DPR in 5e dmg CR calculations does not take into acount hit rate.
A creature with a save bonus of +3 would pass 50% of the time if the save DC is 13, right? Assuming an average save throw roll of 10? But yeah, my math is a train wreck in that table. I forgot to account for auto-fails and auto-success, too. Best to ignore it.A creature with a save bonus of +3 would pass 50% of the time. That is your 21 damage case.
Good luck! That's definitely not my jam. When it comes to the story vs. the mechanics, I'm going to focus on story every time.I'm not sure how you managed to get the chart off that far. But more importantly, we are aiming for more grandiose things than calculating fireball DPR.
A creature with a save bonus of +3 would pass 50% of the time if the save DC is 13, right? Assuming an average save throw roll of 10? But yeah, my math is a train wreck in that table. I forgot to account for auto-fails and auto-success, too. Best to ignore it.
Assuming a 50% hit rate is also fundamentally flawed.
Attacks or saves. The numbers bloat faster than defenses.
Except your numbers are very wrong.No. A +3 save passes 50% of the time against DC 14. You only have to hit the DC, not exceed it. Rolling an 11+ hits the DC.
I don't think saves auto pass or fail?
Except your numbers are very wrong.
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D&D 5E - Best and Worst Damage Types
In general I thought radiant and force damage were the best to use with cold being one of the worst. Fire deals the most damage but it's also one if the more common resistances. Well I was partly right...www.enworld.org
Only average save +3 or higher is con saves and for AoE that generally means cold damage sometimes thunder.
Why are half the people here including you not even talking about the actual point of the thread, but instead are off on some wild tangent about what DC to use to estimate fireball DPR. It doesn't matter.
It dies because you're using flawed data to try and quantify damage.
You can't.
Basically don't target con saves or strength saves and cold is the worst type of AoEvand radiant and force are the best.
Your calculations for example just fall apart later in the game where the typical critter us going to flunk the save 70% if the time not 50%.