Yeah, only one favored class. Sorry. The good news is I really can't imagine 3 or 4 skill points or hit points is going to make or break the character.
Was hoping to see some posts from the players. I'll try to move things along tomorrow or Friday and get moving toward getting the newest player integrated.
Hehe, sorry...I have read it. It looks mechanically really interesting. Despite the fighter levels, it strikes me as very 'monkish,' with relatively low HP for a frontliner, and relying on the large number of low-damage attacks, along with some interesting stunts, for combat. Demons may have resistance to acid, but it's a better energy type than fire would be for sure as far as defeating resistances.
I'm really pleased to see he has a lot of mechanics driving him to seek flanks; Thorn benefits from flanks too with her sneak attack.
The mythic angle is a tougher sell, given that one of the premises of the module series seems to be that mythic status got it's 'start' with the events of the module...but I don't see anything specifically wrong with it, given the GM's approval. And creating a different origin story is pretty necessary given how the module locates the mythic event to a single place and time. A little inconvenient for adding new players.