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[OOC Thread] Delving the Mists (seeking recruits!)

Ethics? ETHICS?? What are those?

Kidding, my character was more of a loner. At early age, it seems that she saw a loved one murdered. Since then she tried being sneaky about her ways, following the guards/police to various crime scenes and trying to get close enough to determine if it was the same murderer of her lost one. She learned to read the crime scene, and the bodies. The police/guards always told her to get out of there, that it ws no place for a child. After trying to learn a few tricks such as search, spot, gather info, and toher things to help her get clues, her studies in the university taught her that knowledge was power. With that, she began her own studies, puring forth from various materials. Many books on various acts of death and such brought her to various deities and she could not choose one to follow, for she was torn between the living and the dead. She wanted to understand death, in all of its intricate details, and yet find a way to beat it. She studied healing arts, as well as the arts of the undead and reanimation. She wanted to grant those that could not cross over the chance to do so, by controlling them, and even sometimes having them exact their revenge against their murderers. With the study of both sides of the coin, she had to balance them as best she could, but leaning more towards death and its powers.

But if you want me to choose, I guess I would like something with the Death Domain as an option...
 

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Telsar said:
Female in a trenchcoat? People are going to think we're sisters :) (I put down that Natalie, my character, wears a trenchcoat when on the job in my "appearance" section). That's cool, though... we girls have to stick together in this man's occupation. :)
Well, I could say it's a "lab coat";)
 

Telsar said:
It only concerns me if it concerns anyone else. Then I'd back them up. Otherwise, I have no problem with varying power levels among the PCs. It's all about telling an interesting story for me.
My other ideas for possible balance on the Dhampir were to make all skills cross-class skills...and as I said before to limit the modifier to the skills I listed waaaay back in this thread to only +4. Time will tell if this is needed or not.
 

Gramcrackered said:
Couple of things.

First of all, I recall somebody mentioning the Urban Ranger variant from the MotW. There's a better version in the Unearthed Arcana book which I thought I'd put up. If nothing else, it's made from the 3.5 ranger rather than 3.0.

That looks much better thought out than the one in MotW.

Cerebus, is it ok by you?
 


Will you allow items from the Arms and Equipment Guide?

I was thinking of getting some Dastana's, :
Pair of metal bracers can be worn in addition to some types of armour to provide an additional armour bonus that stacks with both foundation and shield armour worn. Can only be used with padded, leather, or chain shirt armour. Must have armour Proficiency light to use without penalty.

And I was wanting to get a set of Surgical Tools. Possibly cost 50gp, as a MW set of tools. Has all the things I need to perform surgeries. Also, for autopsies, I would also buy a Coroner's kit, (Again, 50gp for MW Tools). All of these items are at your discretion, but I am working on trying to finish this asap. What about a crime scene kit? Just wanted to know what all would be allowed to purchase and prices.
 

I am not allowing anything from the Arms and Equipment guide because I feel a great deal of it is overpowered.

The Chirurgery kit that is listed in Van Richten's Arsenal is probably the closest thing to what you are wanting. It adds +2 to heal check for 10 applications or +2 to search checks for checking a body for clues (unlimited uses for checking bodies). The cost is listed at 75 gp and since there is no Masterwork version I'll make one that adds +4 to heal checks, +2 to body search checks (Anatomist's get a +2 to autopsies for using MW tools already so no need to improve this) and 20 uses for healing. It will cost 375 gp.

As for a crime scene kit I don't think technology is advanced enough to provide much that could be called a kit so there isn't one available.
 

the downsides to going dhampir, just so it doesn't appear as advantageous as some of the numbers make it seem:

1. I can't gain a level in a class until level 9 because of the 8 level adjustment. Which means while my abilities are rather good I don't get very many skills to go along with them. I'm naturally tough, but I like the training a class offers.

2. Sunlight. I lose my damage reduction and my regeneration in natural sunlight, as well as my ability to charm via Domination, my children of the night summoning ability, spider climb, resistance, and the bonus slam attack I receive.

3. Feeding. I have to find food sources, keep my cover and do it in such a way that I don't provoke Power checks. If I don't feed within a week I lose all of my abilities as with sunlight, but the stat bonuses I receive normally begin to deteriorate.

4. I have to remain unknown. Whereas everyone else doesn't have to hide their heritage... if the community were to find out about me, I would be burned at the stake or run out of town... which brings up an issue, that despite my supernatural power, I can't really use it freely in fear that people would become too suspicious. So even though I can push an object that weighs over a ton... if someone were to see me do something like that, I'd be in a lot of trouble.

I know the stats look intimidating... but look at my to hit bonuses on my different attacks. They're equivalent to that of our fighter. Yes, I have a 19,18,17,16 and 15 point stat.... but I can't cast spells, I can't track, I lack a lot of skills, even though I excel heavily at the few skills I do know. I think you'll like the character a little bit more after I finish my background... it's rather interesting and offers a few more interesting dynamics regarding my Outcast rating.
 


I'll create the henchman. Just tell me what class you could like, either:
3rd level non-PC class (such as Expert or Warrior)
or
2nd level PC class

I would rather do it this way to hide most of the true nature of your henchman. They will assist you to the extent of their abilities, but won't reveal all of their secrets.
 

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