/secrets and I'm not telling you" so there was really little to 'shut down', really. Slice has, in any event, directly asked three or four times what Khyrinnax's story is since that 'shut down', and I have personnaly told you above that that's what he's looking for, so at this point I'm not that convinced Khyrinnax is genuinely trying to tell his story. In fact, I've got to admit that I'm sort of getting the opposite impression: that you/he would rather have him leave than tell us what that story is?

As I said, that's certainly up to you though. I'll reply IC about the same time tomorrow, give Isida and/or Doghead a chance to chime-in if they want.


ADD = Being in the state of mind your opponent wants you in is not generally conductive to winning the fight. </Sun Tzu> :)
 
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Of course he's not trying to tell his story. He never was. He's felt from the beginning that his story was none of Slice's business. He was telling what was relevant and that's it. Slice continues to insist that there is more to it. There isn't. Also, I don't want Khirynnax to leave; that's an option I have as a player to end what's going on right now because I, as a player, do not enjoy it.
 

Let me be clear about this so that there is no misunderstandings later.

Gaming is a social activity, and rule one of social activities is don't take away from other's enjoyment. I am not going to have a player put in the situation where he feels forced to withdraw a character from the game because of unwanted inter-party conflict. It has moved beyond the bounds of mutually acceptable. If I have to loose a character from the game, it will be the character which is causing the conflict.

BF, you need to rein in Slice and put an end to the conflict in your next post.

thotd
 

How do you propose I do that exactly? At this point I see no IC way to actually *resolve* the conflict without Khyrinnax either starting to talk or leaving. The best I can do is have Slice threaten and then we can have Trickle, Hawthorne (and eventually Needles) hold him back? That could get us back to the status quo, but the situation would be far from *resolved*... Do you want to have the Witching Troll interveene directly, Doghead? That could be interresting. I'll post something that will force resolution, whatever that ends up being.

For the record, Khyrinnax has been rude and angry (in answer to rude and angry, but still), obsessionnally secretive and, much worse in a roleplaying game, has plain refused to just try to explain his position. He's also refused Slice's 'proposals' to leave him be (for now) here and here. I.. tend to find his position completely incompatible with GE's stated desire to do all we can to avoid internal conflicts?

Also for the record, if Slice "leaves" because of this, I will, sadly enough, be leaving the game as well.
 

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