Pathfinder 2E [OOC] JM's "Doomsday Dawn" Pathfinder 2 Playtest Adventure. (Closed)


I decided that unless we need another caster, I'll stick with rogue - I think I need to test out a few different systems on their own before doing them all at once with the bard.

So, I'm ready to go unless there's problems with my RG post - which has been updated for new format!

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Okay, we have:
a monk [MENTION=6803188]VLAD the Destroyer[/MENTION],
a rogue [MENTION=6847138]Charlotte of Oz[/MENTION],
a druid [MENTION=4936]Shayuri[/MENTION], (Needs to be completed)
and a sorcerer [MENTION=1231]Kaodi[/MENTION] (post your sorcerer to the RG thread)

Shall we try part 2 of the adventure? (Everyone reply so we know you are still interested.)


Kind of ironic that I was by far the earliest to have finished my character and yet am the last to post it in the RG, heh. I am definitely ready - like the ocd thread refreshing crack addict* I am.

*Not an actual crack addict.


First Post
Ah god...I forgot how nightmarish this PDF is to navigate through.

I need help.

I'm finalizing my scores and comparing them to other PC's stats to try to double-check myself, but I'm getting stymied. It looks to me like everyone in the group has an AC of 3 or 4 points higher than I can account for. Because it's everyone, I feel like it must be me who's missing something.

AC is just 10 + Dex bonus + Item bonus from armor + potentially magic effects like mage armor, yeah? There's no level based bonus or anything, is there?

Pg 16 said:
To calculate her AC, add 10 plus her Dexterity modifier (up to her armor’s Dexterity modifier cap), plus her proficiency modifier with her armor, plus her armor’s item bonus to AC and any other bonuses and penalties that always apply.

To calculate her TAC, add 10 plus her Dexterity modifier (up to her armor’s Dexterity modifier cap), plus her proficiency modifier with her armor, plus her armor’s item bonus to TAC and any other bonuses and penalties that always apply.

And then....

Pg 176 said:
Your Armor Class equals 10 plus your Dexterity modifier (up to your armor’s Dexterity modifier cap) plus your proficiency modifier for any armor or shield you are using plus the armor’s item bonus to AC. If you’re using both armor and a shield, apply the lower of the two proficiency modifiers. If you’re not wearing armor,
substitute your proficiency in unarmored defense. Your Touch Armor Class uses the same calculation, except you add your armor’s item bonus to TAC instead of its bonus to AC. Some spells, magic item, and abilities give your character a bonus or penalty to AC. These also apply to TAC unless stated otherwise.

They seem to agree.

Just remember that "untrained" is now -4. There are rumors that they are considering changing the other levels (to +0, +2, +4, +6) but that never made it into a playtest document.


First Post
Yeah, but most of us are only Trained in...oh.

Right. 'Trained' includes level. Gah, I'm an idiot. lol

It's so hard keeping all this straight!


I was looking in the updates and spotted a couple of small rules changes to Animal Companions so I will add in the extra +1 Dex and +1 Item bonus to AC on the sheet.

Charwoman Gene

Feats and abilities could be fleshed out but done otherwise.

Name: Siobhan
A/B/C: Human Scholar Ranger 4
Align: CG, Deity: Irori
Languages: Common, Elvish, Sylvan
Perception: +7 (E)
AC: 22 TAC: 20
HP: 52/52, Resonance: 4/4
Speed: 25(30)ft, Hero Points: 1

STR 14 +2, DEX 18 +4, CON 12 +1
INT 10 +0, WIS 14 +2, CHA 10 +0

FORT +6 (E), REF +9 (E), WILL +7 (E)

Composite Shortbow +8 1d6+1 p 60ft. (Deadly d10, propulsive)
Short sword +8 1d6+2 p (Agile, finesse, versatile S)
Dagger +8 1d4+2 p (Agile, finesse, thrown 10 ft, versatile s)

Acrobatics +6 (T) -2 Armor
Arcana +0 (U)
Athletics +4 (T) -2 Armor
Crafting +0 (U)
Deception +0 (U)
Diplomacy +0 (U)
Intimidation +0 (U)
Lore (Academia) +5 (T)
Medicine +6 (T)
Nature +7 (E)
Occultism +0 (U)
Performance +0 (U)
Religion +2 (U)
Society +0 (U)
Stealth +6 (T) -2 Armor
Survival +6 (T)
Thievery +4 (U) -2 Armor

Light (T)
Medium (T)
Simple (T)
Martial (T)
Simple Bows (E)
Martial Bows (E)

Forager [General 1]
Incredible Initiative [General 1]
Assurance(Nature) [General 1]
Hunted Shot [Ranger 1]
Favored Aim [Ranger 2]
Battle Medic [General 1]
Fleet [General 1]
Scout's Warning [Ranger 4]
Natural Medicine [General 2]

Class Features
Hunt Target
Hunter's Edge (Precision)
Weapon Expertise (Bows)

Equipment (Bulk 6 L 1)
Scale Mail +1
Sleep Arrow
Light Arrow
Everburning torch
Composite Shortbow
Arrows (50)
Dagger (2)
Climbing Kit
FLint and steel
Grappling hook
Healer's Tools
Rations (5)
Silk rope (100')
Tent (Pup)

53sp, 4cp

Description/History/EtcSiobhan was a daughter of a well-to-do Merchant in a prosperous city. She despaired of her life choices preferring the company of books or plants and animals. She took up an apprenticeship at a school of advanced learning, but found her greatest dtrength was fieldwork. She has never looked back.

ancestry: Boost: Dex, Str; Flaw: --; Heritage: Versatile[Feat: Fleet]; Feat: Incredible Initiative
background: Boost: Dex, Wis; Feat:Assurance(Nature); Skill: Lore(Academia)
abilities: Boost: Dex, Str, Wis, Con
1: Boost: Dex; Hunter's Edge(Precision); Ranger Feat: Hunted Shot
2: Ranger Feat: Favored Aim; Skill Feat: Battle Medic
3: General Feat: Forager; Skill Increase: Nature; Weapon Expertise: Bows
4: Ranger Feat: Scout's Warning; Skill Feat: Natural Medicine
Last edited:

Ok so trying to figure out my HP. From what I can tell each level you get a set number plus con depending on class. So for my monk it would be 10 + con per level. Just want to make sure I am reading this correctly.


First Post
That feels...high to me.

First level is special, because you add your ancestry hit points to the mix...but each level after first I think you just get your class HP plus Con bonus.

Dungeon Delver's Guide

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